Author Topic: Aim assist  (Read 239 times)

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Offline Iain Baker

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Hi all :-)

I was watching the video linked below and it appears that the mod features aim assist, which is kinda funky. Is there a way to implement this in other mods/campaigns etc.? I'm thinking it might be an effective workaround to the Thurstmaster HOTAS dead zone problem - it might not matter if you can't aim properly using that thing if the game does it for you. Its not cheating - honest - It's basically what most console FPS games do to overcome the limitations of joypads  ;)

https://youtu.be/NNI5enkelps
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You need to bring this into the AI_Profile for the mission you play: https://wiki.hard-light.net/index.php/Ai_profiles.tbl#.24Player_Autoaim_FOV:

 

Offline 0rph3u5

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There is also a per ship version of this:
https://wiki.hard-light.net/index.php/Ships.tbl#.24Autoaim_FOV:

This works globally and is not player only.
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Online wookieejedi

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Indeed, wouldn't be too hard to make a little mod that does that. Fate of the Galaxy uses both of those and it certainly comes in handy for fast paced speeds.

 

Offline Iain Baker

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Indeed, wouldn't be too hard to make a little mod that does that. Fate of the Galaxy uses both of those and it certainly comes in handy for fast paced speeds.

That would be cool, since I have no idea what to do with the previously provided links. When it comes to coding I have the dum  :p
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