Credits and Shoutouts:When a project has been in development for so long, it's easy to lose track of who contributed what over the years. If you did work for WoD in the past and I forgot to add you to this list, just let me know.
- Endless thanks to
Axem for his vital, hard work. His numerous and amazing lua scripts have enhanced and elevated WoD to a level that I could never have accomplished on my own. But it's not just awesome scripts that he contributed, he also made a wide array of incredible ship models, including the one that takes center stage at the end of episode 2. He also produced, redid and retextured most of the asteroid models that make their appearance. Worked on the interface, hud and the awesome mainhalls. Additionally, he fredded several new missions for episode 2, made fantastic cutscenes and remade missions from episode 1 from scratch, which improved them many times over. He has also relentlessly helped track down and squash many pesky bugs.
- Omega thanks to
Dahblount and
Swifty for all their coding work. While Swifty may have been busy with his job in the games industry in recent time, his past contributions to things like shadows, the lighting engine, optimizations, shield improvements and multilock deserve all the credit that we can give. Meanwhile Dahblount has really stepped up to the plate when it comes to adding the endless features that we nag him about, and fixing the countless bugs that we've run into over the years. Development would have been a really painful experience (more so than it already was
) if he wasn't there and always available. Let me also not forget to credit him for the modelling work he has done in the past. Such as remaking the Ray MkIII and Kaze into their current awesome looking incarnations.
- And on the subject of models; I must thank
Hades (or Hammer Nipples as he goes by on Discord these days) for the many model contributions he has made. Vital models such as Guardian Angel and the Dragonfly are all his work, amongst many others.
- Another person who has helped made part of WoD possible is
Niffiwan. When the
apng kickstarter turned out to be a dud, it was Niffiwan who stepped up and worked closely with Axem to make apng a supported format in FSO. It works seamlessly nowadays and has become a vital part of WoD.
- Not a HLP resident, not even a FSO player. I must thank my good buddy
Mpgrey, for he has gone through the massive effort of going through my many, many words in the VN fiction files and editing them. Correcting grammar and spelling mistakes and improving readability.
Also thanks/credit to:PIe,
Thisisaverylongusername (Rubik The Great) for playtesting.
FrikgFeek for playtesting and given some valuable feedback in regards to ship and weapon balancing.
Sab0o for past modelling work; models like the awesome Colony. And also for his texturing work on ships like the Ascension and Basileus.
Droid803 for various small modding things in the past and for letting me use a bunch of models that were not specifically made for WoD, but do well in it regardless (such as the Peacekeeper/Rhea).
That also goes for
AndrewofDoom who has made models specifically for WoD (such as the Ray MkII) and models that were not specifically made for WoD, but do well in it regardless.
Valathil for coding and bug fixing work done in the past (and for the first implentation of shadows).
m!m for his many recent FSO coding contributions that also help out WoD a lot. (Such as improving bmpman, particles and sound)
Since I mentioned sound coding, I have to mention
jg18's work in that regard too. WoD's soundscape would have been dreadful if it wasn't for these coding additions.
wookieejedi for his custom wingmen hud gauge script.
manwiththemachinegun who offered to do VN editing work. I only ended up giving him a small amount of work to do since Mpgrey was powering through everything else at an amazing pace. But his help still deserves mention.
AtomicClucker for the Cavalier model.
Enioch for his fantastic Terconia Campaign lore story.
Battuta and
redsniper for being cool dudes.
Spoon for his work on *deep breath*: Fredding/mission design, modeling, texturing, writing, playtesting, sound, bug hunting, script testing, tables, story, characters, art, effects and basically everything else that is game design/development related.
And finally: Thanks to all you players out there. The wait between episode 1 and 2 has been a long one, and I thank you for your patience and supporting words during that time.
You are allowed to use WoD's assets (With the exception of character art) in your own projects, assuming it's being used for non-commerical purposes. While not required, I would appreciate it if you would let me know that you intent on using any of WoD's assets. Take note that I do not hold the rights to any of the music, some of the sounds and some of the ship models that are being used in WoD. You may need to contact other authors for those. Refer to the credits for more details on that.