Author Topic: HUD missing part in nightly build  (Read 620 times)

0 Members and 1 Guest are viewing this topic.

Offline Jackho

  • 25
  • Gnoti seauton ...
    • Downloads an al
HUD missing part in nightly build
Hi,

I just tried the new nightly build which is FREAKING awesome by the way! You guys are definitely good at keeping freespace entertaining. Bravo!
Nevertheless I simply wondered if anyone did notice that missing part of the HUD's lower left. Sorry I don't know it's name, that would be orders display ? Let's have a look:
3.7.4                                                       3.7.5
       

This could be kind of cosmetic issue but I wanted you to know what happens.
Please move this post if it's in the wrong place.
A+
Jack H. : "Well... There's much more to check than six..."

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: HUD missing part in nightly build
I believe you're looking for the -targetinfo command-line option.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Yarn

  • 210
Re: HUD missing part in nightly build
I believe you're looking for the -targetinfo command-line option.
That option displays extra information next to the actual ship. This is a completely different issue--a HUD gauge is missing.

The gauge isn't appearing for me either. I'm guessing the TrueType merge introduced this bug; I'll verify this later today.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline Yarn

  • 210
Re: HUD missing part in nightly build
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

  

Offline Jackho

  • 25
  • Gnoti seauton ...
    • Downloads an al
Re: HUD missing part in nightly build
Nice,

I will follow resolution over there then. Thank you so much!
A+
Jack H. : "Well... There's much more to check than six..."