Author Topic: FS1 SHIELD MESHES  (Read 3158 times)

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Can someone tell me in detail how to make shield meshes in FS1. I've tried for a while now but can't get them to work. Someone help.

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
Why are you doing it for FS1? Don't you have FS2? Anyways... try using modelview, and take the shield off another fighter, and work with it that way  
     
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United Space
Newsie, Modder, Slave to Asta
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"Snipes... Is The Dark Continent."

 

Offline Raven2001

  • Machina Terra Reborn
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Welcome to HLP!

Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Quick tutorial:

1. Get Segeltuch and ModelView 32...
2. Make a backup copy of your ship (you MUST do this).
3. Open one of the copies in Segeltuch.
4. Goto Tools/Auto Generate Shields. Change the number of divisions to 12 instead of 6.
5. Goto File/Generate POF.
6. Replace one of the copies of your model with the newly generated model (please note that Segeltuch writes POFs to a models directory in your main Freespace directory so you'll have to check there for the new version).
7. Open up the unedited model in Model View 32 and click "POF-Editor".
8. Click "Shields" and click "Import from other POF file".
Note: The reason why you need 2 copies is because when Segeltuch generates a POF file, it may erase some data in the subsystems and gunpoints.
9. Double click on the edited POF file and there you have shields!  
10. There isn't a step 10, sorry.  

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Creator of the Table Edit project.
Amateur ANI creator.
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[This message has been edited by Joey_21 (edited 07-07-2001).]

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
Ah... but segeltuch will not work for fs1 models. Nor will kazan's tools
     
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United Space
Newsie, Modder, Slave to Asta
------------------
"Snipes... Is The Dark Continent."

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
 
Quote
Originally posted by Snipes:
Ah... but segeltuch will not work for fs1 models. Nor will kazan's tools

You can use FSMM2 to convert it from FS2 to FS1.

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
theres using your noggin  
     
------------------
United Space
Newsie, Modder, Slave to Asta
------------------
"Snipes... Is The Dark Continent."

  

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
 
Quote
Originally posted by Snipes:
theres using your noggin  

Heh, I just started modeling fully functioning fighters today and already I think I know just about everything there is to know. The only thing I'm lacking is making subobjects correctly and LODs/debris.  

 

Offline morris13

  • New Marshal in town...
  • 27
I've tried to use segeltouch before but it never opens my models, so after a few weeks of beating my head on it I gave up.
If it aint broke, break it!

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
you have to have them in fs2 format for segeltuch to read them
     
------------------
United Space
Newsie, Modder, Slave to Asta
------------------
"Snipes... Is The Dark Continent."

 
Thoks, I actually used the newer version of Modelviw which can impot shields, the only thing I have to do now is sort out the docking stuff and make all of the appropriate icons for the ship, ah well, it'll hopefully be out by Monday evening.

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
 
Quote
Originally posted by Ghost_13_Dragon:
Thoks, I actually used the newer version of Modelviw which can impot shields, the only thing I have to do now is sort out the docking stuff and make all of the appropriate icons for the ship, ah well, it'll hopefully be out by Monday evening.

All that stuff is easy.   You shouldn't have too much of a problem with that. Here's a very helpful tutorial by Bobboau.