Author Topic: Windows 8.1 issue  (Read 4856 times)

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Offline Seriona

  • 24
So I posed while ago about this but deleted when I downgraded Windows 8 to default. When I installed windows 8.1, it caused all the graphics and text to scramble making the game next to impossible to play. I am curious to know if anyone has this same problem and if their is a solution to fix it.

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
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Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline The E

  • He's Ebeneezer Goode
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DahBlount: This isn't FSO support, it's MechCommander. I don't think FSO troubleshooting steps are going to help here, unfortunately.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline DahBlount

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Indeed. I'll take my leave. :nervous:
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline magic

  • Moderator
  • 211
Seriona,

MCO logistics and missions will run in your desktop resolution or in the closest resolution supported by MCO.
Program will automatically detect the best resolution. In some cases it will not work as intended.
This happens when Y of your desktop resolution is below 768.

It works fine under win7 32 and 64. Do not select compatibility mode.

Supported resolutions are:
1920x1080
1680x1050
1600x1200
1440x900
1366x768
1280x1024
and 1024x768

Old MC2 resolutions: 800x600 and 640x480 are no longer supported.

I have plans to make all MCO screens resolution independent (to run in any resolution - desktop resolution min 1024x768), but it requires a lot of work and a lot of time.
I can only spend few hours in a few days.

magic

 
MCO 424 installs and runs fine on my machine under win8.1 Pro. No special settings or any tweaking. I use 1920x1080 resolution.

 
Im guessing this is because of the intel graphics/ integrated graphics card. I suffer from this as well (Just downloaded the game a few hours ago and have spent that amount of time trying to fix it) and hope it gets patched.

 

Offline BAM

  • 22
The Intel integrated graphics processor is likely causing the screen corruption problems in Windows 8 for some folks. I solved part of the problem by disabling the Intel processor and only using the secondary nVidia processor - both the editor and the game seem to run without corruption. However, I'm still having an issue where the game won't run in full screen mode and I cannot access the entire game screen. Below is the error I'm getting - anyone have any ideas how to fix this?


STOP      : Another application is preventing use of full screen mode.

Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x0018FD78 ESP=0x0018F828   EIP=0x00000000
EIP (0x00000000) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
ESP (0x0018F828) 0018F868 0085AE80 00000001 00000000 00000014 00000000 39341679 00000000
                 002BD128 0018FD88 00000200 00000053 04D37290 00000100 00000047 0A7AF338
                 00010000 0000024A 0E0A0AB8 FFFFFFFE 0018F89C 00000400 00000800 00001000

Machine details
===============
Executable name           : D:\MechCommanderOmnitech\MCORel.exe
Executable time, date     : 15:40:48 Friday 11/21/2014
Command line              :
Current directory         : D:\MechCommanderOmnitech
Current time, date        : 22:03:02 Tuesday 12/30/2014
GameOS build version      : Version 1.1 11/2/2000
Software rasterizer       : d:\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
Processor                 : 2494MHz Intel Unknown (0x6c0) MMX SSE Model=12, Type=6, Stepping=3 (8 Processors)
Cache Information         : L1: 0K code / 0K data  L2: 0K
L2 r/w/rw speed           : 1 cycles 79808MB/s, 5 cycles 15961MB/s, 2 cycles 39904MB/s
Main memory r/w/rw speed  : 7 cycles 11401MB/s, 10 cycles 7980MB/s, 4 cycles 19952MB/s
Video memory r/w/rw speed : 1 cycles 79808MB/s, 3 cycles 26602MB/s, 2 cycles 39904MB/s
AGP memory r/w/rw speed   : 1 cycles 79808MB/s, 4 cycles 19952MB/s, 2 cycles 39904MB/s
Operating system          : Windows (6.2.9200) 
DirectX version           : 9.04.00.0904
Time since booted         : 5h 51m 9s
Time in game logic        : 0h 0m 11.77s (on frame 1)
Time app running          : 0h 0m 11.77s
Physical memory           : 4,294,967,295 bytes (0 Meg)
Available physical memory : 4,294,967,295 bytes (0 Meg)
Swapfile size             : 4,294,967,295 bytes (0 Meg)
Swapfile available        : 4,294,967,295 bytes (0 Meg)
Virtual memory            : 2,147,352,576 bytes (2048 Meg)
Available virtual memory  : 1,705,230,336 bytes (1626 Meg)
Amount of stack used      : 2116 bytes
Memory load               : 22%
Desktop video mode        : 1280,720 32bpp
Mode when crash occured   : Windowed 1280x1024x32 (Microsoft Basic Display Driver)
Networked Machine         : No
Executable version        : m00152
PCI Chipset               : Unknown

