I've not got that much to show to you this time around, but I do have some words on what you should be expecting for EP2.
First of all, more complex missions.
EP1 had very simplistic mission design, almost to a degree I found unacceptable, but it was sort of necessary to ease the player into the overall world, the new flight model and much faster pace in general.
EP2 hereby assumes the player is now used to the new flight model, so now there's no excuse to not go all out with complexity.
I'll tinker around with what's feasible, but if all goes as planned, expect some proper bossfights in several missions, along with the properly set up crafting system. And just much more meat per mission in general.
With the new animation system, I'm also playing around with the possibility of mecha missions.
It's very crude right now, but I'm experimenting with how far I can go with this new thing.
Anyway, now for an art update. Every time I finish a character I roll a die to see who's up next. After the elf it was Captain Shiranui.
Truth be told, her sprite initially was the one I hated the most in terms of quality. I'm so much happier with how it looks now.
Though disclaimer, don't worry I won't do an art update every single episode. This is pretty much the quality I'm fine with settling on.