If your on NA, look for guides by Higgle on the forums. Kongo is a very comfortable blend of speed and firepower.
In general try to stay around 15km, she can reach out to 21km but connecting gets a bit iffy, 15-10 km is the the sweet spot for her guns. Her 14" have a long flight time due to the arc but once you get enough reps with her guns you should get the feel for the lead required. When you can consistently judge the lead and hit the target then you want to refine it further so you can get citadel shots by hitting under turrets or stacks near the waterline. Because or her origins as battlecruiser her armor is dependable but not really great try to angle it to maximize thickness and deflections. On the plus side she is pretty damn fast for a battle wagon, especially at her Tier you can use that speed to evade shots with a little zig zag action.
If you have any specific questions let us know.
Thanks for this. I haven't played that often since I saw this so I haven't had much of a chance to really put some practice into mastering
Kongo, and I've moved its commander into my new
Fuso, but since I intend to keep it, I have plenty of time.
Also, I've had a bit of fun in aircraft carriers too. They're easier than I thought they would be, though I guess it gets harder to manage them as you get more planes on board. Unfortunately when I moved from
Hosho to
Zuiho my first (and so far only) three matches ended in losses. I felt I personally didn't too do badly, though.
Still am rubbish with the
Yubari though. Guess I need to practice cruiser combat a bit more.
EDIT: Oh, it's all bots at starting tiers. Still fun though.
Yeah, you have to level up before you can play random battles. You can always go back to co-op, though, which is a good way to blow off steam if you've had one too many losses in random.