Author Topic: 70 warnings when starting up a mod for freespace open  (Read 2324 times)

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Re: 70 warnings when starting up a mod for freespace open
Yep here you go

[attachment kidnapped by pirates]

 

Offline AdmiralRalwood

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Re: 70 warnings when starting up a mod for freespace open
And you hit the "play" button at the bottom-right of wxLauncher, and it launches with Blue Planet?
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline niffiwan

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Re: 70 warnings when starting up a mod for freespace open
Just as a hunch, have you used Soulstorms OSX launcher in the past?  Could you check if there are files called cmdline_fso.cfg in both these locations?

1) Macintosh HD/Users/<YourUsername>/Library/FS2_Open/data/
2) Macintosh HD/Applications/FreeSpace2/data/

If so, please delete the one in the 2nd location and try again.  There's a bit more info about this on the wiki.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: 70 warnings when starting up a mod for freespace open
Hey that worked,I deleted the cmdline_fso.cfg at the second location. just making sure everything else works now

Thanks for the help!

 
Re: 70 warnings when starting up a mod for freespace open
So I'm not going to touch anything now it seems to be working now with all mods. thanks for all the help everyone

one last question though, which one of these are better. FS2_Open 3.7.2 RC3.  FS2_Open 3.7.0 or
FS2_Open-Inferno 3.6.12

I'm using FS2_Open 3.7.2 RC3 works fine.

thanks again

 

Offline niffiwan

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Re: 70 warnings when starting up a mod for freespace open
Glad you got it working :)  Out of the three you listed, I'd recommend FS2_Open 3.7.2 RC3 (at least until the OSX builds for 3.7.2 RC4 is fixed, or 3.7.2 final is released)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...