Author Topic: [Release] PVF Anouke HTL-light  (Read 1574 times)

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Offline fightermedic

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[Release] PVF Anouke HTL-light
Just as with the Nefertum, I release a slightly pimped version of the Anouke
It has a new Glow map, Normal map, PBR textures in general, and also some slight changes to the model to smooth a few of the rougher edges etc.

download:
http://www.mediafire.com/file/8xa8d8yd26waz6a/anouke_1.0.7z
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Offline Nyctaeus

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Re: [Release] PVF Anouke HTL-light
Why I haven't noticed it before o___O
Great work! One of the best zod fighter ever released, with awesome textures. Good to see it redone. Wasn't it green in the first release?

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Offline Colonol Dekker

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Re: [Release] PVF Anouke HTL-light
 :yes:

Wonderful work.
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Offline fightermedic

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  • quite a nice guy, no really, i am
Re: [Release] PVF Anouke HTL-light
Wasn't it green in the first release?

Yea, i changed it out of a simple matter of taste
The other changes are really small, i mostly gave it a normal map and converted the textures for PBR
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

  
Re: [Release] PVF Anouke HTL-light
Just as with the Nefertum, I release a slightly pimped version of the Anouke
It has a new Glow map, Normal map, PBR textures in general, and also some slight changes to the model to smooth a few of the rougher edges etc.

Hey just wandering through to see what's up, and cool to see you re-vamped the one model I actually finished.

Thanks man, super cool. (Even if it's blue!)

Good that you revamped the model a bit too because I didn't know what I was doing back then and frankly still don't know now having done little modeling in the past decade.
I was mostly happy with how the fighter turned out, though- playing against it in-game I think it's front/back silhouette leaves a lot to be desired. Looks pretty cool from any other angle though.