Author Topic: Solaris (A FreeSpace Open Total Conversion)  (Read 11842 times)

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Offline 0rph3u5

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Re: Solaris (A FreeSpace Open Total Conversion)
FYI as a point of interest soldiers in the field do get all their high-level news from TV.

That is mostly true but there is a great variety when it comes to which branch of service you are looking at.
It really depends on how the logistics can function under the terms of the deployment and if you are able to provide seperate communication networks for military and private use. E.g. naval units generally can't provide seperate networks because there is usually a delicate balance between detection and communications equipment to ensure they don't interfere with each other.
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 
Re: Solaris (A FreeSpace Open Total Conversion)
That's now the 3rd opinion or so I heard regarding this, we should Mr. Dekker to introduce us to the secrets of "news in the military"~

 

Offline General Battuta

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Re: Solaris (A FreeSpace Open Total Conversion)
Stop the anime tildes, it’s incredibly annoying.

 

Offline Colonol Dekker

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Re: Solaris (A FreeSpace Open Total Conversion)
That's now the 3rd opinion or so I heard regarding this, we should Mr. Dekker to introduce us to the secrets of "news in the military"~

We used to watch the news on TV at breakfast, in reality we'd watch cartoons at breakfast.  Pink power ranger had a small fan club who would sing love songs to her.

Generally TV, papers, word of mouth, or for serious sh1t official briefs during parade / regimental briefs. No mystique to it at all.
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Re: Solaris (A FreeSpace Open Total Conversion)
@Colonol Dekker: Thank you for the explanation. :)

@Battuta: Nope~ :p

 
Re: Solaris (A FreeSpace Open Total Conversion)
I'm having sound issues where most of the voices are very staticy and loud to a point where I have to turn them down or else it actually hurts to hear. I put my playthrough of the campaign on hold because of this. Is this an issue with the mod or something wrong on my end and is there any idea of how to diagnose/fix this?

The only other issue I've had is during briefing segments where dialogue will repeat and sometimes it skips leading me to miss out on potential information.

 
Re: Solaris (A FreeSpace Open Total Conversion)
Hey, relatively new here.  Loved the campaign, could see all the attention to detail and hard work that went into it.

Questions:
It seems the database for weapons is missing or non-existent.  I was having a hard time deciding what the difference between the machine guns and auto cannons were.  Through experience ended up settling on machine guns = for fighters, auto cannons = war-ship systems/turrets.  Would be awesome to have some sort of official, easily accessible (couldn't find anything googling around) info.

Are there any plans or interest in adding voice acting?  Would love to participate.

Thank you for providing such an awesome mod!

 
Re: Solaris (A FreeSpace Open Total Conversion)
Hi all, I've run into a problem, and I haven't seen anyone else post here: There's no text in-game. Even when creating a new pilot, the text seems to be invisible. Has anyone run into this problem?

 
Re: Solaris (A FreeSpace Open Total Conversion)
So I'm flying mission 1 and my ship does not have a 3D cockpit.  On all the videos I have watched on youtube, the ships have 3D cockpits.  How do I get my cockpit working?

 

Offline Darius

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Re: Solaris (A FreeSpace Open Total Conversion)
The cockpit is an optional package that you need to check when installing on Knossos for the first time. See if you can modify your install to include this package, or else try reinstalling.

 
Re: Solaris (A FreeSpace Open Total Conversion)
The cockpit is an optional package that you need to check when installing on Knossos for the first time. See if you can modify your install to include this package, or else try reinstalling.

That did it, thanks!

 

Offline Darius

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Re: Solaris (A FreeSpace Open Total Conversion)
Questions:
It seems the database for weapons is missing or non-existent.  I was having a hard time deciding what the difference between the machine guns and auto cannons were.  Through experience ended up settling on machine guns = for fighters, auto cannons = war-ship systems/turrets.  Would be awesome to have some sort of official, easily accessible (couldn't find anything googling around) info.



This will be coming in the next Knossos update. Icons are placeholders assuming I can come up with something better  :yes:

Are there any plans or interest in adding voice acting?  Would love to participate.

No plans for humans currently, there's still a few nice-sounding online speech synthesisers to do the job. But I'll let people know if that changes, it would be nice to have some actual emotion in the lines (characters in Solaris are just very stoic  :blah:)

 

Offline Goober5000

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Re: Solaris (A FreeSpace Open Total Conversion)
After the first cutscene after starting the campaign, the game crashed and I received this message. I made sure I updated Solaris so I am not sure what is going on. Is there a fix I could do for this?


Code: [Select]
LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:163: attempt to index field 'Fonts' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
[C]: ?
[string "vs2-sct.tbm - On Game Init"]:163: in function 'LoadScene'
[string "vs2-sct.tbm - On Game Init"]:114: in function 'L'
[string "String: VS2:L('m1_vn')"]:1: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------


I too got this error, while running Solaris 1.0.10 under nightly build 20190829.  Here's the log...
https://fsnebula.org/log/5da28483cb0d3320a9dd8189

Adding Axem's file from this post did not fix the issue.


Incidentally, I also got these two errors when launching the game under FastDebug:
Code: [Select]
Warning: weapons.tbl(line 689):
Warning: Token too long: [SCWS-100 'Firestorm' 102mm Cannon].  Length = 33.  Max is 31.
File: parselo.cpp
Line: 301

Warning: Invalid armor name Heany Armour 100 specified for hull in Ship Class 'Goliath-class Cruiser'
File: ship.cpp
Line: 3363

  

Offline Darius

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Re: Solaris (A FreeSpace Open Total Conversion)
New version uploaded fixing the debug errors and typos, but not sure what's happening with the VS script. Version 1.0.10 worked for me using the 20190829 build.