Author Topic: [SOLVED] Disabling stare glare  (Read 1285 times)

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Offline odin243

  • 21
[SOLVED] Disabling stare glare
Hello,

I am attempting to disable the "blinding" effect that seems to come from various stars. While I believe the effect is very cool, unfortunately, it makes the game almost unplayable for me.

The only direct reference to doing this that I have found so far was here: http://www.hard-light.net/forums/index.php?topic=72417.0

I understood that thread to indicate that if I add an `xxx-str.tbm` file to an appropriate /data/tables folder in one of my Knossos mods (currently, playing ST:R), I could add in a $NoGlare: entry under every star, to achieve the desired change.

So, I went out to look for the correct list of stars to change, since the attachment in that thread is no longer available. I downloaded and built wxVPViewer, and started sifting through the various VPs that (I believe) get loaded by ST:R. I could not find any that had a stars.tbl, but I did find a str-str.tbm file. Unfortunately, that did not appear to actually have a list of the stars I would need to modify (it appeared to make only minor changes).

Am I correct in assuming that this means that the `stars.tbl` file that is in the `Root_fs2.vp` in the root of my Knossos folder is being used essentially unaltered by FSPort and ST:R?

Under that assumption, I copied the contents of that file verbatim, renamed it to str-str.tbm, and stuck it in the data/tables folder of my ST:R mod. I then found every`$Sun:` entry in the second section of the file, and added the $NoGlare: line. So, the resulting file looks like this:
Code: [Select]
; background bitmaps - random stuff
; $Bitmap is for a bitmap which should use the intensity == alpha blending mode
; $BitmapX is for a bitmap which should use 0, 255, 0 == transparent, and no blending otherwise

$Bitmap:  dneb01
$Bitmap:  dneb02
$Bitmap:  dneb03
$Bitmap:  dneb04
$Bitmap:  dneb05
$Bitmap:  dneb06
$Bitmap:  dneb07
$Bitmap:  dneb08
$Bitmap:  dneb09
$Bitmap:  dneb10
$Bitmap:  dneb11
$Bitmap:  dneb12
$Bitmap:  dneb13
$Bitmap:  dneb14
$Bitmap:  dneb15
$Bitmap:  dneb16
$Bitmap:  dneb17
$Bitmap:  dneb18
$Bitmap:  neb01
$Bitmap:  neb02
$Bitmap:  neb03
$Bitmap:  neb04
$Bitmap:  neb05
$Bitmap:  neb06
$Bitmap:  neb07
$Bitmap:  neb08
$Bitmap:  neb09
$Bitmap:  neb10
$Bitmap:  neb11
$Bitmap:  neb12
$Bitmap:  neb13
$Bitmap:  neb14
$Bitmap:  neb15
$Bitmap:  neb16
$Bitmap:  neb17
$Bitmap:  neb18
$BitmapX: planeta1
$BitmapX: planetb
$BitmapX: planetc
$BitmapX: planetd
$BitmapX: planete
$BitmapX: planetf
$BitmapX: planetg
$BitmapX: planeth
$BitmapX: SunSathanas01
$BitmapX: SunSathanas02
$BitmapX: SunSathanas03

#end

; sun bitmaps and lights - NOTE all $Suns must have a $Sunglow and a $SunRGBI!

$Sun: SunWhite
$Sunglow: Sunglow01
$SunRGBI: 1.0 1.0 1.0 1.0
$NoGlare:

$Sun: SunRed
$Sunglow: SunglowRed
$SunRGBI: 1.0 0.1 0.1 1.0
$NoGlare:

$Sun: SunGreen
$Sunglow: SunglowGreen
$SunRGBI: 0.5 1.0 0.5 1.0
$NoGlare:

$Sun: SunBlue
$Sunglow: SunglowBlue
$SunRGBI: 0.2 0.2 1.0 1.0
$NoGlare:

$Sun: SunGold
$Sunglow: SunglowGold
$SunRGBI: 0.74 0.76 0.44 1.0
$NoGlare:

$Sun: SunViolet
$Sunglow: SunglowViolet
$SunRGBI: 0.66 0.44 0.54 1.0
$NoGlare:

#end

; debris .ani's for NON-nebula mode. NOTE : there must always be 4 of these
$Debris: debris01
$Debris: debris02
$Debris: debris03
$Debris: debris04

#end

; debris .ani's for nebula mode. NOTE : there must always be 4 of these
$DebrisNeb: gas
$DebrisNeb: gas
$DebrisNeb: gas
$DebrisNeb: gas

#end

#end

I am relatively certain that this is not correct for a variety of reasons, not least of which is that it does not accomplish the intended effect.