               Processes  Pri Threads Path
==========================================
                GMSG.exe :  8 :   4 : C:\Program Files\GIGABYTE\Smart Update\GMSG.exe
           NvBackend.exe :  8 :  10 : C:\Program Files (x86)\NVIDIA Corporation\Update Core\NvBackend.exe
          PDVD10Serv.exe :  8 :   2 : C:\Program Files (x86)\CyberLink\PowerDVD10\PDVD10Serv.exe
          IAStorIcon.exe :  8 :   5 : C:\Program Files\Intel\Intel(R) Rapid Storage Technology\IAStorIcon.exe
              chrome.exe :  8 :  36 : C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
              chrome.exe :  8 :  27 : C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
              chrome.exe :  8 :  40 : C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
              chrome.exe :  8 :  11 : C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
              chrome.exe :  8 :  13 : C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
              chrome.exe :  8 :  11 : C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
              MCORel.exe :  8 :   7 : D:\MechCommanderOmnitech\MCORel.exe

DLL Version numbers
===================
msvcrt.dll    - Version 6.00.8337.0 - Found in D:\MechCommanderOmnitech
msvcrtd.dll   - Version 6.00.8337.0 - Found in D:\MechCommanderOmnitech
msvcirt.dll   - Version 6.00.8168.0 - Found in D:\MechCommanderOmnitech
msvcirtd.dll  - Version 6.00.8168.0 - Found in D:\MechCommanderOmnitech
amstream.dll  - Version 6.6.9600.16384
quartz.dll    - Version 6.6.9600.16384
Ir50_32.dll   - Version 6.3.9600.16384
dsound.dll    - Version 6.3.9600.16384
dinput.dll    - Version 6.3.9600.16384
d3dim.dll     - Version 6.3.9600.16384
ddraw.dll     - Version 6.3.9600.16384
dplayx.dll    - Version 6.3.9600.16384

Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description        : Speakers (Realtek High Definition Audio)
Driver file        : {0.0.0.00000000}.{b39e63af-1426-4f7d-9f16-5cc0f87d2f99}
Driver file data   : Cannot find driver file
CERTIFIED          : No
EMULDRIVER         : No
CONTINUOUSRATE     : Yes
PRIMARYMONO        : Yes
PRIMARYSTEREO      : Yes
PRIMARY8BIT        : Yes
PRIMARY16BIT       : Yes
SECONDARYMONO      : Yes
SECONDARYSTEREO    : Yes
SECONDARY8BIT      : Yes
SECONDARY16BIT     : Yes
MinSecondarySampleRate      : 100
MaxSecondarySampleRate      : 200000
PrimaryBuffers              : 1
MaxHwMixingAllBuffers       : 1
MaxHwMixingStaticBuffers    : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers      : 0
FreeHwMixingStaticBuffers   : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers           : 0
MaxHw3DStaticBuffers        : 0
MaxHw3DStreamingBuffers     : 0
FreeHw3DAllBuffers          : 0
FreeHw3DStaticBuffers       : 0
FreeHw3DStreamingBuffers    : 0
TotalHwMemBytes             : 0
FreeHwMemBytes              : 0
MaxContigFreeHwMemBytes     : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers    : 0

Video device 0
==============
Description        : Microsoft Basic Display Driver
Driver file        : d3d10warp.dll
Driver size        : 2,071,552 bytes
Driver date        : 16:20:50 Saturday 12/20/2014
Attributes         : Final Release
Driver version     : 6.3.9600.17211
Version            : 6.3.9600.17211
Hardware ID        : 1414.008C (Rev 0, Subsys 0x0)
Video memory       : 268,435,456 bytes (256 Meg)
Card texture mem   : 33,554,432 bytes (32 Meg)
AGP texture memory : 234,881,024 bytes (224 Meg)
FourCC modes       : AYUV YUY2                                                                       
Texture formats    : 0888 565 8888 FourCC (1555 555 4444 444 Bump map DuDv (8,8) 8 bit Luminance Unknown +ALPHA 16 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD)
Z Buffer formats   : (Z=32 (0xffffff00) Stencil=8 (0xff)) 32 bit Z 16 bit Z 16 bit Z
16 bit modes       :
32 bit modes       : 1920x1080
CERTIFIED          : No
DRAWPRIMITIVES2    : Yes
DRAWPRIMITIVES2EX  : Yes
DRAWPRIMTLVERTEX   : Yes
FLIPINTERVAL       : Yes
FLIPNOVSYNC        : Yes
NO2DDURING3DSCENE  : No
NONLOCALVIDMEM     : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA    : No
PRIMARYGAMMA       : No
ZBuffer            : 16 24 32
Render Depth       : 16 32
Texture Size       : 1x1 to 16384x16384
Maximum u,v coords : 8192.0
Guard Band Clipping: -100000000,-100000000 to 100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend  :
Missing Dest blend :
AGP Texture        : Yes
Texture Coords     : 8
Blend Stages       : 8
Max Textures       : 8
Hardware T&L       : Yes
Vertex Blending    : 4
Maximum Lights     : 8
Clip Planes        : 8
Blend Lightmap     : Ok
Blend Specularmap  : Ok
Blend Detail       : Ok
Linear vid memory  : Yes
SELECTARG1         : Yes
SELECTARG2         : Yes
ADD                : Yes
ADDSIGNED          : Yes
SUBTRACT           : Yes
MODULATE           : Yes
MODULATE2X         : Yes
MODULATE4X         : Yes
BLENDCURRENTALPHA  : Yes
BLENDDIFFUSEALPHA  : Yes
BLENDTEXTUREALPHA  : Yes
BUMPENVMAP         : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3        : Yes
ANISOTROPY         : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE           : Yes
FOGVERTEX          : Yes
FOGRANGE           : Yes
WFOG               : Yes
WBUFFER            : No
MIPMAPLODBIAS      : Yes
WBUFFER            : No
ZBUFFERLESSHSR     : No
MIPNEAREST         : Yes
LINEARMIPLINEAR    : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP      : Yes
TEXTURE BORDER     : Yes
TEXTURE MIRROR     : Yes
ALPHAGOURAUDBLEND  : Yes
SQUAREONLY         : No
COLORFLATMONO      : No
COLORGOURAUDMONO   : Yes
COLORFLATRGB       : Yes
COLORGOURAUDRGB    : Yes
SPECULARFLATRGB    : Yes
SPECULARGOURAUDRGB : No


