Author Topic: Just Another Troubleshooting Thread  (Read 142329 times)

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Offline Axem

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Re: Just Another Troubleshooting Thread
Also forgot to mention...

Thanks. After I got past that point, there were no more problems. Man, I was way off about that being the final boss fight.

Really great campaign. I know I've been all complaints so far, but I enjoyed the campaign a great deal. The next time I'm introducing someone to FS2, I'm going to point to JAD as an example of how far the community has pushed the engine to do things it was never intended to do (as well as it just being very entertaining).

I'm glad that worked out! And I'm even more glad you really enjoyed it! :)

 

Offline DefCynodont119

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Re: Just Another Troubleshooting Thread
OK, finely got around to installing, I put all the VPs in one mod folder and jad2.1 and 2.2 work fine, but 2.3 gives a blank screen and crash in the campaign room and extreme arcade (incorrectly) says my screen res is too low. .

(I have 1280x1024)

I would post the whole log file, but um I can't seem to create one. . . .   which has never happened before and is terrifying in it's own right. .



Code: [Select]
Assert: "handle >= 0"
File: bmpman.cpp
Line: 110
Invalid handle -1 passed to bm_get_slot!

ntdll.dll! ZwWaitForSingleObject + 10 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 156 bytes
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 13 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

[ This info is in the clipboard so you can paste it somewhere now ]


Use Debug to break into Debugger, Exit will close the application.

ntdll.dll! ZwWaitForSingleObject + 10 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 156 bytes
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_1_20191212_da1634c_x64_SSE2-FASTDBG.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 13 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
My gift from Freespace to Cities Skylines:  http://steamcommunity.com/sharedfiles/filedetails/?id=639891299

 

Offline Axem

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Re: Just Another Troubleshooting Thread
Ugh, I forgot to commit the file so it never got in the update. AAAAAAAAAAAAAAAAAAHHHHH

So take the attachment and throw it in yourjad223folder/data/interface and you should get a mainhall. Just a little clipped.

Also I'd recommend to use FSO 19.0 RC2. It was released on Dec 24 and its a bit newer than your nightly.

[attachment eaten by a Shivan]

 

Offline DefCynodont119

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Re: Just Another Troubleshooting Thread
Alright! it's working now! (except for the extreme arcade but meh)

I will tell you how awesome it is once I finish it.
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Offline Commander Zane

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Re: Just Another Troubleshooting Thread
Since I got my new rig set up and everything configured again for FS2, I got back to JAD and figured out what was going on in Neon Genesis Volition.

Previously, I wasn't able to complete the mission because:
Spoiler:
When attacking Crunchr Team, the bridge subsystem must be destroyed to allow for directive progression. On previous attempts, I just took the time to Progressive Chainsaw them to death which are not considered mission kills.

It could be my fault for using such brutish tactics, but I figured out how to continue progressing and reached the end. Absolutely incredible way to end JAD, absolutely incredible mod from beginning to end, and thanks for the shout-out! <3

 

Offline Axem

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Re: Just Another Troubleshooting Thread
Well, my bad on that one. I didn't think anyone would be grinding them all the way down into dust. :nervous: Glad to hear you got past it anyway and super glad you really enjoyed yourself. :)

 
Re: Just Another Troubleshooting Thread
I got error messages in JAD 2.22 on nightly release build.
I'm guessing this line:
Code: [Select]
$Subsystem: turret14,1,0.8.0should look like this:
Code: [Select]
$Subsystem: turret14,0.8,1.0Funny thing, FSO 21 debug build sees nothing wrong with this line. :eek2:

[attachment deleted to save space]

 

Offline Svedal

  • 23
Re: Just Another Troubleshooting Thread
I got error messages in JAD 2.22 on nightly release build.
I'm guessing this line:
Code: [Select]
$Subsystem: turret14,1,0.8.0should look like this:
Code: [Select]
$Subsystem: turret14,0.8,1.0Funny thing, FSO 21 debug build sees nothing wrong with this line. :eek2:

There's something quite similar to this with FSport as well--had a 0.1.5 somewhere in weapons.tbl. Works before a certain nightly, not afterwards.

Asteroth suggested maybe float parsing has changed and thus is no longer making sense of nonsense.

 
Re: Just Another Troubleshooting Thread
I was playing the JAD Trilogy and the JAD 2.2 series on the latest version of FSO (using Knossos)
and I noticed a lot of glitches and oversights that should probably be fixed.
I cataloged these following issues:


JAD

Level 2:
 
When the Colossus crashes into the Sathanas, it creates a bunch
of shockwaves that last a very long time, are too slow, and is very hard to
look at due to the bright light from the shockwaves.

JAD3:SoaP

Level 6:

A extra cutscene is supposed to trigger if the player does not escape
the supernova on the way to the Knossos, or get killed by FRED
but does not get called. Here is the cutscene:
 
https://www.youtube.com/watch?v=wgmuDtQlTLY

JAD2.21

Fly like you want to win:

The race against Delta 1 is way too rigid, and a single mistake can
make you fail the mission. There should be more room for error.
(Maybe decrease Delta 1's speed?)

JAD2.22

Meet cute:

When the Sentinels start shooting beams at you, if they hit you
they do a CRAZY amount of damage, and can kill you in like 3 hits
regardless of difficulty! Playing this level on easier difficulty levels
does not help at all! This makes the level VERY hard and frustrating!
It should probably be dialed back in the damage department.
I had to use cheats just to beat this level! (And I play on Very Easy!)


