No. This refers to the fact that the textures on the engines of the Hecate are not rendered in the post-March-10th FRED (but not the latest) build, leading to it being see-through.
BTW, here are the screenshots for the June 30th FRED build. I'll attach 3 shots and the 4th attachment is a RAR with the whole June 30th set.
On a similar note, I recently loaded up the July 4th FSO build, trying both with just the 2014 MVPs and with the Upgraded Inferno R1 Classic, mentioned in THIS
thread. As I stated in that thread, I performed a number of model and graphical upgrades to my own install of that release, importing a number of models, many of which from the new Inferno development, which I used to be an active part of. Loading just the 2014 MVPs (+ newer models released since) and found that in the lab everything loaded properly. Then when I loaded the Inferno mod, I found that many of the classic R1 models were either not loading or were loading similar to the FRED builds, with mostly submodels rendering. Models I had replaced with upgraded ones were working almost flawlessly. It occurred to me that perhaps FSO was somehow choosing to ignore pcx files. The other possibility is that it is not rendering some textures that don't have normal maps or something.
As I am posting this, I decided to load up FSO again to see if I could find any more weirdness. What I found was that I could duplicate nearly exactly the FRED issues under 06/30 if I turned off the glowmaps in the lab. A few ships with modeled cockpits that weren't showing up in FRED, were showing up with glowmaps turned off in the lab. I then loaded up the upgraded Inferno R1, and found that with the few models from FSO that were being used from the 2014 MVPs, turning off glowmaps in the lab didn't produce the same result as with just the 2014 MVPs. The same result occurred however, if I disabled specular or environment mapping.
Again, I tested things again, and got different results since the above paragraph. Loading FSO with the 2014 MVPs this time gave more predictable results when disabling glowmaps in the lab. In fact, results are closer to the above-mentioned Inferno load, with the specular/environment thing. That said, this time when I loaded Inferno, the 2014 MVP models didn't display the same rendering issues when glowmaps, specular, or environment mapping is turned off in the lab. Results are more predictable now. The only weird difference from the earlier FSO 2014 MVP (no Inferno) load, is that some of my more recent pilots were missing. I chose an older pilot (which had been corrupted) and it worked, and I saw the glowmaps-off behaviour. This time the newer pilots returned, and the older pilot again resulted in a crash-on-load.
As you can see, this is getting quite irritating, as behavior changes from one load to another.
I did make some other observations, but I need to investigate further. I'll get back to you.
[attachment stolen by Russian hackers]