 

Offline magic

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  • 211
Check this from your report:

Video device 0
==============
Description        : Microsoft Basic Display Driver

Please install nvidia driver.

 

Offline BAM

  • 22
Magic - thanks for your help.

I think I have a solution for those having corruption problems with Intel's integrated graphics. To solve the problem, I did the following:

First, under the control panel, I went to --> Appearance and Personalization --> Display, and changed the size of all items to the smallest setting. This will make everything very small on your desktop, but you'll get used to it quickly.

Next, go to Device Manager --> Display Adapters, and double click on the Intel HD Graphics adapter. Go the the driver tab and select "update driver". Choose the "Browse my computer for driver software" and then choose "let me pick from a list". When your options pop up, choose the Microsoft Basic Display Adapter.

Using the generic adapter seems to solve any problems with menu display corruptions and shadow corruptions. So far so good!

 

Offline jr2

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That almost sounds like disabling scaling in compatibility options would work..

 

Offline BAM

  • 22
Some more observations after testing:

1. I cannot get MCO to use the nVidia processor when running the program. The above method outlined still uses my integrated Intel 4600 GPU rather than the nVidia processor.

2. I think the problem is with Intel's drivers and/or rasterization method (I don't have enough background/expertise to know which is correct). When using the Basic Windows Driver, the Intel processor seems to render fine, albeit somewhat slowly (the problem is really with the menus, though artifacts also show up in the editor render window as well). Using Blade.dll to render also works, but is obviously inferior. Disabling scaling didn't seem to work.

3. Seems like we need a way to get MCO to recognize multiple GPUs and/or a way to force the program to use something besides the Intel processor. Any ideas?

 

Offline Ma.Din

  • 28
As I stated a few days ago (on another thread), you need to force MCO to use ONLY the Nvidia card, through the Nvidia control panel.  That way, when you fire the game up, the Intel chipset is ignored. They're POS anyway.
"Using no way as way. Having no limitation as limitation." - Bruce Lee

 

Offline jr2

  • The Mail Man
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  • It's prounounced jayartoo 0x6A7232
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Some more observations after testing:

1. I cannot get MCO to use the nVidia processor when running the program. The above method outlined still uses my integrated Intel 4600 GPU rather than the nVidia processor.


:rolleyes:   :P

(Assuming you didn't see that part, my apologies if you did.)

 

Offline BAM

  • 22
For anyone interested, the March 2015 release of both the Intel and nVidia/Optimus drivers seem to solve all problems.

 

Offline ApheX

  • 24
I'm having the same trouble as the original OP, however i'm running an intel/AMD setup. Disabling the integrated intel GPU will cause my laptop to not function correctly. Are there any other options i could use to get this game to work. I've tried changing the compatibility options on windows 8.1, however nothing has worked.

 

Offline jr2

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    • Steam
Download latest update for both your Intel and AMD graphics drivers.

 

Offline ApheX

  • 24
I've tried that but im still having the same problems :(

 

Offline MikeEng

  • 22
I've got it working on my Win 8.1 Surface Pro 2 that has an Intel 4200-U graphics chip. I installed the resolution detection patch:
http://www.hard-light.net/forums/index.php?topic=88793.0

It now reports itself as version 427 /edit nope, still 424. Sure I've seen that it says 427 somewhere.

I've put /nosgosjoystick and /gosnovideo in the command line. I cannot remember if I am running in a compatible mode. I'll check tonight. /edit nope, running in win 8.1 mode. No compatibility options turned on.

It was crashing when starting a new campaign for me. It didn't like the switches between resolution at the start. I got around this by running in windowed mode for this period then switching back to full screen.

I am running the latest Intel drivers for the graphics and not the generic drivers too.

Cheers, hope this helps.
MikeG
« Last Edit: June 14, 2015, 10:45:34 pm by MikeEng »