My one biggest complaint about minecraft is that there aren't more randomnly generated, hostile-inhabited structures.
Just small, one-room dungeons and generic abandoned mines. How about some NPC enemy towns or castles or underground dungeons, they add bricks but the world itself still remains pretty much the same. Most of the additions focus more on building than on adventuring. They add new enemies and so forth here and there but, it's not really enough.
You forgot about Strongholds which are the underground dungeons
But I get what you're saying. It'd be nice to discover the world rather than just create it
I'd also prefer that Minecraft took an approach in the Terraria direction in which the combat actually has more of a point.
By that I mean, if you take away combat in Terraria, you're missing out on a ****ton of awesome things. If you take away combat in Minecraft, you're just minimizing frustration so you can obtain your stuff to build with
That's sort of a departure from the original post though
Isn't there only one stronghold though? And the only unique inhabitant is from what I understand silverfish.
I've never actually seen a stronghold. Or actually you're probably talking abotu Nether strongholds, which are cool too but again would like more of that.
I want my minecraft to be more like skyrim basically. Have the world seem inhabited, by both good and bad. Have ruins and towns and places to conquer and explore. These pyramids and witches huts are good and stuff, but instead of just a jungle pyramid a big structure with one or two chests in it. why not have a run down mayan town or whatnot surrounding this pyramid or ziggarut or whatnot. Have these randomnly generated structures more randomn. Throw a spawner in there once in a while, have random tunnels underneath perhaps, etecetera.
If they could do thousands of random dungeons in Daggerfall, they can do a few random dungeons and towns and so forth in Minecraft
I know mods can add a lot but, I dunno. I've been watching a few of the yogscast series regarding their yogscast complete pack which is supposed to have some 1000 odd mods in it but, for the most part it just seems like the mods don't really add much to the game. There are some magical mods, which seem cool, and there are some dungeons added and lots of mobs and so forth. But on the other side, it just seems like tier upon tier of odd blocks to build. Build a block to build a new type of block and get a block to harvest other blocks easier and store the blocks in the computer but in the end for what?
Though, that being sad I think they also faff about a lot on purpose to show the mod rather than to simply get things done.
As for microsoft. well if they do indeed but it, I suspect they would leave the PC gaming side of things mod friendly but they would monetize the Xbox experience by adding some DLC and the like most likely. Maybe this same DLC would be on PC as well but of course be optional. Not sure how that would work with servers though.
Microsoft, from my perspective has supported some great games. Halo games for the Xbox, Gears of War, they have the summer indie of arcade which helped put a spotlight on games like Limbo, super meat boy, bastion, etcetera. They've done some good things, and the 360 was known for its multiplayer over the PS3. Not sure that still holds true. Minecraft however is the best selling indie game on the xbox.
I don't think they would **** it up.
And on the subject of white men trying to be hip. Remember Steve jobs? He was an older white guy who defined hip for a lot of people.
But whatver the case. It's not sold yet. And it's not screwed up yet. Though obviously some early adopters disagree.