Originally posted by Star Dragon
IF you make changes like that WARN people when that version comes out for people who don't know what it really means (like me!). I like the way it is now (even wit it's problems) I've had minimal trouble implementing all the mods together cause to me it was really simple (and I am NOT a programmer, I'm just a gamer). If you sacrifice conductive modding for faster response that's all well and good but I thought the Overall goal was focused towards the common modder???
There is no "overall goal." There might be a Plan™ but we have no defined goals...
Some of this popped up in another thread, too. At some point, we
may have two executables released:
- a "legacy" executable, that can run the FS2 main campaign and the current set of mods, with whatever new features we can throw in that don't break compatibility
- the "new" executable, that has lots of new features, but might not run existing capaigns/mods. New tbl formats, maybe new UI, Hud, etc.
I assume whatever incompatible changes are introduced, some kind soul will provide a converter if the changes are non-trivial :)
But we can't move too far forward without breaking something, I guess... Much the same way as FS1 mods don't work on FS2 without some tweaking.