Author Topic: What were Command's mistakes in FS1?  (Read 3311 times)

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Re: What were Command's mistakes in FS1?
Command should've parked a Orion on the exit side of the Sol-Delta Serpentis node.

Do you mean have an Orion waiting inside the jump corridor right before the exit to Sol?

Exactly. I doubt it would end well for Lucy.

 
Re: What were Command's mistakes in FS1?
I heavily doubt an Orion, even with a full broadside at point blank range, could do enough damage to the Lucifer to cripple it before it flipped its shields back on. We are talking about a Super destroyer here. Emphasis on super. And if you mean a ram, even then that's doubtful.

 

Offline Mito [PL]

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Re: What were Command's mistakes in FS1?
FS1 gameplay is really underdeveloped when it comes to capship battles. The closest there is to a proper anti-capital weapon mounted on any other capital ship is the Fusion Mortar. Which isn't mounted on an Orion.

My understanding is that in such a scenario (for example Lucy being actually chased down by the Bastion in some subspace node) the primary means of dealing damage would be strikecraft. After all, basically a single wing of bombers with several escort wings managed to nail her in Good Luck. Imagine what would the Bastion be able to launch directly while also acting as a diversion for the Shivan turrets and fighters.
How do you kill a hydra?

You starve it to death.

 
Re: What were Command's mistakes in FS1?
I heavily doubt an Orion, even with a full broadside at point blank range, could do enough damage to the Lucifer to cripple it before it flipped its shields back on. We are talking about a Super destroyer here. Emphasis on super. And if you mean a ram, even then that's doubtful.

Orion: 2km.
Lucifer: 2.7km.
Lucifer leaves subspace with several 100m/s.

Yeah I'd call it a ram.

 
Re: What were Command's mistakes in FS1?
FS1 gameplay is really underdeveloped when it comes to capship battles. The closest there is to a proper anti-capital weapon mounted on any other capital ship is the Fusion Mortar. Which isn't mounted on an Orion.

My understanding is that in such a scenario (for example Lucy being actually chased down by the Bastion in some subspace node) the primary means of dealing damage would be strikecraft. After all, basically a single wing of bombers with several escort wings managed to nail her in Good Luck. Imagine what would the Bastion be able to launch directly while also acting as a diversion for the Shivan turrets and fighters.

I like the idea that FS1 destroyers are mostly carriers. That goes for Orion, Typhon and Demon. Also you have the other weapons (mortars) only on cruisers which serves as escort or assault units.

 

Offline DefCynodont119

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Re: What were Command's mistakes in FS1?
Slightly off topic but I think it's worth repeating, (especially after playing frontlines) That the standard Terran/Vasuden turrets are actuality quite deadly against fighters and bombers before the advent of shields, so maybe cruisers could also fill an anti-fighter roll?

Like, I think that before shield systems became a thing, fighters and bombers would probably have been much lower on the "food chain", and used differently.

But even then I would still agree that FS1 destroyers are really just carriers by another name.
« Last Edit: April 21, 2020, 12:20:27 am by DefCynodont119 »
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Re: What were Command's mistakes in FS1?
Quote
What were Command's mistakes in FS1?

Not proofreading their briefings.

 

Offline Colonol Dekker

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Re: What were Command's mistakes in FS1?
Not vetting the GTI command structure for crazy megaship construction ideas.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline CT27

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Re: What were Command's mistakes in FS1?
IMO, making the Hornet.

 
Re: What were Command's mistakes in FS1?
IMO, making the Hornet.

Making so many useless weapons in general.

 
Re: What were Command's mistakes in FS1?
Hornet's pretty good, but pilots should probably be warned that it's pretty much useless against fighters.

 
Re: What were Command's mistakes in FS1?
I just always keep my hands away from them.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: What were Command's mistakes in FS1?
Like me with waitresses when out with nah wife.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png