Just on the side, I think the cutscenes for JAD3:SoaP should be in
the tech room to watch including the unused cutscene. (See above for
info on cutscene in question.)Also, the 42nd Hitchhikers squad insignia
does not show up in the insignia list, of all the insignias there is one that
seems to not be visible, instead there is a blank slot. I assume that's supposed
to be the insignia for JAD.


These are all the glitches and oversights I could find during my playthrough.
It would be nice if these could be fixed.

Thanks!
« Last Edit: March 09, 2021, 02:26:54 am by Betamatcen »

 
Re: Just Another Troubleshooting Thread
I'm getting a bug in JAD 2.23 where I am now constantly dying with the reason being "*player* was killed by collision with player one."

The first time it happened just after I collided with
Spoiler:
Henrietta (as a light ball with less than 35%) while she was beaming.
Subsequent retries just have me dying almost instantly or when I get to the same point as I was at.

I've attached a log but I don't know if it will help or not.
Also JAD 2.23 seems to spew a few errors on mission loading.

[attachment deleted to save space]
Too many ideas.....not enough FREDing time!

 
Re: Just Another Troubleshooting Thread
IN Jad 2.23, I get a bug during the fight with Henrietta where I randomly die and it says I was killled in a collision with Player 1, and it happens again if I restart.  This never happened on either of my 2 previous playthroughs

 
Re: Just Another Troubleshooting Thread
IN Jad 2.23, I get a bug during the fight with Henrietta where I randomly die and it says I was killled in a collision with Player 1, and it happens again if I restart.  This never happened on either of my 2 previous playthroughs

This is the same problem I encountered. Once it happens you can't restart the mission at all from any checkpoint. You have to boot out and try again. The way I managed to beat the level was to never fly straight (or directly away) at (from) Henrietta in the final 33% of her health and only use Harpoon Type REXs as they insta lock and get your wingmen to shoot her. Doesn't solve the bug but allowed me to beat it. The game log doesn't seem to show anything either except maybe something to do with calling a beam attack when I die but I'm not experienced at looking at logs.

Shame as it was a really fun mission.
Too many ideas.....not enough FREDing time!

 

Offline yusep

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Re: Just Another Troubleshooting Thread
Hey guys, Im having a problem trying to run Just Another Day 2.21
Just reinstalled Windows 10 and Knossos / FS2 GoG / Mods etc and im getting the same error.
This is the log file:
https://fsnebula.org/log/60afe65c8d05c6fc56391303
This is the error:
Error" border="0
Runnin Knossos default installation with FSO 21.2.0

 
Re: Just Another Troubleshooting Thread
Hey guys, Im having a problem trying to run Just Another Day 2.21
Just reinstalled Windows 10 and Knossos / FS2 GoG / Mods etc and im getting the same error.
This is the log file:
https://fsnebula.org/log/60afe65c8d05c6fc56391303
This is the error:
Error" border="0
Runnin Knossos default installation with FSO 21.2.0

Having the same issue "Unable to find weapon class Epsilon 1 in stuff_int_list!"

 
Re: Just Another Troubleshooting Thread
This is my first time re-playing JAD 2.21 since its original release (before the VN content) and I've got a bug in 'Operation: Taco-Get'.  After scanning the container I should get the objective to press Alt-X, but instead it says 'NONE' and I can't initiate docking.

I'm also seeing a bit of screen flickering during the VN segments.  It seems to be when animation frames are being shown for the first time.

Latest everything installed via Knossos.
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Offline Lafiel

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Re: Just Another Troubleshooting Thread
This is my first time re-playing JAD 2.21 since its original release (before the VN content) and I've got a bug in 'Operation: Taco-Get'.  After scanning the container I should get the objective to press Alt-X, but instead it says 'NONE' and I can't initiate docking.

I'm also seeing a bit of screen flickering during the VN segments.  It seems to be when animation frames are being shown for the first time.

Latest everything installed via Knossos.

Can you tell me where it says NONE?
In the Objectives?
If so, you've most likely unbound the Action used to trigger the docking sequence. As far as I can tell, JAD appropriated "(Mutliplayer) Observer Zoom to Target" for this. Can you try to bind this to something, like Alt-X, and try again?

 
Re: Just Another Troubleshooting Thread
Can you tell me where it says NONE?
In the Objectives?
If so, you've most likely unbound the Action used to trigger the docking sequence. As far as I can tell, JAD appropriated "(Mutliplayer) Observer Zoom to Target" for this. Can you try to bind this to something, like Alt-X, and try again?
The objective list, yes.  I did as you suggested.  "(Mutliplayer) Observer Zoom to Target" was unbound so I set it to Alt-X and it worked.  Thanks.
Find me as Hojo Norem elsewhere...

butter_pat_head... a name picked in sheer desperation more than 10 years ago from some super obscure Red Dwarf reference.

 
Re: Just Another Troubleshooting Thread
Need help... I was playing mission "neon genesis volition" in JAD 2.23, after defeating MP beta tester and collecting all cores, encountered CTD during the cutscene where holley power up(?) with wings around her fighter, playing on FSO 23.2.0 RC9 and Mediavps 4.6.x. Playing in fast debug gave me 2 errors during the cutscene

 

Offline Colonol Dekker

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Re: Just Another Troubleshooting Thread
 :wtf:  The ezechiel debris isn't a valid submodel?
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