Author Topic: BETA RELEASE: Revenge Final Conflict  (Read 6583 times)

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Re: BETA RELEASE: Revenge Final Conflict
im too he doing great
i only mis chapter 2
progress

 
Re: BETA RELEASE: Revenge Final Conflict
Hey everyone,

Many thanks to everyone who has so far contributed to the Beta of Revenge and working on restoring this mod for FS2 SCP.

I have to say I am totally amazed people still remember this mod and try to restore it. Almost 20 years have gone since I developed this when I was a teenager aged 15 / 16 (I took me indeed over a year... sadly I had none of the great modding tools that are available today when I lived in my parents home in the "no internet" era).

Now I am 34 and have two kids at home - and course they both like Freespace ;) It is amazing to see this project having survived my entire lifetime since then. That's really crazy - in a positive sense.

When digging out my earliest archives and backups, I indeed tried to make Revenge FC run on my current Freespace 2 SCP built which did not work. Downloading now a version few days ago that actually works is incredible. It's like a time machine, having not played this for I think 10 or 12 years and now suddenly the missions, the story, everything that was part of my life for over a year at times when I went to high school is back. As I said, amazing... I am really grateful to all the people having contributed to this.

Actually, I am looking from a somewhat more skeptical perspective now on the mission design but nevertheless, its kind of real fun to play these missions even though I am sometimes shaking my own head when looking what I did back in the past :)

Whilst it is far away from the almost perfection of some newer mods such as Blue Planet (my favorite mod by the way) I am really delighted to see that some people still play and have fun with this mods. Many thanks for this - this is really great.

It would be indeed awesome if the modders who have taken ownership on this mod today will continue finalizing the Beta - It looks really great, just few typos I sometimes note :D. Again, really much appreciate the effort put into this.

Best regards,

DarkwarriorSFN

***

PS: New account on HLP was unfortunately inevitable - could not remember password after such a long time and no surprise, e-mail account does no longer exit :blah:


« Last Edit: November 22, 2018, 01:24:43 pm by DarkwarriorSFN »

 
Re: BETA RELEASE: Revenge Final Conflict
hello maker
welcame back
is this supposed as over 100 missions long or longer

 

Offline Novachen

  • 28
  • The one and only capella supernova
Re: BETA RELEASE: Revenge Final Conflict
Since this campaign is still in Beta, may I make two suggestions.

Well, i missed that message due to the hacked account i had.

So far i actually still did not really began any bigger enhancement of this. But after my Awakenings upgrade and translation is done, which is already in Release Candidate state. This project will one of my next Freespace projects finally.

First of all, i actually thought about to replacing the Andro-Terran fleet with different ships. Even it is unlikely, that the GTVA still uses FS2 tech only in 238X it is not a big issue that have to be change. However i actually totally dislikes that the AT are still using FS2 ships after thousands of years. I think they should use ships, that look different, but still terran, though. In 2018 i am actually very confident, that i find something suitable in other Mods for this... (or i simply reuse my models from my DMCA take downed Colony Wars: Remastered project to give them a good use finally after all these years. Andro-Terran Grappling Hook Power! :lol: )


Quote
These are fairly plot important missions  so most of my message will in in spoiler text.

1-
Spoiler:
  There is a mission in I believe chapter two where you destroy a Lucifer in Andro space for the first time.  It has the Marco Polo and an Andro destroyer present.  Basically there's no gamebreaking errors, however it just feels very tedious because it's just those ships firing on the Lucifer (while you destroy a bunch of fighters) for around 15 minutes.  If the structure of the mission is going to be simple, could the time of it be reduced?

2-
Spoiler:
One of the final parts of chapter 3 involved you and the MP chasing down five Lucifers.  That stretch of four missions is virtually identical and playing basically the same mission four times in a row is kind of boring.  Could that be lessened any? 
How about this: reduce it to three missions by having the Lucifers decide they need to get to Earth much quicker?  After you destroy the second Lucifer, the three remaining Lucifers decide to make a longer jump to Earth but this crash jump destroys one of the remaining three in the process.  That would remove one of the missions that's a mirror image of the others and you could still get that 'last' mission with the two Lucifers at one time near Earth.
Again, this isn't a gamebreaking error, but it could make the campaign more concise.

I have to say, i still did not replayed this campaign so far and only played the missions that were addressed for bugs. But i still remember about all the Lucifer things you are talking about. Well, at least i have already thought about "how to destroy a Lucifer in five different ways" thing to change the course of the missions.
But actually i came to the question, if you need five Lucifers at all in Chapter 3... i came to belief, that two or three could also be sufficent for this plot already. The previously two Lucifer destroying missions could be used for slightly changed filler missions instead which should loose up things, especially that you only have three missions then, where you have to destroy a Lucifer. And it should not be a problem to create missions, where you manage the destruction of the Lucifer in different ways.