I guess my questions are: 1) is what I'm trying to do still possible, and if so 2) what am I missing in the -str.tbm file?

Any advice would be much appreciated!

-Tom
« Last Edit: June 07, 2020, 01:30:01 pm by odin243 »

 
Re: Disabling stare glare
I am attempting to disable the "blinding" effect that seems to come from various stars. While I believe the effect is very cool, unfortunately, it makes the game almost unplayable for me.

I think it is possible to put a $NoGlare: in to the entries, see the wiki for reference: https://wiki.hard-light.net/index.php/Stars.tbl

You need the mv_effects-str.tbm from the MediaVPs, not the retail one.

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Re: Disabling stare glare
Goddamn, there really is a way to get rid of the lens flares??? :eek: :eek: :eek:

I just might actually use this...assuming I can figure out how to gt it to work... :confused:
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 
Re: Disabling stare glare
If you just want to play w/o lensflares you can play retail :p

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Re: Disabling stare glare
If you just want to play w/o lensflares you can play retail :p

Oh gawds, the cure sounds worse than the disease! :eek:
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: Disabling stare glare
You need the mv_effects-str.tbm from the MediaVPs, not the retail one.

Specifically the contents of that file from the 3.7.2 MVPs, if I read that correctly, as STR uses that version of the MediaVPs specifically.

Explaination: ST:R's missions have a curious set-up (which has something to do with backwards compatibility) but if you are using the Knossos version of the ST:R it will use the table from the 3.7.2 MediaVPs for referrence which background files to load and which paramters to apply. As such e.g. in Mission 1 it would use "SunVega" which your custom table doesn't cover.
« Last Edit: June 05, 2020, 08:35:13 pm by 0rph3u5 »
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

  

Offline odin243

  • 21
Re: Disabling stare glare
You need the mv_effects-str.tbm from the MediaVPs, not the retail one.

Specifically the contents of that file from the 3.7.2 MVPs, if I read that correctly, as STR uses that version of the MediaVPs specifically.

Explaination: ST:R's missions have a curious set-up (which has something to do with backwards compatibility) but if you are using the Knossos version of the ST:R it will use the table from the 3.7.2 MediaVPs for referrence which background files to load and which paramters to apply. As such e.g. in Mission 1 it would use "SunVega" which your custom table doesn't cover.

Thank you both! I thought, based on the installation dialogue for ST:R, that 3.7.2 might be the VPs that it was using, but for the life of me I couldn't find the -str.tbm file. After looking more carefully at the MVEffects VP file, I found it!

For anyone else trying to do the same thing, I ended up placing the following file (I left it named mv_effects-str.tbm) in my knossos/FS2/str-1.4.2/data/tables/ folder.

Essentially, I just stripped out everything but the second block from that file, and added a $NoGlare: entry at the end of every $Sun: block. It works great!
Code: [Select]
#end

$Sun: SunWhite
$Sunglow: SunGlow
$SunRGBI: 1.0 1.0 1.0 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: WhiteCorona001
$FlareTexture2: WhiteCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunRed
$Sunglow: SunGlow
$SunRGBI: 1.0 0.1 0.1 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: RedCorona001
$FlareTexture2: RedCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunGreen
$Sunglow: SunGlow
$SunRGBI: 0.5 1.0 0.5 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: GreenCorona001
$FlareTexture2: GreenCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunBlue
$Sunglow: SunGlow
$SunRGBI: 0.2 0.2 1.0 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: BlueCorona001
$FlareTexture2: BlueCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunGold
$Sunglow: SunGlow
$SunRGBI: 0.74 0.76 0.44 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: GoldCorona001
$FlareTexture2: GoldCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunViolet
$Sunglow: SunGlow
$SunRGBI: 0.66 0.44 0.54 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: VioletCorona001
$FlareTexture2: VioletCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunAdharaA
$Sunglow: SunGlow
$SunRGBI: 0.69 0.77 1.0 1.0
$NoGlare:

$Sun: SunAdharaB
$Sunglow: SunGlow
$SunRGBI: 0.63 0.71 1.0 1.0
$NoGlare:

$Sun: SunAlbireoAa
$Sunglow: SunGlow
$SunRGBI: 1.0 0.86 0.65 1.0
$NoGlare:

$Sun: SunAlbireoAb
$Sunglow: SunGlow
$SunRGBI: 0.73 0.79 1.0 1.0
$NoGlare:

$Sun: SunAlbireoB
$Sunglow: SunGlow
$SunRGBI: 0.69 0.76 1.0 1.0
$NoGlare:

$Sun: SunAldebaranA
$Sunglow: SunGlow
$SunRGBI: 1.0 0.8 0.54 1.0
$NoGlare:

$Sun: SunAldebaranB
$Sunglow: SunGlow
$SunRGBI: 1.0 0.77 0.51 1.0
$NoGlare:

$Sun: SunAlphaAquilae
$Sunglow: SunGlow
$SunRGBI: 0.78 0.84 1.0 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: AlphaAquilaeCorona001
$FlareTexture2: AlphaAquilaeCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunAlphaCentauriA
$Sunglow: SunGlow
$SunRGBI: 1.0 0.96 0.95 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: AlphaCentauriACorona001
$FlareTexture2: AlphaCentauriACorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunAlphaCentauriB
$Sunglow: SunGlow
$SunRGBI: 1.0 0.88 0.74 1.0
$Flare:
+FlareCount: 2
$FlareTexture1: AlphaCentauriBCorona001
$FlareTexture2: AlphaCentauriBCorona002
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$NoGlare:

$Sun: SunAlphaCrucisAa
$Sunglow: SunGlow
$SunRGBI: 0.61 0.7 1.0 1.0
$NoGlare:

$Sun: SunAlphaCrucisAb
$Sunglow: SunGlow
$SunRGBI: 0.67 0.75 1.0 1.0
$NoGlare:

$Sun: SunAlphaCrucisB
$Sunglow: SunGlow
$SunRGBI: 0.63 0.71 1.0 1.0
$NoGlare:

$Sun: SunAlphaCrucisCa
$Sunglow: SunGlow
$SunRGBI: 0.64 0.72 1.0 1.0
$NoGlare:

$Sun: SunAlphaCrucisCb
$Sunglow: SunGlow
$SunRGBI: 1.0 0.97 0.97 1.0
$NoGlare:

$Sun: SunAlphaCrucisD
$Sunglow: SunGlow
$SunRGBI: 1.0 0.76 0.55 1.0
$NoGlare:

$Sun: SunAlphardA
$Sunglow: SunGlow
$SunRGBI: 1.0 0.86 0.65 1.0
$NoGlare:

$Sun: SunAlphardB
$Sunglow: SunGlow
$SunRGBI: 0.75 0.81 1.0 1.0
$NoGlare:

$Sun: SunAntaresA
$Sunglow: SunGlow
$SunRGBI: 1.0 0.76 0.41 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: AntaresACorona001
$FlareTexture2: AntaresACorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunAntaresB
$Sunglow: SunGlow
$SunRGBI: 0.65 0.73 1.0 1.0
$Flare:
+FlareCount: 2
$FlareTexture1: AntaresBCorona001
$FlareTexture2: AntaresBCorona002
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$NoGlare:

$Sun: SunBetaAquilaeA
$Sunglow: SunGlow
$SunRGBI: 1.0 0.91 0.83 1.0
$NoGlare:

$Sun: SunBetaAquilaeBa
$Sunglow: SunGlow
$SunRGBI: 1.0 0.81 0.51 1.0
$NoGlare:

$Sun: SunBetaAquilaeBb
$Sunglow: SunGlow
$SunRGBI: 1.0 0.81 0.51 1.0
$NoGlare:

$Sun: SunBetaHydri
$Sunglow: SunGlow
$SunRGBI: 1.0 0.96 0.95 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: SolCorona001
$FlareTexture2: SolCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunBetelgeuse
$Sunglow: SunGlow
$SunRGBI: 1.0 0.76 0.41 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: AntaresACorona001
$FlareTexture2: AntaresACorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunCapellaA
$Sunglow: SunGlow
$SunRGBI: 1.0 0.91 0.78 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: CapellaACorona001
$FlareTexture2: CapellaACorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunCapellaB
$Sunglow: SunGlow
$SunRGBI: 1.0 0.95 0.91 0.6
$Flare:
+FlareCount: 2
$FlareTexture1: CapellaBCorona001
$FlareTexture2: CapellaBCorona002
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 2
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 7
$NoGlare:

$Sun: SunCapellaC
$Sunglow: SunGlow
$SunRGBI: 1.0 0.8 0.56 0.1
$Flare:
+FlareCount: 2
$FlareTexture1: CapellaCCorona001
$FlareTexture2: CapellaCCorona002
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 0.5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 2
$NoGlare:

$Sun: SunCapellaD
$Sunglow: SunGlow
$SunRGBI: 1.0 0.8 0.44 0.1
$Flare:
+FlareCount: 2
$FlareTexture1: CapellaDCorona001
$FlareTexture2: CapellaDCorona002
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 0.5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 2
$NoGlare:

$Sun: SunDeltaSerpentisA
$Sunglow: SunGlow
$SunRGBI: 0.85 0.88 1.0 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: DeltaSerpentisCorona001
$FlareTexture2: DeltaSerpentisCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunDeltaSerpentisB
$Sunglow: SunGlow
$SunRGBI: 0.85 0.88 1.0 0.2
$Flare:
+FlareCount: 2
$FlareTexture1: DeltaSerpentisCorona001
$FlareTexture2: DeltaSerpentisCorona002
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$NoGlare:

$Sun: SunDeltaSerpentisC
$Sunglow: SunGlow
$SunRGBI: 0.88 0.9 1.0 1.0
$Flare:
+FlareCount: 2
$FlareTexture1: DeltaSerpentisCorona001
$FlareTexture2: DeltaSerpentisCorona002
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$NoGlare:

$Sun: SunDeltaSerpentisD
$Sunglow: SunGlow
$SunRGBI: 0.88 0.9 1.0 0.1
$Flare:
+FlareCount: 2
$FlareTexture1: DeltaSerpentisCorona001
$FlareTexture2: DeltaSerpentisCorona002
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$NoGlare:

$Sun: SunDeneb
$Sunglow: SunGlow
$SunRGBI: 0.78 0.84 1.0 0.8
$Flare:
+FlareCount: 6
$FlareTexture1: DenebCorona001
$FlareTexture2: DenebCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunDubheA
$Sunglow: SunGlow
$SunRGBI: 1.0 0.89 0.75 1.0
$NoGlare:

$Sun: SunDubheB
$Sunglow: SunGlow
$SunRGBI: 0.88 0.9 1.0 1.0
$NoGlare:

$Sun: SunDubheCa
$Sunglow: SunGlow
$SunRGBI: 1.0 0.97 0.99 1.0
$NoGlare:

$Sun: SunDubheCb
$Sunglow: SunGlow
$SunRGBI: 1.0 0.97 0.99 1.0
$NoGlare:

$Sun: SunEnif
$Sunglow: SunGlow
$SunRGBI: 1.0 0.83 0.53 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: EnifCorona001
$FlareTexture2: EnifCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunEtamin
$Sunglow: SunGlow
$SunRGBI: 1.0 0.8 0.54 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: EtaminCorona001
$FlareTexture2: EtaminCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunGammaDraconis
$Sunglow: SunGlow
$SunRGBI: 1.0 0.89 0.75 1.0
$NoGlare:

$Sun: SunGienahCygniA
$Sunglow: SunGlow
$SunRGBI: 1.0 0.89 0.75 1.0
$NoGlare:

$Sun: SunGienahCygniB
$Sunglow: SunGlow
$SunRGBI: 1.0 0.81 0.51 1.0
$NoGlare:

$Sun: SunKausBorealis
$Sunglow: SunGlow
$SunRGBI: 1.0 0.87 0.71 1.0
$NoGlare:

