Author Topic: New User Woes, Launcher reports several bugs when loading mod  (Read 1498 times)

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New User Woes, Launcher reports several bugs when loading mod
Hi guys,

First post!

I looked a few pages deep into the forums and I read the FAQ quickly but I didnt see anything that described this bug im having when loading the game through wxlauncher with a mod.  There's countless of them:


game_settings.tbl(line 12):
Error: Missing required token: [#END]. Found [$Briefing Window FOV: 0.5] instead.

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC3_SSE.exe! <no symbol>
fs2_open_3_7_2_RC3_SSE.exe! <no symbol>

game_settings.tbl(line 13):
Error: Missing required token: [#END]. Found [$Shield Pain Flash Factor: -1] instead.

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC3_SSE.exe! <no symbol>
fs2_open_3_7_2_RC3_SSE.exe! <no symbol>
fs2_open_3_7_2_RC3_SSE.exe! <no symbol>

axmsg-sct.tbm(line 431):
Error: Missing required token: [#End]. Found [$On HUD Message Received:] instead.

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC3_SSE.exe! <no symbol>
fs2_open_3_7_2_RC3_SSE.exe! <no symbol>


ect ect... all dealing with required missing tokens.

When i load the game through wxlauncher with out any mods I still get the really lofi textures and I suspect all graphical enhancements come with the mods being loaded.  As a newbie i figured blue planet was a good mod to start with.

I got the game from GOG, moved everything to C:games/freespace2.  Copied over the FreeSpaceOpen engine (i've tried all versions of the latest release SSE/No SSE/ect) ran the FSOinstaller which installs MOST items, a lot of the mods give me the red fault dot.

I ran the reg program too.

I'm not exactly sure what else I should do.  Is there another check list of items/flags/work arounds I should be going over?  It FSO really this unwieldy for new comers?


 


 

Offline General Battuta

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Re: New User Woes, Launcher reports several bugs when loading mod
Easy fix! Just grab the build linked in the Blue Planet release thread, extract it to your FreeSpace 2 folder, select it in the launcher, and enjoy!

These errors are caused by using an older version of the FreeSpace Open engine that can't handle Blue Planet.

 

Offline General Battuta

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Re: New User Woes, Launcher reports several bugs when loading mod
Ideally, the launcher would also install the correct build to play the mods you've downloaded — maybe we can work on a solution for that.

Here's the link you want: http://www.hard-light.net/forums/index.php?topic=90802.msg1801522#msg1801522

 
Re: New User Woes, Launcher reports several bugs when loading mod
I will download the proper build to use! Thanks for the hint!

  

Offline AdmiralRalwood

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Re: New User Woes, Launcher reports several bugs when loading mod
...How did you end up with 3.7.2 RC3 from the installer? :wtf:
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.