Author Topic: HLPX-COM 4: Remove Xenos  (Read 4078 times)

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Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: HLPX-COM 4: Remove Xenos
A proper ambush isn't one that catches everything in the open, a proper ambush is one where all of your troops are in good, covered firing positions and grenade range.  Vigilance makes that significantly more difficult.

Ah.

Grenadiers are my answer. I find less and less use for other sources of grenades due to Stun Lancers/other stuff. Some separation is useful.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline CKid

Re: HLPX-COM 4: Remove Xenos
Personal Log:
Today I had a brand new experience when I was mind-controlled by a Sectoid. I felt it enter my mind, extremely painfully, like one of those hangovers you get after having a few too many the night before. After that, I blacked out. Next thing I know, I got an empty magazine and Fishguts is staring at me not at all pleased (to it lightly). I guess I owe him a beer tonight at the bar when we celebrate our latest successful op.
If I agreed with you, we would both be wrong

 

Offline Gortef

  • 210
  • A meat popsicle
Re: HLPX-COM 4: Remove Xenos
I need some proper tools to do my job the best way I can.

Or just give me an old rifle with an iron sight and I'll go Häyhä on dem Ayyyys.
Habeeb it...