The mainhall is still being worked on,i'm close to finding the problem i belive.
I use FSO only when needed,but while playing a campaign i must restart the game after every mission,which is rather irritating(its same with all campaigns).
But anyway,here's the FS2_open thingy.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.2.10997
Passed cmdline options:
-missile_lighting
-noenv
-noglow
-nospec
-nonormal
-noheight
-nolightshafts
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-mod 158th,mediavps
-old_collision
Building file index...
Found root pack 'D:\Program Files\GOG.com\Freespace 2\158th\Exposition.vp' with a checksum of 0xbf3ec4ef
Found root pack 'D:\Program Files\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Program Files\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Program Files\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Program Files\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Program Files\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Program Files\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Program Files\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Program Files\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Program Files\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Program Files\GOG.com\Freespace 2\158th\' ... 22 files
Searching root pack 'D:\Program Files\GOG.com\Freespace 2\158th\Exposition.vp' ... 2081 files
Searching root 'D:\Program Files\GOG.com\Freespace 2\mediavps\' ... 0 files
Searching root 'D:\Program Files\GOG.com\Freespace 2\' ... 1608 files
Searching root pack 'D:\Program Files\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Program Files\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Program Files\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Program Files\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Program Files\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Program Files\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Program Files\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Program Files\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Program Files\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
Found 13 roots and 10706 files.
Setting language to English
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 1
Playback device: Generic Hardware on Realtek HD Audio output
Capture device: Realtek HD Audio Input
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 640x480 with 16-bit color...
Initializing WGL...
Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, stencil: 1, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : Intel
OpenGL Renderer : Intel 945G
OpenGL Version : 1.4.0 - Build 7.14.10.4926
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Unable to find extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Unable to find extension "GL_EXT_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Unable to find extension "GL_EXT_framebuffer_object".
Unable to find extension "GL_NV_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Unable to find extension "NV_point_sprite".
Unable to find extension "GL_ARB_shading_language_100".
Unable to find extension "GL_ARB_shader_objects".
Unable to find extension "GL_ARB_vertex_shader".
Unable to find extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Unable to find extension "GL_ARB_texture_float".
Unable to find extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8 (2)
Max elements vertices: 1024
Max elements indices: 1024
Max texture size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 62 frames at 22 fps.
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI energy2 with size 54x60 (6.3% wasted)
ANI leftarc with size 64x157 (38.7% wasted)
ANI rightarc1 with size 64x156 (39.1% wasted)
ANI toparc3 with size 25x18 (43.8% wasted)
ANI lock1 with size 35x33 (48.4% wasted)
ANI lockspin with size 63x63 (1.6% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI radar1 with size 130x106 (17.2% wasted)
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1351
MVE: Buffer underun (First is normal)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'onefiftyeight.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
PLR => Verifying 'Vlada.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'INFA.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Art.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'onefiftyeight.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
PLR => Verifying 'onefiftyeight.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'onefiftyeight.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Loading 'onefiftyeight.cse.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Loading complete!
CSG => Loading 'onefiftyeight.cse.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Loading complete!
ANI mainwalk.ani with size 127x297 (42.0% wasted)
ANI mainflyby.ani with size 315x116 (9.4% wasted)
ANI maincrane.ani with size 117x73 (43.0% wasted)
ANI mainexit.ani with size 203x110 (14.1% wasted)
ANI mainbarracks.ani with size 163x105 (18.0% wasted)
ANI mainreadyroom.ani with size 139x86 (32.8% wasted)
ANI mainoptions.ani with size 207x131 (48.8% wasted)
ANI maincampaign.ani with size 200x124 (3.1% wasted)
Frame 0 too long!!: frametime = 1.381 (1.381)
Frame 0 too long!!: frametime = 1.868 (1.868)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter158e-01.pof'
IBX: Found a good IBX to read for 'fighter158e-01.pof'.
IBX-DEBUG => POF checksum: 0xf4f68ae3, IBX checksum: 0x535c5b58 -- "fighter158e-01.pof"
Frame 0 too long!!: frametime = 5.689 (5.689)
Frame 0 too long!!: frametime = 0.596 (0.596)
ANI Tech_Subach_HL-7.ani with size 440x200 (21.9% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
CSG => Loading 'onefiftyeight.cse.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Loading complete!
