EDIT: Silly question, but is it an oversight on my part that Trigger Count does not match the Repeat Count in this case? - I am always on the fence about that...
Repeat Count and Trigger Count are independent of each other but both use the value set in the Interval Time. In this case there would be no reason to set both and it would have no effect whatsoever.
Repeat Count works like this. After the first time the event becomes true the game then waits Interval Time and then checks again. If the result is true, it triggers again. Either way it then waits Interval Time again before testing.
Trigger Count on the other had waits Interval Time before checking again and then check every single frame until the event is true again.
The difference becomes clear if we have something like this.
when
- >
-- Distance
---Ship A
---Ship B
-- 400
If you have an interval time of 60 seconds then which one you set becomes very important. Trigger Count is probably the one you'd want. After the event occurs the first time the game waits 60 seconds and then triggers again the next time the two ships are close enough. If you instead used a repeat count the game would check the distance between the two ships every minute on the minute. You could actually have Ship A fly within 400m of Ship B at 1:30 and as long as it then moves away again before 2 minutes the event wouldn't repeat.
You can even set both repeat and trigger count. If we set the repeat to 5 and trigger to 2 for the above event you'd set up a situation where the game would check every minute on the minute if the ships are close together and trigger twice before stopping.