Author Topic: Nightly (Windows): 07 Jul 2016 - Revision 876663f  (Read 329 times)

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Offline SirKnightly

  • George or Keira?
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Nightly (Windows): 07 Jul 2016 - Revision 876663f
Here is the nightly for Windows on 07 Jul 2016 - Revision 876663f

Open non-feature issues in Mantis: 123

Group: Standard
fso_Standard_20160707_876663f.7z
MD5Sum

Group: AVX
fso_AVX_20160707_876663f.7z
MD5Sum

Group: NO-SSE
fso_NO-SSE_20160707_876663f.7z
MD5Sum

Group: SSE
fso_SSE_20160707_876663f.7z
MD5Sum

Code: [Select]
------------------------------------------------------------------------
commit a43bb9a
Author: Samuel Cho <Thu Jul 7 00:11:09 2016 -0700>
Commit: Samuel Cho <Thu Jul 7 00:13:39 2016 -0700>

    OpenGL 2.1 spec doesn't support texture LOD lookups in the fragment shader unless we use GL_ARB_shader_texture_lod. Should allow PBR to work on Mac now.
 code/graphics/gropenglshader.cpp | 1 +
 1 file changed, 1 insertion(+)

------------------------------------------------------------------------
commit 75c1600
Author: SamuelCho <Mon Feb 22 19:38:38 2016 -0800>
Commit: SamuelCho <Tue Jul 5 23:15:11 2016 -0700>

    This function should always return the number of mip map levels.
 code/graphics/gropenglbmpman.cpp | 4 ----
 1 file changed, 4 deletions(-)

------------------------------------------------------------------------
commit f5a96c3
Author: SamuelCho <Mon Feb 22 19:24:30 2016 -0800>
Commit: SamuelCho <Tue Jul 5 23:15:10 2016 -0700>

    Some explanation for why we need OGL_EXT_FRAMEBUFFER_OBJECT to use glGenerateMipmap()
 code/graphics/gropengltexture.cpp | 1 +
 1 file changed, 1 insertion(+)

------------------------------------------------------------------------
commit bbab2f2
Author: SamuelCho <Wed Feb 17 23:31:05 2016 -0800>
Commit: SamuelCho <Tue Jul 5 23:15:10 2016 -0700>

    Fix blending of particles dependant on if texture map has an alpha channel.
 code/globalincs/def_files.cpp    | 5 +++--
 code/graphics/gropenglshader.cpp | 2 +-
 code/graphics/gropengltnl.cpp    | 1 +
 3 files changed, 5 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit bbae9d5
Author: SamuelCho <Tue Feb 16 20:16:35 2016 -0800>
Commit: SamuelCho <Tue Jul 5 23:15:09 2016 -0700>

    Don't replace RGB channels of texture in the passthrough shader if it has an alpha channel when using gr_aabitmap_ex
 code/graphics/gropengldraw.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 12edc6a
Author: SamuelCho <Mon Feb 15 21:52:42 2016 -0800>
Commit: SamuelCho <Tue Jul 5 23:15:09 2016 -0700>

    Fixed constant alpha not being applied to the texture map.
 code/globalincs/def_files.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit dd73d8f
Author: SamuelCho <Mon Feb 15 18:01:35 2016 -0800>
Commit: SamuelCho <Tue Jul 5 23:15:08 2016 -0700>

    New lighting model based off of Blinn-Phong and Fresnel-Shlick. Introduced -reflect maps. New gloss parameters for specular power. High dynamic range rendering. Improved bloom pass.
 code/bmpman/bmpman.cpp                   |   5 +-
 code/bmpman/bmpman.h                     |  15 ++
 code/cutscene/mveplayer.cpp              |   4 +
 code/fireball/fireballs.cpp              |   4 +-
 code/fireball/warpineffect.cpp           |   2 +-
 code/freespace2/freespace.cpp            |   2 +-
 code/globalincs/def_files.cpp            | 425 +++++++++++++++++++++++--------
 code/globalincs/systemvars.cpp           |  12 +
 code/globalincs/systemvars.h             |  14 +-
 code/graphics/2d.cpp                     |   9 +
 code/graphics/2d.h                       |   6 +
 code/graphics/grbatch.cpp                |   4 +-
 code/graphics/gropengl.cpp               |  21 +-
 code/graphics/gropenglbmpman.cpp         |   2 +-
 code/graphics/gropengldraw.cpp           | 117 ++++++++-
 code/graphics/gropengldraw.h             |   5 +
 code/graphics/gropenglextension.cpp      |   6 +-
 code/graphics/gropenglextension.h        |   4 +-
 code/graphics/gropenglpostprocessing.cpp | 271 +++++++++++---------
 code/graphics/gropenglshader.cpp         |  98 ++++++-
 code/graphics/gropenglshader.h           |   4 +
 code/graphics/gropenglstate.cpp          |  12 +
 code/graphics/gropenglstate.h            |   1 +
 code/graphics/gropengltexture.cpp        |  70 ++++-
 code/graphics/gropengltexture.h          |   1 +
 code/graphics/gropengltnl.cpp            |  99 ++++++-
 code/graphics/tmapper.h                  |   1 +
 code/lab/lab.cpp                         | 149 ++++++++++-
 code/lab/wmcgui.cpp                      | 199 +++++++++++++--
 code/lab/wmcgui.h                        |  44 +++-
 code/model/model.h                       |   5 +-
 code/model/modelinterp.cpp               |   6 +-
 code/model/modelread.cpp                 |  39 ++-
 code/model/modelrender.cpp               |  85 +++++--
 code/model/modelrender.h                 |  15 +-
 code/nebula/neb.cpp                      |   2 +-
 code/nebula/neblightning.cpp             |   6 +-
 code/ship/shield.cpp                     |   2 +-
 code/ship/shipfx.cpp                     |   6 +-
 code/weapon/beam.cpp                     |   4 +-
 code/weapon/shockwave.cpp                |   2 +-
 41 files changed, 1435 insertions(+), 343 deletions(-)



  

Offline AdmiralRalwood

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Re: Nightly (Windows): 07 Jul 2016 - Revision 876663f
Yes, this is the first Windows nightly with PBR capability. Please test this thoroughly and report any problems!
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.