Setting the fuel recover rate to 0 will prevent it from recharging.
Could this be toggled so that when scoops are closed it interprets this as "set recharge to zero"; then scoops open up, it assumes "set to (normal)"? Is there anyway to create two fuel colums? One for AB and another that's just Fuel (and when that goes, you just end up adrift).
I meant the distance from point 0,0,0 in FRED. There's no way to work around it, sadly.
And those points are like the waypoints/navpoints?
I remember one idea, and I'm not totally sure how realistic (or how complicated) this is, but I remember somebody on a discord forum talking about the idea of making all space use quad precision floating ponts. FS2 supposedly was equipped to do this, but I'm more an idea guy than a programmer (though I'm willing to learn), and I'm not sure how easy this would be for experts to pull off, let alone a guy that's barely mastered UBB code.
Highly recommend reading the tutorial documentation that's included with FRED as it covers a lot of basic to intermediate issues.
I just recently got a new computer, as part of a college class: I was planning on downloading WCS:DD (I saw the gameplay on YouTube -- amazing), and WC:Standoff (it seemed a lead-up to the WCS:DD timeline, and corresponds roughly to Fleet Action), since my new computer met the specs.
I need a joystick, and some kind of USB Extension device so I can plug in more stuff. So I figure I should be a week or two out before I have everything on the new laptop I got (I'm currently using a Mac), but I'll download FS2 while I'm at it since, I've been told the editor comes with it.