Author Topic: Any interest in testing the original/new PXO?  (Read 10587 times)

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Re: Any interest in testing the original/new PXO?
IT IS WORKING!!!! THANKS A LOT..

but nobody is online and there are no games running to check hows is the performance and all...

Hope they implement PXO back to the FSO releases.

Thanks Again!!!
Requiescat in pace

 

Offline PIe

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Re: Any interest in testing the original/new PXO?
but nobody is online and there are no games running to check hows is the performance and all...
I'd like to test it with someone else, so we could try to work something out.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
IT IS WORKING!!!! THANKS A LOT..

but nobody is online and there are no games running to check hows is the performance and all...

Hope they implement PXO back to the FSO releases.

Thanks Again!!!
The registered user count is in the single digits, so you are pretty unlikely to happen upon other players.

And PXO will come to FSO, whether officially or unofficially. It's the next thing on my list to work on.

 
Re: Any interest in testing the original/new PXO?
but nobody is online and there are no games running to check hows is the performance and all...
I'd like to test it with someone else, so we could try to work something out.

how about this saturday??
Requiescat in pace

 

Offline PIe

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Re: Any interest in testing the original/new PXO?
First off, thanks for putting in the work.  I've wanted to play at least a little multiplayer for a while.
Changing difficulty for a pilot doesn't work except if I create a single player pilot, change the difficulty and then convert it to a multiplayer pilot.
It seems to crash every so often and I can't reproduce it reliably.  Also, it sometimes doesn't exit properly, as I just found it fs2.exe running in the background.  I launched it normally, not in any headless mode.
Finally, I'd be very happy to play multi with someone.  Just PM me here or I'm also on HLP's Discord server a lot, so that's another option.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

 

Offline AdmiralRalwood

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Re: Any interest in testing the original/new PXO?
Changing difficulty for a pilot doesn't work except if I create a single player pilot, change the difficulty and then convert it to a multiplayer pilot.
Playing multiplayer on any difficulty other than Medium is prone to (even more) problems.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
Posted a reply yesterday, but it appears to have vanished, and I don't remember what all I said. :rolleyes:

But changing skill level is disabled for multi, per the original code. So :v: did it intentionally and it's not a bug.

 

Offline PIe

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Re: Any interest in testing the original/new PXO?
If playing multi on anything other than medium is a problem, having the unchangeable default be easy may not be ideal.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
From the code it looks like the skill level is only what is set by the host, except for team games where it appears to be forced to medium. So your individual skill level setting is irrelevant anyway. This is for retail though and I'm not sure if FSO still handles it this way.

 

Offline ShivanSpS

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Re: Any interest in testing the original/new PXO?
Why this dosent work on FSO exactly? i would have guess you only needed to point it to the server.

 

Offline chief1983

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Re: Any interest in testing the original/new PXO?
I am not sure if FSO is compatible with this PXO implementation without code changes, as it was built to work with FS2NetD and not the original PXO code (which was removed and then reverse engineered into FS2NetD at one point as I understand it).
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Offline taylor

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Re: Any interest in testing the original/new PXO?
I've already started on the PXO version for FSO but there is no ETA for it. It's pretty different from FS2NetD and isn't at all compatible as things are now. FS2NetD was written completely separate initially and then modified a bit with some rewrites after we got our hands on the original PXO code. So FS2NetD has the same basic features but operates in a different manner than PXO does.



For the FSO version of PXO a lot of the code will work without too many changes but a few notable things will need a good bit of re-engineering. And it will need a rewrite of the tracker code on the server side too, which I started last week but will need some time to complete. FSO support in PXO means supporting mods and TCs and various other things that the original code just wasn't meant to handle. So it's a bit more complicated than what I did with the icculus.org version.

First step is ripping out FS2NetD (done), adding in all of the PXO client code (done), rewriting some things for FSO (in-progress), plugging all of the code in throughout the engine, and adding support for mods and TCs.  Then comes testing to make sure it all works. After that I work on an abstraction layer, rewrite PXO to work with it, then add FS2NetD back in after a bit of a rewrite, then a lot more testing. And then we see if the work is good enough that SCP accepts it.

 

Offline chief1983

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Re: Any interest in testing the original/new PXO?
At this point anything that works and anyone is willing to support, I'd accept :)

One thing I did notice, I had no issue hitting ships in the game I played the other night.  Really surprised that this build has multi that felt truly playable, when everyone says there's no reason FSO's should be any worse than retail's.
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#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline AdmiralRalwood

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Re: Any interest in testing the original/new PXO?
Really surprised that this build has multi that felt truly playable, when everyone says there's no reason FSO's should be any worse than retail's.
Having literally played retail multiplayer, I can state firsthand it's identical to FSO multiplayer.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Any interest in testing the original/new PXO?
PEOPLE!

PXO worked flawlessly.. its amazing! all of us must play.

All Credits to Taylor, (PIe and Me for testing it first hand).. Thank you Taylor for making it functional!

Hope more players join... The Community owes you a ton!
Requiescat in pace

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
Awesome, good to hear it's working well!  :D

Still lots of things on the todo list so it should just keep getting better. More testing and bug reports are a huge help too. A new set of builds is coming out the next day or two with numerous fixes, so be on the lookout for that.

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
New builds are now available...

https://pxo.nottheeye.com/files/test/freespace2_rel.zip (Win32 Release build, 6.4 MB)
https://pxo.nottheeye.com/files/test/freespace2_dbg.zip (Win32 Debug build, 24 MB)
https://pxo.nottheeye.com/files/test/freespace2_src.tar.gz (Source, 3.9 MB)

Support libraries only required if building from source on Windows:
https://pxo.nottheeye.com/files/test/Support.zip (205 MB)


Changelog:

  • default multi.cfg is now included with the builds
  • fix stats saving (hopefully)
  • fix binding problems in controlconfig
  • Standalone web interface should new be compatible with http and https
  • fix invalid socket multi.log spam
  • properly log non-standalone servers out of tracker when game is over
  • fix random crash from wingman ai
  • avoid LAN broadcast when PXO is enabled
  • fix SquadWar match validation when playing on standalone
  • fix assert from submodel rotation timestamp
  • switching between fullscreen and windowed mode is now: ALT+ENTER
  • pause and minimize the game using: CTRL+ALT+z
  • it's now possible take a screenshot by using: CTRL+ALT+p

For taking a screenshot, the Print Screen key still works, but now there is an option if your keyboard doesn't have a dedicated Print Screen key.

 

Offline PIe

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Re: Any interest in testing the original/new PXO?
I'm still unable to bind the numpad keys.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
Just realized that the fix for using the standalone web interface over https wasn't included in the builds posted. They have now been updated to include the proper fix.


I'm still unable to bind the numpad keys.
Thanks, I'll check it out. I'm doing something weird with the keyboard handling so that the code doesn't require special hacks for dealing with non en-US keyboard layouts and the translation of keys to particular array indexes is off.

 

Offline PIe

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Re: Any interest in testing the original/new PXO?
A couple things I've found while testing tonight:
It always crashed a short while into the mission.  fs_debug.log and multi.log
Also, the debug build starts in windowed mode by default, even though I have the launcher set for fullscreen.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull: