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Is it just my internet connection being stupid or some of the drawings here (especially the early ones) are no longer accessible?
Woah, this is really nice.Is this reactive or some other special kind of armor I see there?
There's only 32 of them on this ship, shouldn't that be well within the limit? For a larger ship they would be scaled appropriately so there would only be a few dozen. Only problem I'm seeing is that baking a blue glow under those panels isn't going to work after they get blown off.
texture-replace SexP in Fred
You can have 32 pieces of debris in total, but if you use them all for "live" debris there will be nothing left for actual debris. ( https://wiki.hard-light.net/index.php/Engine_limitations#Models )It depends on how much work you'd like to invest to make it work - when a modeled subsystem is destroyed it switches to a <subsystem>-destroyed model (if there is one). If you include the surrounding part of the hull (on which the glow map is applied) into the subsystem, you could be able to turn off the glow map upon destruction.
Quote from: Colonol Dekker on August 02, 2019, 07:01:12 amtexture-replace SexP in FredSadly there is no such thing AFAIK. You can turn off individual glowpoint banks but not specific glowmaps, only for the entire ship.
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