Author Topic: [Release] Starlancer models dump  (Read 5284 times)

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Re: [Release] Starlancer models dump
Well you're right I've taken a quick look and all those jumps are sexp-driven. It's quite annoying to do for each mission but it might be possible to do it via lua scripting.

 

Offline Colonol Dekker

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Re: [Release] Starlancer models dump
You can copy-paste sexpees.

 
Re: [Release] Starlancer models dump
Yes I know but if it's something I'm going to do in every single mission better scripting it. I've come up with something while not perfect it's better than the simple hyperspace jump

 

Offline Mobius

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Re: [Release] Starlancer models dump
krevett62, thanks a lot for sharing these models. I've been following many updates on Discord about some SL port and just found out what the source of that modeldump was, so thank you for not letting it fall into oblivion. Unfortunately, I can't help Unfortunate Pilot Dude out with his attempt to port StarLancer into FSO due to the many projects I'm involved in, but I really hope someone can do it. I really enjoyed SL back in the day (my first playthrough dates back to early 2006-ish) and even then I wished I could do some porting into FS.  :yes:
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Offline ToecrusherHammerjaw

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Re: [Release] Starlancer models dump
These are indeed some well-made memories of the golden age of space sims!  :)

I only found this out the other month, but did anyone know that there were at least 5 unused capital ship models in Starlancer? I saw this on the wiki. Anyone considered trying to model them?

 
Re: [Release] Starlancer models dump
Hi everyone.
I'm still lurking here even if not actively working on anything FSO related now ;)

I did not even know there was a discord about some SL port ^^

To provide a quick answer, I won't probably bother to convert any more things from SL (as I would need to learn again as my time as gone into D&D and excel programming!), but to convert these models here is a quick explanation about what I can recall without goint into too much details:
-first I extracted models from the SL cd-rom with an old utility allowing to view *.hog files contents (that tool should probably be available somewhere on the internet and my hdd lol), then exported them to ms3d files (milskhape 3d) thanks to a plugin
-then from ms3d I could export them to blender which is much more friendly for working and exporting a model to the FS engine (you will have to search by yourself the naming convention used in FS engine for your tree model). That would need resizing and moving objects to their correct position.
-from blender you can texture and edit your exported models (like adding turrets, weapons, subsystems, etc...) by following the correct naming
-then export the model to dae using blender build-in export tool ans import the resulting file in POFCS2 to save it as pof file that can be used inside FSO engine (that will need tables too ;) )
-adding debris and the like is a bit more work that can still be done with blender

Edit: attached a zip file with a word doc containing my personnal notes about converting these models and using blender (I was learning at the same time so bear with it ^^) some text is probably in mixed french/english (as I'm a french guy!)

[attachment eaten by a Shivan]
« Last Edit: August 04, 2020, 05:15:39 am by krevett62 »

 

Offline Colonol Dekker

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Re: [Release] Starlancer models dump
I think the process is even easier now than back then 👍👍

 

Offline ToecrusherHammerjaw

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Re: [Release] Starlancer models dump
These are the ones I mean, by the way:











Makes me wish I had access to these things and any amount of talent for texturing.

 
Re: [Release] Starlancer models dump
Hello all! Could you tell, please, is there some ongoing (not abandoned) Starlancer remake, or mod for something, or "inspired by" project? I would appreciate info on this, some link(s).
Speaking of inspired, I am making in Unreal Engine something like Terminal Velocity / Rogue Squadron 3D. Just a hobby project for now. Not sure if that would be ethical to post links to my project here, but let me know, if interesting to you (and if it is legit to post here).