I am modding up a mission and am wondering about in system jumps and such. i get subspace nodes and jumpgates to jump to other star systems, am i rit saying a node requires a jump engine and a gate does not ?? and these are for star system to star system jumps ??
my real question is about in system jumps. are they to something ? like a ship or installation ?? can they be to known spots? like a smuggler base ??
i am thinking about tramp freighters with insystem jump engines and fighters ..
was trying a smugglers base kinda mission, chasing down the freighter/smuggler and raiding their base scenario.
i want to have a small fighter group and gunship , go to a deep space depot and scann freighters coming and going for contraband, then following the the smuggler to his base,recon it then call in thr troops.
I am hoping to kinda flesh out the civilians in fs2 . this group I will referr to as "spacers" the miner/freighter/family/trading post types that live in space.
The insystem jump mechanics play a big role in my thinking on the situations that i can use i missions, and i want to stay as canon/bp as possible.
i have scavenged ships and stuff fromm allover bp, de ,wow,a couple models from a blender site. so i got some neat toys to play with
i am currently trying to fred a moonshiners in space mission or 3. any input would be much appreciated .. when i get the final uv map on my freighter named The Morgan, i will post it in a vp file