Author Topic: Most despised canon mission  (Read 8448 times)

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Offline 0rph3u5

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Re: Most despised canon mission
Especially if your showcase of 'better' imagination is Blue Planet plus apos'trophe ali'ens!

The more acurate statement BTW would be that it is FS2 feed through the lense of Five Eyes Mass Surveillance rather than the "All the world was watching"-90s view on military intervention.
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 
Re: Most despised canon mission
I've only played through FS1 a couple of times, so nothing stands out, and the original ST bugged half-way through so I never finished it.

As for FS2, let's see what stands out (note: most of my playthrough are on insane, so that colors my experience a bit) :
- The Romans Blunder : It's well known that FS2's early missions are among the most difficult when crancking up the difficulty, this one has the first obvious difficulty spike, as you are forced to battle a superior force of more agile crafts while your wingmen get whacked around by AAA beams from the Fenris & Leviathan.

The Romans Blunder gets a lot easier on insane once you figure out that Rockeyes do great subsystem damage, and have more range then AAA beams. Snipe the beams, and you have an easier time.

Slaying Ravana is also my least favourite mission of the FS2 campaign. In vanilla it's mainly just you lobbing missiles at a hull you can't see. It's like a throwback to Secrets Revealed! The Blue Planet remix is a lot better: More ships in play, more radio chatter, more of that sense of desperation. And the mission is shorter becuase you have more people helping you.
« Last Edit: August 25, 2019, 05:59:20 am by -Joshua- »

 

Offline General Battuta

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Re: Most despised canon mission
You just happen to be the first target I find when trying to punch up. It "helps" that your default short-cut always seems to be the emulation of reality with no regard to a layer of Superstructure.

Stop punching me!

 

Offline General Battuta

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Re: Most despised canon mission
And (I guess inspired by IRC discussion) I think it is a little silly to accuse someone else of neglecting subtext and 'superstructure' when you haven't put any thought into finding it, and when you've even repeated some of that subtext in your own take. There is an assload of subtext in BP. Ever wonder why the Erebus is hard and angular and difficult to pin down, while the Titan is curved, supportive, and literally has a womb?

 
Re: Most despised canon mission
There is an assload of subtext in BP. Ever wonder why the Erebus is hard and angular and difficult to pin down, while the Titan is curved, supportive, and literally has a womb?

Ohhhhhhhhhhh... FANSERVICE IN BP. That's something I didn't saw, really. :p

 

Offline darkdaej

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Re: Most despised canon mission
I've only played through FS1 a couple of times, so nothing stands out, and the original ST bugged half-way through so I never finished it.

As for FS2, let's see what stands out (note: most of my playthrough are on insane, so that colors my experience a bit) :
- The Romans Blunder : It's well known that FS2's early missions are among the most difficult when crancking up the difficulty, this one has the first obvious difficulty spike, as you are forced to battle a superior force of more agile crafts while your wingmen get whacked around by AAA beams from the Fenris & Leviathan.

The Romans Blunder gets a lot easier on insane once you figure out that Rockeyes do great subsystem damage, and have more range then AAA beams. Snipe the beams, and you have an easier time.

Slaying Ravana is also my least favourite mission of the FS2 campaign. In vanilla it's mainly just you lobbing missiles at a hull you can't see. It's like a throwback to Secrets Revealed! The Blue Planet remix is a lot better: More ships in play, more radio chatter, more of that sense of desperation. And the mission is shorter becuase you have more people helping you.

Yeah the FS Blue version is much better - and actually reflects what the briefing says. 

I never really have problems with that mission.  Just equip a bank of hornets and as soon as the mission starts target the two basilisks  then take 'em out quickly with the swarm missiles and a few primary shots.  You'll have more than enough time to lob your entire payload before the next Shivan fighter wing actually starts bothering you and your wingmates will actually get a few shots in too since the Basilisks won't be there to wipe them out no more.
« Last Edit: August 25, 2019, 12:10:07 pm by darkdaej »

 

Offline darkdaej

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Re: Most despised canon mission
On a side note, one mission I actually love - Exodus - is also one of the most frustrating.

Because I make it a point to save the Nebtuu.

The first 40 seconds of the mission require incredibly precise actions and a bit of luck when that first Seraphim wing jumps in.

1: Target the moloch's beam turret, fire trebs at it.
2: Call in Theta Wing reinforcements
3: target each individual Nahema next to it, fire trebs at each.
4: Turn to take out the Seraphims jumping in
5: kill the 3 Seraphims before they launch bombs  because of their invulnerability preventing you from intercepting them until they hit the Nebtuu. (besides, you'll kill the Nebtuu yourself with your Kaysers if you try...)
6: Get Theta to protect the Nebtuu for the rest of the mission.
7: Wipe out the next 2 Nahema wings really fast because they also target it.

If you did all that, THEN it'll survive because  :v: didn't expect anyone to do that and no enemy will target it anymore :P

And it's obvious  :v: expected the Nebtuu to die because there isn't a bonus objective for saving it.

But I make a point to do it each time :D
« Last Edit: August 25, 2019, 12:25:10 pm by darkdaej »

 
Re: Most despised canon mission
Actually on easy the Nebtuu safes itself from time to time.

