Right. I forgot to post after finishing my playthrough. I ended up using default FreeSpace controls because my fossilized brain couldn't remember the throttle controls for the new setup so I ended up not being able to use slide much, but still managed to do fine. Made the Vulture a bit more tricky to fly, the one time I tried it but it still worked. Amusingly I ended up just using the bogstandard FreeSpace 1/2 meta of a rapid-fire primary and loading nothing but the light dumbfires for secondaries. Basically, Droid803 the caveman-brained moron deliberately played WoD like it was FS2, made it work through sheer stubborness, purposefully ignoring all of the new and cool stuff, then wondered why WoD played almost exactly like FS2 except with abusable shielded capships. Yes. I am not an intelligent robot.
I also found the CRF Templar to be a decent craft. The characters complain that it's bad for a Gen 4, but you never get to compare it with it's supposed contemporaries so it's actually not awful to actually fly, fat target profile aside.
I especially liked what you did with the Contravention. Will what it does be shown in other instances with the other UGC ships?
Also, I'm slightly miffed I didn't get to keep my new friend at the end. Why did everyone have to shoot it? I was going to tame it and ride it gloriously into battle...
Overall, it's gr8. I r8 8/8! It's the first time I've been hooked playing FreeSpace and being excited to fire up the next mission and see how the story is going to progress and whatnot in ages. It also happens to be my first time actually playing FreeSpace in a non-development capacity in ages, go figure.
You've heard all my gripes already, and there's nothing new so I'll leave em off here. *cough* SOC loop the simulators please *cough*