Author Topic: Nightly (Windows): 31 May 2015 - Revision 859405b  (Read 790 times)

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Offline SirKnightly

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Nightly (Windows): 31 May 2015 - Revision 859405b
Here is the nightly for Windows on 31 May 2015 - Revision 859405b

Open non-feature issues in Mantis: 123

Group: Standard
fso_Standard_20150531_859405b.7z
MD5Sum

Group: NO-SSE
fso_NO-SSE_20150531_859405b.7z
MD5Sum

Group: AVX
fso_AVX_20150531_859405b.7z
MD5Sum

Group: SSE
fso_SSE_20150531_859405b.7z
MD5Sum

Code: [Select]
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commit 0c9996c
Author: SamuelCho <Fri May 29 23:37:50 2015 -0700>
Commit: SamuelCho <Fri May 29 23:37:50 2015 -0700>

    Rectified jump nodes not rendering in FRED. Fixes Mantis 3162.
 code/jumpnode/jumpnode.cpp | 1 +
 1 file changed, 1 insertion(+)

------------------------------------------------------------------------
commit a7c1e29
Author: SamuelCho <Fri May 29 22:58:28 2015 -0700>
Commit: SamuelCho <Fri May 29 22:58:28 2015 -0700>

    Eliminate sorting of draw calls for skyboxes for correctness.
 code/model/modelrender.cpp   | 10 ++++++----
 code/model/modelrender.h     |  4 ++--
 code/starfield/starfield.cpp |  2 +-
 3 files changed, 9 insertions(+), 7 deletions(-)

------------------------------------------------------------------------
commit 2ba39e6
Author: SamuelCho <Fri May 29 21:54:33 2015 -0700>
Commit: SamuelCho <Fri May 29 21:54:33 2015 -0700>

    Refactored how color setting is done for model rendering. Fixes Mantis 3163.
 code/fred2/fredrender.cpp              |  4 ++--
 code/hud/hudtarget.cpp                 | 15 ++++++--------
 code/hud/hudtargetbox.cpp              | 36 +++++++++++++++++++---------------
 code/jumpnode/jumpnode.cpp             |  8 ++++----
 code/lab/lab.cpp                       |  2 +-
 code/missionui/missionbrief.cpp        |  2 +-
 code/missionui/missionscreencommon.cpp |  2 +-
 code/model/modelrender.cpp             | 23 +++++++++++-----------
 code/model/modelrender.h               |  8 ++++----
 code/starfield/starfield.cpp           |  2 +-
 10 files changed, 51 insertions(+), 51 deletions(-)

------------------------------------------------------------------------
commit 44de943
Author: SamuelCho <Fri May 29 19:47:23 2015 -0700>
Commit: SamuelCho <Fri May 29 19:47:23 2015 -0700>

    Fix for Mantis 3161. Corrected model debug rendering when calling the immediate version of model rendering.
 code/model/modelrender.cpp | 12 +++++++-----
 1 file changed, 7 insertions(+), 5 deletions(-)



  
Re: Nightly (Windows): 31 May 2015 - Revision 859405b
I'm pleased to report that this build seems to resolve all of the render issues in mission in Diaspora.  I don't know if it was fixed in this build specifically but this is the first one I've been able to run with the new renderer.  The only issue I can report, and it's a minor one, is that in the tech room the rendered ships/objects appears off to the right of where they should.

I have not tested this in other builds yet.  I'm just thrilled to have a working version in Diaspora with the new enhancements!