i've got mech3, played the demo of mech4 and i agree, from what i saw, mech4 really is nowhere near as good as mech3.
i think planetary attacks are the ultimate goal for the coders. being able to fly into a planet's atmosphere and attack ground targets would undoubtedly raise the genral standard hundredfold. it would need to be accomplished in steps.
1) get planet objects to work properly
2) implement new aspects of pofs allowing them to be buildings, ground units (ie, keeping them on the ground etc)
3) if the planets are to look real, horizons are neccasary, some background tweaks should handle this (as in take up a large portion of the main background)
4) atmosphere as in clouds (a sort of full nebula in a cloud layer mabey?)
5) gravity may be implimented (a sort of constant blast force affecting ships going under a certain speed, being under a certain damage level and capships under a certain distance?)
6) all the itty bitty effects added over time like wind, water meteor showers etc.
oh, and the gravity would probably be the hardest thing to get. or mabey clouds.
a mech warrior TC would be intresting

and as you may have guessed, i am guessing for most of this
