Author Topic: Texture replacements and omissions  (Read 266 times)

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Texture replacements and omissions
Is there a way to use texture replacement in a way that you can keep the the engine from loading a specific texture entirely, like removing -shine or -reflect maps?

 
Re: Texture replacements and omissions
Anybody pls?

 

Offline wookieejedi

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Re: Texture replacements and omissions
Texture replace in FRED only does one texture at a time. So it will only replace the shine and reflect maps if you specify/tell it to.

 
Re: Texture replacements and omissions
Yes, but when I replace the -reflect map with invisible it tries to use that like it was supposed to be a reflect map. That's why I wanted to know how to prevent that.

 

Offline wookieejedi

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Re: Texture replacements and omissions
Ah gotcha. In that case I would just make a texture that is completely black and use that, since it won't reflect anything.

 
Re: Texture replacements and omissions
Yeah but that's what I tried before and it didn't worked. It's not even one of my selfmade graphic attempts, I took the one from WoD and it didn't work either, still seeing reflections.

 

Offline wookieejedi

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Re: Texture replacements and omissions
Strange...

 
Re: Texture replacements and omissions
I tried it again before I replied to be 100% sure, the difference is obvious.