I'd assume plenty of people will be playing it regardless.
Anyways I kindof wanted to post some thoughts now that I've limped my way through several missions despite joystick problems:
Sound Design: This is the best sound design I have played in a campaign, the BFOOM sounds when missiles detonate or enemy fighters die is absurdly satisfying and a lot of the other sound effects play in decently well with it. It creates a kindof atmospheric cannons in the distance sound when there are big dogfights. I'd say the gun sounds are profoudnly meh compared to the missiles, not good, not bad, just kindof there. Fighter deaths though, ****ing hell.
Strategic Situation: I really love the feel of the ships, when you see two Lindos bombing the **** out of Janus and later see them fighting GTVA ships, you get a really strong feel of two formidable sides with powerful ships who are trying to outdo eachother. When you hit the Delta Serpentis node and then their whole fleet comes running to try to get out before they are cut off from logistics, you get a feeling like people actually thought about how the EA aught to react if the GTVA was credibly threatening their supply lines. It might help to note why they haven't long since glassed Janus, since by all appearances they could easily have done that in only a few days, but overall the strategic aspects of the space fight are great.
Tactical Situation: Actual fights in missions kindof vary for me. I'd say the warship-to-warship aspect is the most fleshed out. When an EA corvette drops out and dumps a gigantic volley of fast, un-interceptable missiles straight into the beam cannons of the destroyer you are defending, and does considerable hull damage aside, it really builds an atmosphere of tension where you want that thing gone as soon as possible. The fact that the damage is concentrated into fast bursts only helps this, because you want it gone before the next volley is let off. Its threatening as hell, and thats very unique among mods in this community. With many campaigns, either something feels stupidly overpowered in ways where you think 'how the hell are they even supposed to be doing that' or it just doesnt feel that dangerous. I'd say fighter combat is a bit meh to me. The fact that their tactical bomber things are gliding around at insane speeds, dodging dozens of missile, and in general being way better fighters than their actual fighters (while also being deployed in huge numbers) kindof kills that for me a bit, but not to the point where its bad, its just not particularly good.
Visuals: I'd say this is a mixed bag, the sheer amount of models that were added is truly remarkable. Basically two whole new stylistically consistent fleets were added in, which is beyond spectacular. The individual ships range from great to passable, but the sheer volume is whats really cool. On the flip side, a lot of the guns are kindof laggy, vulcans for instance will slow things down considerably. I'm not sure why but I wanted to point it out in case there was something that could be done about it. My computer isn't particularly a potato (i3 8350k, GTX 970, 16gb of DDR4-2400). Nothing particularly maxes out, CPU cores all rest at around 50%, plenty of RAM, GPU is fine, the game just slows down at times inexplicably.