Author Topic: Huge Graphic Glitches [SOLVED]  (Read 2396 times)

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Offline amatar

  • 24
Huge Graphic Glitches [SOLVED]
Heyo all

After a ton of help from people with my launcher issue (solved btw thank you all SO much :yes:), I am now able to play the game just fine, except...

...all external ships (capital ships and fighters) and asteroids etc turn bright yellow or light violet whenever I shoot my guns! This is weird, if you ask me. I thought I's be able to play through it, but seeing as I'm using my guns pretty-much the whole game, it get pretty distracting  :wtf:

Any ideas?

Thanks a ton in advance :)

Chris
« Last Edit: August 05, 2014, 09:54:03 pm by amatar »

 

Offline The E

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Re: Huge Graphic Glitches
What kind of graphics hardware do you have?
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline amatar

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Re: Huge Graphic Glitches
Phenpm 9950 BE
4 GB DDR2 800
GTX 460

I just built it and installed windows a month ago so everything should be up to date lol. I mean, I can run skyrim full-out so I shouldn't have a problem with diaspora :(

 

Offline The E

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Re: Huge Graphic Glitches
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

In addition, can you make a screenshot or two showing this in action? You can take them by pressing the Print Screen button, the screenshots will be deposited in Diaspora\Screenshots.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline amatar

  • 24
Re: Huge Graphic Glitches
Hello

When I go into debug mode, it crashes on the load screen after I hit the "Briefing" button.

Here's the text for that (I've also included my log and some screencaps)

Submodel <Seata> in model <Col_Viper_Mk7.pof> has a radius <= 0.1f

ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes


[attachment kidnapped by pirates]

 

Offline amatar

  • 24
Re: Huge Graphic Glitches
They'll turn white and will flicker between weird colours and  normal graphics, but they're mostly the weird colours.

sigh  :nono:

 

Offline niffiwan

  • 211
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Re: Huge Graphic Glitches
Wowsers, never seen that before and I'm using a similar video card to you (GTS 450).

A couple more points; that message you received was a warning, you can continue by selecting "no" (i.e. don't break into the debugger).

Secondly, we actually need the fs2_open.log file, it should be in Diaspora/data/fs2_open.log. If you installed Diaspora to Program FIles, then it'll be somewhere else.  Check the link that The_E posted to find the "virtual store" that WIndows will have stashed it into.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline AdmiralRalwood

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Re: Huge Graphic Glitches
fs2_open_Diaspora_R1_Debug.exe
Wasn't there a new build as of the 1.1 patch?
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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Offline amatar

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Re: Huge Graphic Glitches
The fs_open.log file is there...the link's there just above the screencaps :)

As well, I've applied the 1.1 update.

Weird as hell lol

 

Offline niffiwan

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Re: Huge Graphic Glitches
Oops.  So it is  :nervous:

I think your video drivers need to be updated.  Here's yours:

Code: [Select]
Initializing OpenGL graphics device at 1136x652 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 460/PCI/SSE2
  OpenGL Version   : 4.0.0

And here are mine, note the different supported OpenGL version.

Code: [Select]
Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 4
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 4
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTS 450/PCIe/SSE2
  OpenGL Version   : 4.4.0 NVIDIA 331.38

It seems the most recent drivers are version 340.52, so maybe give them a go.

Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline amatar

  • 24
Re: Huge Graphic Glitches [SOLVED]
Greetings :)

The driver update solved my issues. It's odd that drivers that are newer than the game make the game go all glitchy...I dunno w/e lol it works now and I'm happy!

Thank you very much for your help niffiwan  :yes: :yes: I will mark the topic as solved :)

I go play now  :D

  

Offline niffiwan

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Re: Huge Graphic Glitches [SOLVED]
no problem, I hope you enjoy the game! :)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...