 

Offline Colt

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Re: Most despised canon mission
On a side note, one mission I actually love - Exodus - is also one of the most frustrating.

Because I make it a point to save the Nebtuu.

The first 40 seconds of the mission require incredibly precise actions and a bit of luck when that first Seraphim wing jumps in.

1: Target the moloch's beam turret, fire trebs at it.
2: Call in Theta Wing reinforcements
3: target each individual Nahema next to it, fire trebs at each.
4: Turn to take out the Seraphims jumping in
5: kill the 3 Seraphims before they launch bombs  because of their invulnerability preventing you from intercepting them until they hit the Nebtuu. (besides, you'll kill the Nebtuu yourself with your Kaysers if you try...)
6: Get Theta to protect the Nebtuu for the rest of the mission.
7: Wipe out the next 2 Nahema wings really fast because they also target it.

If you did all that, THEN it'll survive because  :v: didn't expect anyone to do that and no enemy will target it anymore :P

And it's obvious  :v: expected the Nebtuu to die because there isn't a bonus objective for saving it.

But I make a point to do it each time :D

GTVA Command can't be bothered to reward us pilots properly. Though getting the Nebtuu that far though does make the mission a bit easier though; the Gibborim gets absolutely torn apart!

On a side note; isn't it strange that the Gibborim and a fair number of Shivans (appear to) jump in from Epsilon Pegasi? Maybe a scout group returning to the main invasion force?

 
Re: Most despised canon mission
Command is running out of raw material for the medals. ;)

The Cain jumping in is one of the moments :v-old: screwed up, similar to Colly simply being slaughtered during her finest hour.

 

Offline Colt

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Re: Most despised canon mission
The Cain jumping in is one of the moments :v-old: screwed up
Oh, yeah that makes more sense. It wouldn't be the first time that happened; GTVI retrieving the NTT Sunder by sending it into Regulus comes to mind.

 

Offline darkdaej

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Re: Most despised canon mission
The Cain jumping in is one of the moments :v-old: screwed up
Oh, yeah that makes more sense. It wouldn't be the first time that happened; GTVI retrieving the NTT Sunder by sending it into Regulus comes to mind.


What SOC isn't telling you is that the Regulus node actually has a two-way split in the subspace tunnel with one of them leading straight to Beta Aquilae :P

Because who cares about plot details, right?

  

Offline darkdaej

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Re: Most despised canon mission
Actually on easy the Nebtuu safes itself from time to time.

Yeah, but who among us still plays on Easy?

 

Offline Trivial Psychic

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Re: Most despised canon mission
I always found it odd that you often find enemy and allied craft entering and exiting through the same node.  When friendly transports depart through a node, then enemy warships or fighters come out of the same node, you might think that those hostiles could have encountered your transports in the corridor and engaged them, but it seems that Command is never concerned about things like that.  Escort missions always end when a ship enters the jumpnode.  My takeaway [engage Trek-ish technobabble here] is that a hyperspace corridor contains a near infinite number of phase planes of subspace, and a particular setting in the subspace drive (call it the "resonance frequency" or something) dictates what phase plane you enter.  That way a ship can be safe once it entered hyperspace, because unless the enemy knows what phase you're entering, they can't pursue you.  Furthermore, I think that the GTA-PVN gained the technology to identify a ship's subspace resonance from the Ancients, allowing them to track the Lucifer's jump and pursue it into the same phase and engage.
The Trivial Psychic Strikes Again!

 

Offline Mongoose

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Re: Most despised canon mission
Yeah, but who among us still plays on Easy?
Yo!

(Well I haven't played in a while but it was almost always on Easy.)

 
Re: Most despised canon mission
Yeah, but who among us still plays on Easy?
Yo!

(Well I haven't played in a while but it was almost always on Easy.)

I mostly play for story rather than challenge, and I hate restarting missions, so that's my choice most of the time.

 

Offline Colt

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Re: Most despised canon mission
What SOC isn't telling you is that the Regulus node actually has a two-way split in the subspace tunnel with one of them leading straight to Beta Aquilae :P

mind explodes

My takeaway [engage Trek-ish technobabble here] is that a hyperspace corridor contains a near infinite number of phase planes of subspace, and a particular setting in the subspace drive (call it the "resonance frequency" or something) dictates what phase plane you enter.  That way a ship can be safe once it entered hyperspace, because unless the enemy knows what phase you're entering, they can't pursue you.  Furthermore, I think that the GTA-PVN gained the technology to identify a ship's subspace resonance from the Ancients, allowing them to track the Lucifer's jump and pursue it into the same phase and engage.
This makes a lot of sense. I like it.  :yes:

 
Re: Most despised canon mission
Must. Steal. Trivial Psychics. Subspace Explination.

 

Offline Mongoose

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Re: Most despised canon mission
Yeah, but who among us still plays on Easy?
Yo!

(Well I haven't played in a while but it was almost always on Easy.)

I mostly play for story rather than challenge, and I hate restarting missions, so that's my choice most of the time.

There's that, and my other excuse of being super-lazy and never bothering to change it from the default difficulty. :p

 
Re: Most despised canon mission
Call me crazy, but I WISH I could have some way or helping the Colossus survive, like being in range to prevent the destruction and where at the least, it was forced to retire from the engagement.
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.