Author Topic: Release: Between The Ashes [UPDATED 1st of February 2025]  (Read 133879 times)

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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 5th of September 2024]
Updated to 2.0.12

  • Fix cutscenes after a command briefing playing at the wrong times
  • Show the BtA custom controls in the help menu instead of the multiplayer keys
  • Add tooltips to briefing text
  • Clarify how Dahut fighters work
  • Fix the secret in "The Hound of Tindalos" again
  • Fix "Zero Day"'s debriefing not applying text colors
  • Fix some incorrect briefing labels
  • Make it easier to hear the logs in "Icebreaker"
  • Make the Pele less bonky
  • Fix incomplete bonus goals showing in the F3 list
  • Remove a misleading bonus objective in "The Second Dawn Society"
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 13th of January 2025]
Updated to 2.1.0

  • Adjust Pele collision physics
  • Overhaul and significantly buff the Lancet
  • Add unread markers to the node map
  • Add edge-case checks to the bonus ship unlocking logic
  • Show countermeasure details in the loadout screen
  • Add accessibility IFF colors, and standardize special IFF colors across all missions
  • Warn the player about unbound keys before they come up
  • Fix an mertic toon off tpyos
  • Grant SCPUI ribbons on campaign completion
  • Stop any messages that are playing when the player picks a checkpoint
  • Don't show irrelevant objects as scannable
  • Minor bugfixes in the tutorial
  • Fix cutscenes not being available in some corner cases, hopefully
  • Move the bullet list on the HUD so it never clips with the message box
  • Shell Game:
    • Modernize the in-mission jumps, and fix some checkpoint bugs
    • Fix War wing attacking itself
    • Use consistent color schemes for the enemy GTA wings
  • Playing Pirate:
    • Help the AI disable Beta wing
  • Acts of Volition:
    • Adjust the patrolling fighters' path so they don't bonk into the station
    • Fix Mav's AI getting stuck in a loop
    • Clean up the dialog menu and other QoL changes
  • Black Flag:
    • Make the line-of-sight calculations more precise
    • Fix a bug that would dramatically increase Buri wing's vision range
  • Camp Angel:
    • Fix some checkpoint bugs and incorrect hotkeys
  • To Steal a March On:
    • Fix ships and directives appearing too early during first jump
    • Make the friendly AI more careful about disabling transports
    • Fix the player being incorrectly marked as a traitor
  • How the West Was Lost:
    • Fix some graphical issues during the first jump
  • Rebels & Revolutionaries:
    • Minor fixes
  • Groundhog Day:
    • Ensure all directives respect custom keybinds
    • Prevent sentries being destroyed in the tutorial that shouldn't be
  • The Doceitov Extraction:
    • Fix some minor bugs, and stop the first fight getting bogged down in the clouds
    • Add some special effects during the opening conversation
  • Breaking the Seals:
    • Make the Eagle 5 easier to find
    • Guide the player better during the terminal puzzle
  • The Second Dawn Society:
    • Fix screencam mode breaking your shields
    • Encourage the AI to withdraw from the sentries after destroying the mortar platform
    • Fix EVA techs occasionally colliding in the cutscene
  • Spear Phishing:
    • Prevent an edge case that would cause the success and failure endings to both trigger
  • Zero Day:
    • Add missing RTB directive
  • Icebreaker:
    • Add Marion's nameplate
    • Make the terminal reset automatically when appropriate
  • The Hound of Tindalos:
    • Stop the mission getting bogged down if the player is too good
  • Tora! Tora! Tora!
    • Remove a redundant message from Jers
  • Hic Est Draco:
    • Remove Alpha as an option when the player picks wings to accompany them (they always come)
  • Beast from the Abyss:
    • Make Pholos spawn instead of the SoC support ship
    • Fix a bug that stopped the player getting the best ending
    • Make the Ion Torch easier to unlock
  • Declaration of Anathema:
    • Swap Charitable wing's Flails for Shield Packs
    • Fix inconsistency between briefing and default loadout
  • Annwn:
    • Make Summerland die more quickly
    • Fix proximity alarms for kamikaze drones
  • Behind the Scenes:
    • Update FSO version to 24.2
    • Add further support structures for future translation efforts
    • Use the SCPUI mod as a dependency rather than bundling it ourselves
    • Disable the quickstart keyboard shortcuts in the main halls (they don't really do anything useful)
    • Upgrade wookiejedi's movement scripts to version 2.7
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 15th of January 2025]
Updated to 2.1.1

  • Fix typo that prevented The Will To Act mission from loading
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 15th of January 2025]
Updated to 2.1.2

  • Fix ANOTHER typo that prevented The Will To Act mission from loading
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 1st of February 2025]
Updated to 2.1.3

  • Minor adjustment to hostile weapons in The Gulnara Heist
  • Resolve issues with the release upload in 2.1.2 unrelated to content
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.