$Sun: SunMintakaAa
$Sunglow: SunGlow
$SunRGBI: 0.64 0.74 1.0 1.0
$NoGlare:

$Sun: SunMintakaB
$Sunglow: SunGlow
$SunRGBI: 0.63 0.71 1.0 0.5
$NoGlare:

$Sun: SunMintakaCa
$Sunglow: SunGlow
$SunRGBI: 0.63 0.71 1.0 0.1
$NoGlare:

$Sun: SunMintakaCb
$Sunglow: SunGlow
$SunRGBI: 0.63 0.71 1.0 0.1
$NoGlare:

$Sun: SunMirfak
$Sunglow: SunGlow
$SunRGBI: 0.86 0.88 1.0 1.0
$NoGlare:

$Sun: SunNaos
$Sunglow: SunGlow
$SunRGBI: 0.61 0.69 1.0 1.0
$NoGlare:

$Sun: SunPhiEridaniA
$Sunglow: SunGlow
$SunRGBI: 0.69 0.76 1.0 1.0
$NoGlare:

$Sun: SunPhiEridaniB
$Sunglow: SunGlow
$SunRGBI: 0.69 0.76 1.0 1.0
$NoGlare:

$Sun: SunPolarisAa
$Sunglow: SunGlow
$SunRGBI: 1.0 0.95 0.98 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: PolarisAaCorona001
$FlareTexture2: PolarisAaCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunPolarisAb
$Sunglow: SunGlow
$SunRGBI: 0.9 0.91 1.0 0.2
$Flare:
+FlareCount: 2
$FlareTexture1: PolarisAbCorona001
$FlareTexture2: PolarisAbCorona002
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 1
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 2
$NoGlare:

$Sun: SunPolarisB
$Sunglow: SunGlow
$SunRGBI: 0.9 0.91 1.0 0.1
$Flare:
+FlareCount: 6
$FlareTexture1: PolarisBCorona001
$FlareTexture2: PolarisBCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 2.5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 8
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 1
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 0.5
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 3
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 2
$NoGlare:

$Sun: SunProcyonA
$Sunglow: SunGlow
$SunRGBI: 0.95 0.94 1.0 1.0
$NoGlare:

$Sun: SunProcyonB
$Sunglow: SunGlow
$SunRGBI: 0.81 0.85 1.0 1.0
$NoGlare:

$Sun: SunSiriusA
$Sunglow: SunGlow
$SunRGBI: 0.71 0.78 1.0 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: SiriusACorona001
$FlareTexture2: SiriusACorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunSiriusB
$Sunglow: SunGlow
$SunRGBI: 0.66 0.74 1.0 0.1
$Flare:
+FlareCount: 2
$FlareTexture1: SiriusBCorona001
$FlareTexture2: SiriusBCorona002
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 1
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 3
$NoGlare:

$Sun: SunSol
$Sunglow: SunGlow
$SunRGBI: 1.0 0.96 0.95 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: SolCorona001
$FlareTexture2: SolCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

$Sun: SunTaniaAustralisA
$Sunglow: SunGlow
$SunRGBI: 1.0 0.8 0.52 1.0
$NoGlare:

$Sun: SunTaniaAustralisB
$Sunglow: SunGlow
$SunRGBI: 0.97 0.97 1.0 1.0
$NoGlare:

$Sun: SunVega
$Sunglow: SunGlow
$SunRGBI: 0.73 0.79 1.0 1.0
$Flare:
+FlareCount: 6
$FlareTexture1: VegaCorona001
$FlareTexture2: VegaCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
+FlareTexture: 1
+FlarePos: 0.0
+FlareScale: 5
$FlareGlow2:
+FlareTexture: 2
+FlarePos: 0.1
+FlareScale: 16
$FlareGlow3:
+FlareTexture: 3
+FlarePos: 0.3
+FlareScale: 2
$FlareGlow4:
+FlareTexture: 4
+FlarePos: 0.6
+FlareScale: 1
$FlareGlow5:
+FlareTexture: 5
+FlarePos: 1.2
+FlareScale: 6
$FlareGlow6:
+FlareTexture: 6
+FlarePos: 1.8
+FlareScale: 4
$NoGlare:

#end

#end

#end

#end