Author Topic: A few questions  (Read 7546 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Ha.. managedto fix most of the erros, found new ones.



Unidentified priority group 'Fighter' set for objecttype 'Fighter'

Unidentified priority group 'Bomber' set for objecttype 'Bomber'


THIS:
Code: [Select]
species.tbl(line 99):
Warning: XSTR() id# is too long in XSTR(
"On the same day Delta Serpentis was wrestled from the pirates, the GTVA announced a secret it kept for several Years - it's own jump gate. It's has been under construction for years and it's components were to be brought to Delta Serpentis where the final assembly would be made and contact with Earth re-stored.

The Gate was set-up within days, but the initial results were not as expected. Given that the GTVA was new at this, the node was still not fully stabilised, and was deemed too dangerous for the Aquitane to pass trough. Instead of waiting for the scientists to stablisise it completely, it was decided that a vasudan cruiser will attempt the crossing. With it's more advanced jump drive and smaller mass, it was in far less danger than the Aquitane. A delegation was sent with it and the jump was made.

Despite initial difficulties, the jump was sucesfull and the small force made it to Earth. Over the course of the next 2 years the Sol Government and the GTVA were engaged in a series of negotiations, but in the end, Sol finally re-joined the GTVA. The boon to the alliance was great, as Sol and the GTVA has some different tech breaktroughs.

Impressed by the Whitehall station, the GTVA made it into it's military HQ and started work on another such station in Beta Aquilae. All special projects Sol had going and all ships used were integrated into GTVA. With no external enemies, and the internal ones having been dealth with, the GTVA entered what many historians would refer to as "the Golden Age". With the project Hephaestus completed the GTVA could build bigger and faster, quickly producing a military that dwarfed what it had before.", -1)

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! Warning + 421 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! error_display + 315 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! lcl_ext_get_id + 511 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! lcl_ext_localize_sub + 498 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! lcl_ext_localize + 51 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! stuff_string + 1029 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! techroom_intel_init + 482 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! game_init + 1784 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! game_main + 519 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes



And inverted bounding box errors on half the models and sub-models... :(
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline AdmiralRalwood

  • 211
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Code: [Select]
species.tbl(line 99):
Warning: XSTR() id# is too long in XSTR(
"On the same day Delta Serpentis was wrestled from the pirates, the GTVA announced a secret it kept for several Years - it's own jump gate. It's has been under construction for years and it's components were to be brought to Delta Serpentis where the final assembly would be made and contact with Earth re-stored.

The Gate was set-up within days, but the initial results were not as expected. Given that the GTVA was new at this, the node was still not fully stabilised, and was deemed too dangerous for the Aquitane to pass trough. Instead of waiting for the scientists to stablisise it completely, it was decided that a vasudan cruiser will attempt the crossing. With it's more advanced jump drive and smaller mass, it was in far less danger than the Aquitane. A delegation was sent with it and the jump was made.

Despite initial difficulties, the jump was sucesfull and the small force made it to Earth. Over the course of the next 2 years the Sol Government and the GTVA were engaged in a series of negotiations, but in the end, Sol finally re-joined the GTVA. The boon to the alliance was great, as Sol and the GTVA has some different tech breaktroughs.

Impressed by the Whitehall station, the GTVA made it into it's military HQ and started work on another such station in Beta Aquilae. All special projects Sol had going and all ships used were integrated into GTVA. With no external enemies, and the internal ones having been dealth with, the GTVA entered what many historians would refer to as "the Golden Age". With the project Hephaestus completed the GTVA could build bigger and faster, quickly producing a military that dwarfed what it had before.", -1)
Replace the internal quotes with $quote.
Code: [Select]
...what many historians would refer to as $quotethe Golden Age$quote. With the project...
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
headdeskheaddeskheaddeskhdeaddesk..

How the hell did I miss it?
HOW?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline mjn.mixael

  • Cutscene Master
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Don't be discouraged by having to fix lots of errors on newer builds, especially when trying to revamp an older mod. FSO has gotten much better at reporting issues than since you last modded. This is a good thing because it ensures a much more stable player experience than was previously possible. Just keep hammering away at errors until there are none left, then get in the habit if running your mod through debug often.

That said, I'm unfamiliar with the objecttype errors you reported... And it looks like you've fixed everything else so far.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
I have a turrets-obt.tbm table file in there with this:

Code: [Select]
#Ship Types

$Name:                  Fighter
+nocreate
$Target Priority Groups: ( "Fighter" )
$Turrets prioritize ship target: NO

$Name:                  Bomber
+nocreate
$Target Priority Groups: ( "Bomber" )
$Turrets prioritize ship target: NO

#End

I'm guessing it's the culprit.

Fixed over 100 errors in FOW01 and a few dozen in FOW02. Those two errors are the only thing left.
I'm probably going to run into some POF errors (like inverted bounding box and such), but those are easily fixable.

Progress is being made. I'm back in the game and it feels good.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!