#Ship Classes
;;USB Piranha
$Name: USB Piranha
$Short name: usfbomber1
$Species: Terran
+Type: XSTR("Strike Bomber", 3011)
+Maneuverability: XSTR("Poor", 3012)
+Armor: XSTR("Heavy", 3013)
+Manufacturer: XSTR("USF Manufactories", 3014)
+Description: XSTR("None", 3015)
$end_multi_text
+Tech Description: XSTR("WIP", 3016)
$end_multi_text
+Gun Mounts: 1
+Missile Banks: 2
$POF file: usfbomber.pof
$Detail distance: (0)
$ND: 244 7 7
$ND: 232 38 38
$ND: 43 43 235
$ND: 8 7 243
$Show damage: YES
$Density: 1
$Damp: 0.35
$Rotdamp: 0.5
$Max Velocity: 0.0, 0.0, 110.0
$Rotation time: 6.0, 5.75, 6.0
$Rear Velocity: 0.0
$Forward accel: 4.0
$Forward decel: 2.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 50.0
$Expl outer rad: 100.0
$Expl damage: 25.0
$Expl blast: 2000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "TLW-9 Arrow" "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim" )
$Allowed Dogfight PBanks: ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim" )
$Default PBanks: ( "Prometheus R" "Subach HL-7")
$Allowed SBanks: ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "Cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" "Rebel Bomb" "HS-14 Sidewinder" )
$Allowed Dogfight SBanks: ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "Cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" "Rebel Bomb" )
$Default SBanks: ( "Hornet" )
$SBank Capacity: ( 90, 70)
$Show Secondary Models: ( YES )
$Shields: 300
$Shield Color: 100 100 255
$Power Output: 4.0
$Max Oclk Speed: 150.0
$Max Weapon Eng: 80.0
$Hitpoints: 675
$Flags: ( "player_ship" "default_player_ship" "bomber" "in tech database")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 170.0
+Aburn For accel: 0.7
+Aburn Fuel: 50.0
+Aburn Burn Rate: 60.0
+Aburn Rec Rate: 35.0
$Countermeasures: 20
$Scan time: 2000
$EngineSnd: 127
$Closeup_pos: 0.0, 0.0, -45
$Closeup_zoom: 0.3
$Score: 10
$Subsystem: communications, 10, 0.0
$Subsystem: navigation, 10, 0.0
$Subsystem: weapons, 20, 0.0
$Subsystem: sensors, 10, 0.0
$Subsystem: engine, 35, 0.0
#End