Author Topic: Persistent "tear" in top 1/3rd of screen  (Read 271 times)

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Offline matta

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Persistent "tear" in top 1/3rd of screen
I am using an NVIDIA Quadro 4000 with NVIDIA driver 384.59 and running fs2_open 3.8.0 on x64 FreeBSD 11.1, compiled with SDL2 2.0.7, lua 5.1.5, openal-soft 1.18.2

fs2 runs just fine however there is a persistent "tear" during gameplay in the top 1/3rd of the screen. It's like a fixed line that is most apparent while moving about from the regular viewpoint. No other graphical anomalies are present that I can tell. The display looks good otherwise, and perfect if you're not moving around. The "tear" is maybe only a few pixels "thick" and most visible when moving vertically. Everything above and below this distorted line/tear looks great.

Has anyone ever experienced anything like this? Any ideas what would be causing it?

Thanks,
Matt

 

 

Offline The E

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Re: Persistent "tear" in top 1/3rd of screen
First off: Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

Second, just to check: This is something different than the tearing you'd get without VSYNC on, yes? Is it possible to get a screenshot?
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis