Hello,
i hope i have done this the right way.
Here is the text of the "stack"-tab
lua5.1.dll!0f1dec49() Unbekannt
[Unten angegebene Rahmen sind möglicherweise nicht korrekt und/oder fehlen, keine Symbole geladen für lua5.1.dll]
lua5.1.dll!0f1e00fd() Unbekannt
lua5.1.dll!0f1d1d88() Unbekannt
lua5.1.dll!0f1e2477() Unbekannt
core.dll!0ca21011() Unbekannt
core.dll!0ca23085() Unbekannt
core.dll!0ca224f0() Unbekannt
> fs2_open_3_7_3_SSE2-DEBUG.exe!luaD_precall(lua_State * L, lua_TValue * func, int nresults) Zeile 320 C
fs2_open_3_7_3_SSE2-DEBUG.exe!luaD_call(lua_State * L, lua_TValue * func, int nResults) Zeile 377 C
fs2_open_3_7_3_SSE2-DEBUG.exe!lua_call(lua_State * L, int nargs, int nresults) Zeile 782 C
fs2_open_3_7_3_SSE2-DEBUG.exe!ll_require(lua_State * L) Zeile 484 C
fs2_open_3_7_3_SSE2-DEBUG.exe!luaD_precall(lua_State * L, lua_TValue * func, int nresults) Zeile 320 C
fs2_open_3_7_3_SSE2-DEBUG.exe!luaV_execute(lua_State * L, int nexeccalls) Zeile 591 C
fs2_open_3_7_3_SSE2-DEBUG.exe!luaD_call(lua_State * L, lua_TValue * func, int nResults) Zeile 378 C
fs2_open_3_7_3_SSE2-DEBUG.exe!lua_call(lua_State * L, int nargs, int nresults) Zeile 782 C
fs2_open_3_7_3_SSE2-DEBUG.exe!ll_require(lua_State * L) Zeile 484 C
fs2_open_3_7_3_SSE2-DEBUG.exe!luaD_precall(lua_State * L, lua_TValue * func, int nresults) Zeile 320 C
fs2_open_3_7_3_SSE2-DEBUG.exe!luaV_execute(lua_State * L, int nexeccalls) Zeile 591 C
fs2_open_3_7_3_SSE2-DEBUG.exe!luaD_call(lua_State * L, lua_TValue * func, int nResults) Zeile 378 C
fs2_open_3_7_3_SSE2-DEBUG.exe!f_call(lua_State * L, void * ud) Zeile 800 C
fs2_open_3_7_3_SSE2-DEBUG.exe!luaD_rawrunprotected(lua_State * L, void (lua_State *, void *) * f, void * ud) Zeile 116 C
fs2_open_3_7_3_SSE2-DEBUG.exe!luaD_pcall(lua_State * L, void (lua_State *, void *) * func, void * u, int old_top, int ef) Zeile 464 C
fs2_open_3_7_3_SSE2-DEBUG.exe!lua_pcall(lua_State * L, int nargs, int nresults, int errfunc) Zeile 821 C
fs2_open_3_7_3_SSE2-DEBUG.exe!script_state::RunBytecodeSub(int in_lang, int in_idx, char format, void * data) Zeile 879 C++
fs2_open_3_7_3_SSE2-DEBUG.exe!script_state::RunBytecode(script_hook & hd, char format, void * data) Zeile 921 C++
fs2_open_3_7_3_SSE2-DEBUG.exe!ConditionedHook::Run(script_state * sys, int action, char format, void * data) Zeile 523 C++
fs2_open_3_7_3_SSE2-DEBUG.exe!script_state::RunCondition(int action, char format, void * data, object * objp, int more_data) Zeile 932 C++
fs2_open_3_7_3_SSE2-DEBUG.exe!game_enter_state(int old_state, int new_state) Zeile 6507 C++
fs2_open_3_7_3_SSE2-DEBUG.exe!gameseq_set_state(int new_state, int override) Zeile 284 C++
fs2_open_3_7_3_SSE2-DEBUG.exe!game_process_event(int current_state, int event) Zeile 5530 C++
fs2_open_3_7_3_SSE2-DEBUG.exe!gameseq_process_events() Zeile 399 C++
fs2_open_3_7_3_SSE2-DEBUG.exe!game_main(char * cmdline) Zeile 7175 C++
fs2_open_3_7_3_SSE2-DEBUG.exe!WinMain(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, char * szCmdLine, int nCmdShow) Zeile 7244 C++
[Externer Code]