Author Topic: Post Processing Bug with MediaVPS  (Read 1689 times)

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Offline Goober5000

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Re: Post Processing Bug with MediaVPS
Here's what Axem had to say:
i recall weapon bitmap issues before when incorrectly used dds compression was used
weapon bitmaps should use dxt1 compression with no alpha

But the Avenger, Banshee, Disruptor, and S-Breaker all had DXT1 compression with no alpha, as expected.


Offline AdmiralRalwood

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Re: Post Processing Bug with MediaVPS
These effects haven't changed in years. If this is just now coming up, I suspect engine changes or video card driver issues.
The issue has been happening for years; while searching for something else, I stumbled across me talking about this exact issue with Axem on Discord in September of 2017 (specifically September 20th). At the time I noted that the problem occurred in builds at least as far back as 3.8.0, but not 3.7.4. No idea why a GitHub issue wasn't made; presumably I got distracted and forgot about it (I don't really play FSPort very often/ever; in fact, I think the only reason I encountered the bug myself was because I was reproducing a report somebody else made at the time).
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schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

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<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

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