I think it will take some time before i will reach these missions. Until then i will have new ideas for that, for sure.

It would be indeed awesome if the modders who have taken ownership on this mod today will continue finalizing the Beta - It looks really great, just few typos I sometimes note :D. Again, really much appreciate the effort put into this.

Yes, the translation could be better in some missions, but i am not an english native speaker as well. So i will be able to correct only the most obvious spelling and grammar errors, because i have check all texts anyway for the inclusion of the original german text aswell. And that one also has some strange grammar in most of the campaigns (which will actually combined into one campaign file for the full rerelease)... but well, it is just like that how someone would write if s/he is still a Teenager ;)
« Last Edit: November 22, 2018, 06:18:19 pm by Novachen »
Female FreeSpace 2 pilot since 1999.
Global moderator in the German FreeSpace Galaxy Forum.

Responsible for the german translation project FreiRaum - FreeSpace auf Deutsch.
Also responsible for the Nova Upgrade Project, which upgrades and fix older campaigns to make them play- and solveable again with current builds and MediaVPs.

Release List:
German Translations:
Between the Ashes 1, FreeSpace Port, Silent Threat: Reborn, The Destiny of Peace, Awakenings & Deneb III.

Nova Upgrades:
A Walk in the Sun, Into the Halls of Valhalla, Luyten Civil War, Renegade Resurgence, Rogues!, Storm Front Saga, The Deuterium Connection & Venice Mirror.

 
Re: BETA RELEASE: Revenge Final Conflict
HI I AM using the knossos and i want to play the first chapter but in the campain its only chapter 2 and 3 and final were chapter one

 

Offline Novachen

  • 28
  • The one and only capella supernova
Re: BETA RELEASE: Revenge Final Conflict
Because this campaign has three chapters only and you have three campaigns.. i would say, if Chapter 2 is Chapter 2 and Chapter 3 is Chapter 3... you do not have many options left to find out, which is Chapter 1  :D
Female FreeSpace 2 pilot since 1999.
Global moderator in the German FreeSpace Galaxy Forum.

Responsible for the german translation project FreiRaum - FreeSpace auf Deutsch.
Also responsible for the Nova Upgrade Project, which upgrades and fix older campaigns to make them play- and solveable again with current builds and MediaVPs.

Release List:
German Translations:
Between the Ashes 1, FreeSpace Port, Silent Threat: Reborn, The Destiny of Peace, Awakenings & Deneb III.

Nova Upgrades:
A Walk in the Sun, Into the Halls of Valhalla, Luyten Civil War, Renegade Resurgence, Rogues!, Storm Front Saga, The Deuterium Connection & Venice Mirror.

 

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
  • 210
  • Trying to redeem.
    • Skype
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    • Twitter
Re: BETA RELEASE: Revenge Final Conflict
Novachen, I am afraid that you might be right.

I'm going back to work on it shortly.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 

Offline Novachen

  • 28
  • The one and only capella supernova
Re: BETA RELEASE: Revenge Final Conflict
Novachen, I am afraid that you might be right.

What do you mean?  :confused:

Quote
I'm going back to work on it shortly.

Wait... what?

The main reason i got dragged into this is, that you and woutersmits were unable to release a version that does not crash with 3.8.0 builds, which was the main purpose of this initial release (thread) at all... and i am not talking about the bugs, that made it impossible to solve several missions in it. I still do not have an idea what both of you were working on here actually :D.
« Last Edit: December 14, 2018, 07:27:11 am by Novachen »
Female FreeSpace 2 pilot since 1999.
Global moderator in the German FreeSpace Galaxy Forum.

Responsible for the german translation project FreiRaum - FreeSpace auf Deutsch.
Also responsible for the Nova Upgrade Project, which upgrades and fix older campaigns to make them play- and solveable again with current builds and MediaVPs.

Release List:
German Translations:
Between the Ashes 1, FreeSpace Port, Silent Threat: Reborn, The Destiny of Peace, Awakenings & Deneb III.

Nova Upgrades:
A Walk in the Sun, Into the Halls of Valhalla, Luyten Civil War, Renegade Resurgence, Rogues!, Storm Front Saga, The Deuterium Connection & Venice Mirror.

  

Offline Nightmare

  • 210
Re: BETA RELEASE: Revenge Final Conflict
I'm going back to work on it shortly.

What about fixing Shattered Stars to minimum playability instead, especially if there's a competent person working on this here?