Author Topic: Trouble with debugging and parselo.cpp  (Read 1244 times)

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Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Trouble with debugging and parselo.cpp
When I try to load my mod with 19.0.0 RC2 debug, It get this error msg:

Code: [Select]
Warning: Boolean 'NO,' type unknown; assuming 'no/false'
File: parselo.cpp
Line: 2656

I am then unable to enter any commands. Whenever I attempt pressing any of the buttons, I just go back to desktop. If I only select the mediavps as a mod, I can launch the game just fine, even though according to the fs2_open.log there are also parsing errors.

Here is the log when loading my mod:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\Sebastian-Desktop\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Sat Jan 11 20:55:30 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 19.0.0.RC2
Passed cmdline options:
  -nomotiondebris
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -fb_explosions
  -fb_thrusters
  -enable_shadows
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod StormFront_1,StormFrontStock,MediaVPs_40X
  -snd_preload
  -missile_lighting
Deprecated flag '-missile_lighting' found. Please remove from your cmdline.
Building file index...
Found root pack 'E:\Freespace 2\StormFront_1\SC_Dum_I.vp' with a checksum of 0x3717abfc
Found root pack 'E:\Freespace 2\StormFront_1\SC_Vil_I.vp' with a checksum of 0x894c90ae
Found root pack 'E:\Freespace 2\StormFrontStock\SFS_assets.vp' with a checksum of 0x6681590f
Found root pack 'E:\Freespace 2\StormFrontStock\SFS_core.vp' with a checksum of 0xa67e5b0f
Found root pack 'E:\Freespace 2\StormFrontStock\SFS_models.vp' with a checksum of 0xd6ecfe8b
Found root pack 'E:\Freespace 2\StormFrontStock\SFS_music.vp' with a checksum of 0x46b08ac3
Found root pack 'E:\Freespace 2\StormFrontStock\SFS_Shockwaves.vp' with a checksum of 0x705ee888
Found root pack 'E:\Freespace 2\StormFrontStock\SFS_Species1.vp' with a checksum of 0xf62e5f48
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_advanced.vp' with a checksum of 0x42f2ca47
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_animglows.vp' with a checksum of 0x5fd30146
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets.vp' with a checksum of 0x02695f25
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets_s.vp' with a checksum of 0x1d1f438b
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets_t.vp' with a checksum of 0x2ceba84f
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets_v.vp' with a checksum of 0x4f3270a5
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_cb_ani_1.vp' with a checksum of 0x98c771c9
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_cb_ani_2.vp' with a checksum of 0x1d87260a
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_cb_ani_3.vp' with a checksum of 0x6b2ddaa1
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_compatibility.vp' with a checksum of 0x8856822d
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_effects.vp' with a checksum of 0x048018c7
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_music.vp' with a checksum of 0x0b1e190e
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_radaricons.vp' with a checksum of 0x64930dde
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_root.vp' with a checksum of 0xcce336bd
Found root pack 'E:\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'E:\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'E:\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'E:\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'E:\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'E:\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'E:\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'E:\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'E:\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\Sebastian-Desktop\AppData\Roaming\HardLightProductions\FreeSpaceOpen\StormFront_1\' ... 1 files
Searching root 'C:\Users\Sebastian-Desktop\AppData\Roaming\HardLightProductions\FreeSpaceOpen\StormFrontStock\' ... 0 files
Searching root 'C:\Users\Sebastian-Desktop\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MediaVPs_40X\' ... 0 files
Searching root 'C:\Users\Sebastian-Desktop\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 5 files
Searching root 'E:\Freespace 2\StormFront_1\' ... 233 files
Searching root pack 'E:\Freespace 2\StormFront_1\SC_Dum_I.vp' ... 10 files
Searching root pack 'E:\Freespace 2\StormFront_1\SC_Vil_I.vp' ... 7 files
Searching root 'E:\Freespace 2\StormFrontStock\' ... 113 files
Searching root pack 'E:\Freespace 2\StormFrontStock\SFS_assets.vp' ... Failed to read file entry (currently in directory data\voice\special)!
364 files
Searching root pack 'E:\Freespace 2\StormFrontStock\SFS_core.vp' ... 228 files
Searching root pack 'E:\Freespace 2\StormFrontStock\SFS_models.vp' ... 419 files
Searching root pack 'E:\Freespace 2\StormFrontStock\SFS_music.vp' ... 238 files
Searching root pack 'E:\Freespace 2\StormFrontStock\SFS_Shockwaves.vp' ... 602 files
Searching root pack 'E:\Freespace 2\StormFrontStock\SFS_Species1.vp' ... 413 files
Searching root 'E:\Freespace 2\MediaVPs_40X\' ... 0 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_advanced.vp' ... 1519 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_animglows.vp' ... 1735 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets.vp' ... 1196 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets_s.vp' ... 200 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets_t.vp' ... 429 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets_v.vp' ... 246 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_compatibility.vp' ... 950 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_effects.vp' ... 2184 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_music.vp' ... 32 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_radaricons.vp' ... 24 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_root.vp' ... 689 files
Searching root 'E:\Freespace 2\' ... 18 files
Searching root pack 'E:\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'E:\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'E:\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'E:\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'E:\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'E:\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'E:\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'E:\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'E:\Freespace 2\warble_fs2.vp' ... 52 files
Searching memory root ... 64 files
Found 40 roots and 19003 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.8.1
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX version: 1.0
  Max auxiliary sends: 2
  Playback device: OpenAL Soft on Lautsprecher (Realtek(R) Audio)
  Capture device: <not available>
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 1060 6GB/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 432.00

Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:

Compiling new shader:
Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA Prepass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 32768x32768
  Max render buffer size: 32768x32768
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
Default material
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: default-material-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
Printing joystick info:
  Joystick name: T.Flight Stick X
  Joystick GUID: 030000004F04000006B1000000000000
  Joystick ID: 0
  Joystick device ID: 0
  Using 'T.Flight Stick X' as the primary joystick

  Number of axes: 4
  Number of buttons: 12
  Number of hats: 1
  Number of trackballs: 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'SF12-mus.tbm' ...
Compiling new shader:
Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'sfs-mfl.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'sfs_tactical-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'sfs-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'sfs-wxp.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI BlueBlaze_Impact with size 50x50 (21.9% wasted)
BMPMAN: Found EFF (AncMedTur_Impact.eff) with 24 frames at 48 fps.
BMPMAN: Found EFF (AncHvyTur_Impact.eff) with 24 frames at 48 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'sfs_shockwaves-wep.tbm' ...
TBM  =>  Starting parse of 'sfs-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_primaries-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'SF12-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_v-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_t-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_s-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'sfs_shockwaves-shp.tbm' ...
TBM  =>  Starting parse of 'sfs-shp.tbm' ...
WARNING: "Boolean 'NO,' type unknown; assuming 'no/false'" at parselo.cpp:2656

Is it the sfs-shp.tbm? I can't see what's wrong with line 2656. There's not even a boolean there.

 

Offline m!m

  • 211
Re: Trouble with debugging and parselo.cpp
Yeah, that is a pretty useless error message. I submitted a pull request to replace that with a warning that includes the file that is being parsed and at what line the error was encountered.

The error itself is the ",". The engine tells you that it found "NO," but it expected only "NO" so that is why the parsing fails.

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Trouble with debugging and parselo.cpp
Oh, there is a comma.  :lol: Oops...

While we're still at it. What exactly does this mean?

Code: [Select]
Assert: "sexp_variable_index != -1"
File: sexp.cpp
Line: 30351

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 147 bytes
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
[...]
[ This info is in the clipboard so you can paste it somewhere now ]


Use Debug to break into Debugger, Exit will close the application.

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 147 bytes
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
USER32.dll! CallWindowProcW + 957 bytes
USER32.dll! DispatchMessageW + 498 bytes
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_19_0_0_RC2_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

Pops up when I attempt to load a mission. Can't see what's wrong with the variables.

Code: [Select]
#Sexp_variables

$Variables:
(
0 "Trigger" "0" "number"
)

 

Offline m!m

  • 211
Re: Trouble with debugging and parselo.cpp
It means that you are using a SEXP variable somewhere which does not exist.

  

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Trouble with debugging and parselo.cpp
Okay, works now. Thanks for yer help. :yes: