Author Topic: Mechwarrior 5: Mercenaries released  (Read 770 times)

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Offline gevatter Lars

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Re: Mechwarrior 5: Mercenaries released
I am still wondering what the Editor will be and what we can do with it. Russ was kinda cryptic about the "Its only the editor". Isn't an editor to build stuff the basis for any kind of mod?
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Online Turambar

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Re: Mechwarrior 5: Mercenaries released
MW5Mercs Editor has been released.  I'll play with it and let you know what it can do.

EDIT: This is pretty much the editor they used to make the game.  We can do everything.  I am already cracking open their UI blueprints.
« Last Edit: January 13, 2020, 03:21:48 pm by Turambar »
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline gevatter Lars

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Re: Mechwarrior 5: Mercenaries released
If you take a look at the UI, do you think you can do something like the 2016 alpha preview hud or at least the 2018 mechcon trailer hud? Would allready be a big help.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

  

Online Turambar

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Re: Mechwarrior 5: Mercenaries released
I'm pleased to present the first wave of mod activity!  The next crop of UE4 developers is getting their first bit of experience!

https://www.nexusmods.com/mechwarrior5mercenaries/mods/newrecently

Some good stuff in there, like the mod for saving and loading colors and patterns, and the mod for applying IK to mech legs. 
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D