Author Topic: Red subspace tunnel  (Read 370 times)

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If I want to make a mission in subspace but I want the tunnel to be red instead of blue, how do I do that? Has someone released a mod to do that already or would I need to create a new one?

Shivans view most other species the way we view infectious diseases. They think they are doing good by curing the universe of them. After all, no one mourns the fate of smallpox.

The Final War For The Multiverse

 

Offline mjn.mixael

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It would be a relatively simple job with a video editor that could import an image sequence. I could whip it up for you in a few hours if you'd like.
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You can extract the texture from the MVPs. Shifting blue to red can be done with IrfanView (or your image editor of trust).

 

Offline 0rph3u5

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I was going to take a look at the subspace tunnel effect in the near future too, in order to make one matching the  green "knossos"-hue ... I might as well have do a red one while I am at ....

If you don't hear from me in regards to this until the end of the month, drop me a message
« Last Edit: November 10, 2019, 06:44:52 am by 0rph3u5 »
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline 0rph3u5

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First pass



As for the how to:

The "Takes place inside subspace"-flag makes the engine use two models for the skybox (SubSpace_Big.pof and SubSpace_Small.pof) which are basically cigar-shaped and rotate - one clockwise, one counterclockwise.

Their maps for "skyboxes" are Noise01.dds and Noise01b.dds.

Both the models and the maps can be found in mv_effects.vp or sparky_fs2.vp (the maps in retail VP are 256x256 as opposed to the 1024x1024 in the MVPs).

Note that any change to the maps carries globally (it can't be set mission to mission because of unique two skyboxes thing).

Note also, as the maps use black as transparent colour.
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 
It looks kinda rosé rather than red.

 

Offline 0rph3u5

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That's because the colour progression doesn't translate 1 to 1 from blue to red - I'll have to adjust that but if I can have feedback on where is supposed to land I can do better
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 
Actually, weren't there higher quality warp skyboxes anywhere? I think some were used in WoD and Solaris? If we're at recoloring them we could use the nicer ones, and by the way maybe asking MjnMixael to throw them (only blue one) into MVPS too.
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.

 
There were animated subspace textures, but no HTL model I know of. I doubt you'd notice any difference between the current and a 10k model anyway.

 
Yeah, I meant these. Basically anything that can be an improvement over the current subspace tunnel effects.
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.

 
 
Thanks for doing so much, I didn't expect it.
Shivans view most other species the way we view infectious diseases. They think they are doing good by curing the universe of them. After all, no one mourns the fate of smallpox.

The Final War For The Multiverse

 

Offline 0rph3u5

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So, I ran into a barrier on how much I can do with the existing maps, more specifically with their resolution....

... and on the reverse side, I just discovered how sneakly sophisticated the effect actually is - its the cigar shape of the tunnel. As a result I will have do a lot more reverse engineering before I can make a new map from scratch.

How fast do you need this?
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 
Feel free to take your time.

Shivans view most other species the way we view infectious diseases. They think they are doing good by curing the universe of them. After all, no one mourns the fate of smallpox.

The Final War For The Multiverse

 
Quote
Note that any change to the maps carries globally (it can't be set mission to mission because of unique two skyboxes thing).

You can have Skyboxes with rotating parts and complex geometry (like in Solaris), I don't think there's much of a difference compared to normal skyboxes.

 

Offline 0rph3u5

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Quote
Note that any change to the maps carries globally (it can't be set mission to mission because of unique two skyboxes thing).

You can have Skyboxes with rotating parts and complex geometry (like in Solaris), I don't think there's much of a difference compared to normal skyboxes.

How about thrusters? - the big glowing points at each end of the cigar are actually the trusters of the model :P

I will give it a go to slap them together into a single model along the way then.
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 
How about thrusters? - the big glowing points at each end of the cigar are actually the trusters of the model :P

they're ugly, make something different (ie use the warp models too)

  

Offline 0rph3u5

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That looks ... Interesting

I don't think that works as I always thought of those lights as less the end of the transit but as part of the represetation of how subspace doesn't conform to the rules of normal space, e.g. the transit moving while the ships within are technically "at rest"
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."