Frame 0 too long!!: frametime = 0.721 (0.721)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Frame 0 too long!!: frametime = 0.260 (0.260)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
CSG => Loading 'onefiftyeight.cse.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Loading complete!
Frame 0 too long!!: frametime = 0.726 (0.726)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'onefiftyeight.cse.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI Loading with size 515x26 (18.8% wasted)
ANI Loading.ani with size 515x26 (18.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
Loading warp model
-1
SHOCKWAVE => Loading default shockwave animation...
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'cse03.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 191
Ending mission message count : 209
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter158e-01.pof'
IBX: Found a good IBX to read for 'fighter158e-01.pof'.
IBX-DEBUG => POF checksum: 0xf4f68ae3, IBX checksum: 0x535c5b58 -- "fighter158e-01.pof"
Loading model 'cruiser158e-02.pof'
Potential problem found: Unrecognized subsystem type 'fan1a', believed to be in ship cruiser158e-02.pof
Potential problem found: Unrecognized subsystem type 'fan2a', believed to be in ship cruiser158e-02.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship cruiser158e-02.pof
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship cruiser158e-02.pof
IBX: Found a good IBX to read for 'cruiser158e-02.pof'.
IBX-DEBUG => POF checksum: 0x9242d93b, IBX checksum: 0x37238cd1 -- "cruiser158e-02.pof"
Submodel 'fan1b' is detail level 1 of 'fan1a'
Submodel 'fan2b' is detail level 1 of 'fan2a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret04b' is detail level 1 of 'turret04a'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret06b' is detail level 1 of 'turret06a'
Submodel 'turret07b' is detail level 1 of 'turret07a'
Submodel 'turret08b' is detail level 1 of 'turret08a'
Submodel 'turret09b' is detail level 1 of 'turret09a'
Allocating space for at least 19 new ship subsystems ... a total of 200 is now available (19 in-use).
Loading model 'fighter158e-02.pof'
IBX: Found a good IBX to read for 'fighter158e-02.pof'.
IBX-DEBUG => POF checksum: 0x33e2e060, IBX checksum: 0x0dc457ec -- "fighter158e-02.pof"
Loading model 'fighter158e-06.pof'
IBX: Found a good IBX to read for 'fighter158e-06.pof'.
IBX-DEBUG => POF checksum: 0xf10f6edf, IBX checksum: 0x59eb7765 -- "fighter158e-06.pof"
Loading model 'fighter158e-05.pof'
IBX: Found a good IBX to read for 'fighter158e-05.pof'.
IBX-DEBUG => POF checksum: 0xf58c447e, IBX checksum: 0x0a8eafaa -- "fighter158e-05.pof"
Loading model 'fighter158e-04.pof'
IBX: Found a good IBX to read for 'fighter158e-04.pof'.
IBX-DEBUG => POF checksum: 0xf0b2b88b, IBX checksum: 0x3c350ac4 -- "fighter158e-04.pof"
Loading model 'destroyer158e-01.pof'
Potential problem found: Unrecognized subsystem type 'kiev-habitationa', believed to be in ship destroyer158e-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship destroyer158e-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship destroyer158e-01.pof
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship destroyer158e-01.pof
IBX: Found a good IBX to read for 'destroyer158e-01.pof'.
IBX-DEBUG => POF checksum: 0x496f58fc, IBX checksum: 0x5712b15e -- "destroyer158e-01.pof"
Submodel 'kiev-habitationb' is detail level 1 of 'kiev-habitationa'
Submodel 'kiev-habitationc' is detail level 2 of 'kiev-habitationa'
Submodel 'sensorsb' is detail level 1 of 'sensorsa'
Submodel 'communicationsb' is detail level 1 of 'communicationsa'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turretarm01b' is detail level 1 of 'turretarm01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turretarm02b' is detail level 1 of 'turretarm02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turretarm03b' is detail level 1 of 'turretarm03a'
Submodel 'turret04b' is detail level 1 of 'turret04a'
Submodel 'turretarm04b' is detail level 1 of 'turretarm04a'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turretarm05b' is detail level 1 of 'turretarm05a'
Submodel 'turret06b' is detail level 1 of 'turret06a'
Submodel 'turretarm06b' is detail level 1 of 'turretarm06a'
Loading model 'fighter158e-03.pof'
Potential problem found: Unrecognized subsystem type 'fan1a', believed to be in ship fighter158e-03.pof
Potential problem found: Unrecognized subsystem type 'fan2a', believed to be in ship fighter158e-03.pof
WARNING: "Model 'fighter158e-03.pof' dock point 'Rearming Dock' has a null normal." at modelread.cpp:1744
IBX: Found a good IBX to read for 'fighter158e-03.pof'.
IBX-DEBUG => POF checksum: 0x03426fbe, IBX checksum: 0xf27b0560 -- "fighter158e-03.pof"
Submodel 'fan1b' is detail level 1 of 'fan1a'
Submodel 'fan2b' is detail level 1 of 'fan2a'
Loading model 'base158e-02.pof'
Potential problem found: Unrecognized subsystem type 'fin', believed to be in ship base158e-02.pof
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship base158e-02.pof
Potential problem found: Unrecognized subsystem type 'Fan1a', believed to be in ship base158e-02.pof
Potential problem found: Unrecognized subsystem type 'Fan2a', believed to be in ship base158e-02.pof
Potential problem found: Unrecognized subsystem type 'Fan3a', believed to be in ship base158e-02.pof
IBX: Found a good IBX to read for 'base158e-02.pof'.
IBX-DEBUG => POF checksum: 0xb9199d18, IBX checksum: 0x95bba7f6 -- "base158e-02.pof"
Loading model 'bs158e-01r.pof'
No subsystems found for model "bs158e-01r.pof".
IBX: Found a good IBX to read for 'bs158e-01r.pof'.
IBX-DEBUG => POF checksum: 0x028b802b, IBX checksum: 0x92d4353c -- "bs158e-01r.pof"
Allocating space for at least 6 new ship subsystems ... a total of 400 is now available (203 in-use).
ANI gas with size 128x127 (0.8% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support158e-01.pof'
IBX: Found a good IBX to read for 'support158e-01.pof'.
IBX-DEBUG => POF checksum: 0xdb854feb, IBX checksum: 0xef641fd9 -- "support158e-01.pof"
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x74e3d996, IBX checksum: 0x2aed1b1e -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Allocating space for at least 404 new ship subsystems ... a total of 800 is now available (203 in-use).
About to page in ships!
ANI fse01 with size 112x93 (27.3% wasted)
ANI fse02 with size 112x93 (27.3% wasted)
ANI fse03 with size 112x93 (27.3% wasted)
ANI fse04 with size 112x93 (27.3% wasted)
ANI fse05 with size 112x93 (27.3% wasted)
ANI fse06 with size 112x93 (27.3% wasted)
Loading model 'missile158e-04.pof'
Model missile158e-04.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'missile158e-04.pof'.
IBX-DEBUG => POF checksum: 0x335b65c6, IBX checksum: 0x450b8876 -- "missile158e-04.pof"
Loading model 'missile158e-01.pof'
Model missile158e-01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'missile158e-01.pof'.
IBX-DEBUG => POF checksum: 0xc1d977c7, IBX checksum: 0xb7e21089 -- "missile158e-01.pof"
Loading model 'missile158e-05.pof'
Model missile158e-05.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'missile158e-05.pof'.
IBX-DEBUG => POF checksum: 0xc5a5b29f, IBX checksum: 0x8bfc666d -- "missile158e-05.pof"
Loading model 'missile158e-02.pof'
Model missile158e-02.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'missile158e-02.pof'.
IBX-DEBUG => POF checksum: 0x63df25a3, IBX checksum: 0x1ac70b88 -- "missile158e-02.pof"
Loading model 'missile158e-03.pof'
Model missile158e-03.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'missile158e-03.pof'.
IBX-DEBUG => POF checksum: 0x441f1853, IBX checksum: 0x8f1e618c -- "missile158e-03.pof"
Loading model 'cmeasure158e-01.pof'
Model cmeasure158e-01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'cmeasure158e-01.pof'.
IBX-DEBUG => POF checksum: 0xeacde5d7, IBX checksum: 0xc324e0cc -- "cmeasure158e-01.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
ANI Loading.ani with size 515x26 (18.8% wasted)
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI energy2.ani with size 54x60 (6.3% wasted)
ANI leftarc.ani with size 64x157 (38.7% wasted)
ANI rightarc1.ani with size 64x156 (39.1% wasted)
ANI toparc3.ani with size 25x18 (43.8% wasted)
ANI lock1.ani with size 35x33 (48.4% wasted)
ANI lockspin.ani with size 63x63 (1.6% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI radar1.ani with size 130x106 (17.2% wasted)
ANI Loading.ani with size 515x26 (18.8% wasted)
ANI gas.ani with size 128x127 (0.8% wasted)
ANI fse01.ani with size 112x93 (27.3% wasted)
ANI fse02.ani with size 112x93 (27.3% wasted)
ANI fse03.ani with size 112x93 (27.3% wasted)
ANI fse04.ani with size 112x93 (27.3% wasted)
ANI fse05.ani with size 112x93 (27.3% wasted)
ANI fse06.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
Bmpman: 955/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 198, Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
ANI BriefMap with size 573x249 (2.7% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI fsce01 with size 32x28 (12.5% wasted)
ANI wse01 with size 56x24 (25.0% wasted)
ANI wse02 with size 56x24 (25.0% wasted)
ANI wse06 with size 56x24 (25.0% wasted)
ANI wse08 with size 56x24 (25.0% wasted)
ANI ea with size 244x179 (30.1% wasted)
ANI fdea with size 244x179 (30.1% wasted)
ANI fdea.ani with size 244x179 (30.1% wasted)
ANI iconhighlight03 with size 270x270 (47.3% wasted)
ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
ANI fwea with size 86x86 (32.8% wasted)
ANI fdfwea with size 86x86 (32.8% wasted)
ANI fdfwea.ani with size 86x86 (32.8% wasted)
ANI iconhighlight05 with size 206x206 (19.5% wasted)
ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
ANI bwea with size 83x84 (34.4% wasted)
ANI fdbwea with size 83x84 (34.4% wasted)
ANI fdbwea.ani with size 83x84 (34.4% wasted)
ANI crwcc with size 140x74 (42.2% wasted)
ANI fdcrwcc with size 140x74 (42.2% wasted)
ANI fdcrwcc.ani with size 140x74 (42.2% wasted)
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR01
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR01
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR01
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR01
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR01
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR01
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR02
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR02
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR02
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR02
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR02
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR02
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR03
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR03
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR03
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR03
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR03
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR03
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR04
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR04
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR04
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR04
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR04
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR04
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR05
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR05
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR05
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR05
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR05
AUDIOSTR => ErrorExit for ::Create() on wave file: cse03_BR05
Frame 0 too long!!: frametime = 88.007 (88.007)
Frame 0 too long!!: frametime = 0.590 (0.590)
CSG => Saving 'onefiftyeight.cse.csg' with version 5...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving complete!
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 183.338
Regenerating local nebula!
Frame 1 too long!!: frametime = 0.527 (0.527)
Regenerating local nebula!
Regenerating local nebula!
ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
Frame 76 too long!!: frametime = 0.254 (0.254)
Regenerating local nebula!
ANI Head-TP3a.ani with size 160x120 (6.3% wasted)
Frame 145 too long!!: frametime = 0.383 (0.383)
Regenerating local nebula!
Frame 328 too long!!: frametime = 0.266 (0.266)
359 frames executed in 30.030 seconds, 11.955 frames per second.
Frame 416 too long!!: frametime = 0.395 (0.395)
message '158-3 Inbounds' with invalid head. Fix by assigning persona to the message.
ANI Head-CM3a.ani with size 160x120 (6.3% wasted)
Frame 423 too long!!: frametime = 0.533 (0.533)
Frame 493 too long!!: frametime = 0.356 (0.356)
Frame 552 too long!!: frametime = 0.305 (0.305)
Frame 575 too long!!: frametime = 0.743 (0.743)
Frame 575 too long!!: frametime = 0.296 (0.296)
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
SOUND: c:\code\fs2_open_3_7_2_rc4\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
Unloading in mission messages
CSG => Loading 'onefiftyeight.cse.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Loading complete!
Frame 576 too long!!: frametime = 1.453 (1.453)
Frame 576 too long!!: frametime = 0.321 (0.321)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'onefiftyeight.plr' with version 2...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
CSG => Saving 'onefiftyeight.cse.csg' with version 5...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving complete!
Freeing all existing models...
... Log closed, Wed Feb 18 20:01:16 2015