After talking with an actual productive member, this seemed like a reasonable place to put this...
I'm starting work on a starfighter game set in the Star Wars universe, tentatively called SW: Snubfighter Aces. It's meant for mobile; iOS and Android. Fundamentally, it's a toned down version of World of Tanks, in space. That is, sign on, grab your snubfighter, join a room, shoot people down. I plan on a simple power allocation system between engines, shields, and lasers, but I don't know that I'd consider this a sim. 3rd person view, probably no cockpit view.
I'm using Unity 3D for the platform. I think I have the basic programming covered, but I'm sure we can always use help. Broadly, I'm looking for two things: Artists and Ideas. I need artists for the snubfighter models, including textures, and artists for the UI, and everything else.
I'd also like input from the community for what you'd like. How snubs should behave. Tech trees and unlocking. Missions. More. There are things that I want, but I know I don't have all the answers. And I'm sure some of my ideas aren't that great. We shall see.
I'm not trying to recreate the wheel here, just trying to get a decent SW starfighter game made. And since it's SW, it should go without saying that this is free to play. There will be development costs for this, and I'll be paying them when appropriate. There won't be any confusion when that is.
One question that may come to mind is why I would spend money developing something I can't make money from. It took me a while to be able to describe it, but it boils down to because it's fun. Some people might go drinking, golfing, concerts, whatever, for their hobbies. This is a hobby for me. I hope that's a good enough explanation.
That's probably enough wall of text for now. I'll do my best to answer any questions.