Time for another update.
Nothing new for NTP 0.7 actually. But well, 0.6.1 still has more than enough hiccups, so an update come in handy. Especially during a twitch livestream of NTP 0.6.1 i saw some problems in the missions. So the most part of this update are mission bugfixes.
Changelog of Version 0.6.2:•
MediaVPs 4.6.5 compatibility!
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MjnMixael's HD Mainhalls 1.4.10 compatibility!
• Various Mission fixes.
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SM1-03 "The Romans Blunder": The Psamtik was repositioned and rearmed to make sure, that it uses the Anti Capital Beam Cannons against the NTF cruisers.
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SM1-09 "Into the Maelstrom": The hull status of the GTFr Parracombe and Cargo Pod 163 is now bound to each other to show the correct hull damage.
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loop1-1 "Rebels and Renegades": On its attack run on the NTFg Iceni it could happen, that the GVC Yaaru finished off the NTSC Hinton by accident. The Hinton got some more Hitpoints, which make it more survivable during the initial attack.
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SM2-02 "A Game of TAG": Scout 3 was destroyed, before he was able to send his complete communication message. That was fixed.
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SM2-03 "Proving Grounds": The GTD Aquitaine got some more Hitpoints, which should make this mission to a less drastic difficult spike in the game.
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SM2-08 "A Monster in the Mist": The LRed beam cannons of the SJ Sathanas were able to destroy the GVCv Maahes before the player was even half way through the subsystem scanning. The medal was unobtainable if a player played this mission in the intended way. The Maahes got more Hitpoints which give the player more time for the subsystem scanning. The intended way to play this mission was restored.
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SM2-09 "Speaking in Tongues": In the Briefing a GVCv Sopedu is mentioned. However only a GVCv Thutmose is present in the mission. The briefing text was corrected.
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SM3-02 "High Noon": If the SD Beleth was not destroyed during SM3-01 "Bearbaiting", it will reappear in this mission as a Support destroyer for the SJ Sathanas.
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SM3-03 "Return to Babel": An incorrect Variable Name caused a crash of the game. This critical error was fixed.
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SM3-04 "Straight, No Chaser": As the SJ Yama kills off the GVD Psamtik way too fast, not even all communication messages were played. The sequence was reorganized, so that all messages are present, now.
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SM3-05 "Argonautica": As inactive events were reactivated during NTP 0.5, this mission is several minutes longer and so it is also more difficult and more frustrating than in retail. Now, the GTD Aquitaine got more Hitpoints, so that this mission should be more like Retail difficulty again. The SJ Yama was repositioned and will appear further away from the Gamma Draconis Jump Node, now. The Aquitaine Escape Pods will now properly fly to the Gamma Draconis Jump Node.
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loop2-2 "Into the Lion's Den": Some buggy events in the original mission were fixed and restored. The Shivans will now check on the approaching GTF Maras and this will be commented by Snipes. The SI Dre Device that the player is ordered to scan is actually scannable now. Some ships were repositioned to be a better fit for the now-working events as well to reduce the waiting time at the Jump Node. The Sathanas Juggernaughts will jump in with the Knossos Warp Effect, now.
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SM3-08 "Their finest Hour": The GTVA capital ships used their beam cannons only on the initial shivan wave. The waypoints were changed so all other Shivan capital ships are also attacked with beam cannons. As the SJ Jagannatha kills the GTVA Colossus too quickly, the last communication message was never played in full. That sequence was slightly changed so that the full communication message is properly played.
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SM3-09 "Clash of the Titans II": Some communication messages by the wingmates were not playing. The events were adjusted so that all conversations are present, now. Deleted all leftovers of the SD Niobe events i introduced in NTP 0.5 and that were still present by accident since NTP 0.5.1.
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SPDemo-02 "Crisis in Capella": The GVD Psamtik appeared only very unreliable which cause that this mission did not have a consistent difficulty. Some events in this mission were changed to ensure, that the Psamtik will always appear.
• Several spelling fixes in the german language file.
Opening Post was updated. NTP Installation file on ModDB was also updated. Knossos will follow. The "FreeSpace 2 Open All-in-One Installer" will however get an update only after FSO 22.2 go out of RC. So long it still contains the MVP 4.6.4 models. Should be still compatible, though.
Would still like to see some feedback and experience reports
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Greetings and Happy playin'
Jenna