Author Topic: Tractor Beam  (Read 644 times)

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In the X-Wing and TIE Fighter game series, there is an option to have a tractor beam on your ship that can prevent enemy strikecraft in front of you from turning to evade your weapons. You can even force them to crash into a capital ship. Would there be a way to implement this in the Freespace engine? I want to make the Hammer of Light kamikaze into their own ships for once.

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Offline Novachen

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Ah lol, remembers me of the Grappling Hook days in the Colony Wars TC for FSO back then.

Even it did not worked as you describe the Tractor Beam.

But well, nice flashback nevertheless.
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Offline starlord

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If we are going that road, a jamming beam would be great too: same thing as the tractor beam, except instead of preventing a ship’s movements, it jams a ship’s primaries and secondaries (prevents firing).

Both weapons work by line of sight (get the craft in your sights and sustain the beam). The beam itself is invisible and does not « impact » enemy craft.

As a matter of fact, is it even possible to create a weapon in FS that does not impact enemy craft?

Novachen: a colony wars TC truly is the bee’s knees. What happened? Was it compromised by a cease and desist? Any chance we could at least save a ship pack?

 

Offline Novachen

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What happened? Was it compromised by a cease and desist? Any chance we could at least save a ship pack?

Yep.
That simple happens if you have too much contact with some of the orignal developers of the game, i think.
That is the reason i am total out of such developments and are very sceptic about such mods in general, as the effort is better placed in original work.

I actually still have all the files of course. But well, D&C means that not even parts of it should be released.
But well the Ships are totally low-poly by today's standard anyway, as this was 10 years ago. I think to create them from scratch today would give better results :D

Did not want to capture this thread. Only the Tractor beam remembers me of these old days.
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Is one of my releases broken or not working? Please send a PM here, on Discord at Novachen#2334 or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 

Offline mjn.mixael

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If we are going that road, a jamming beam would be great too: same thing as the tractor beam, except instead of preventing a ship’s movements, it jams a ship’s primaries and secondaries (prevents firing).

Both weapons work by line of sight (get the craft in your sights and sustain the beam). The beam itself is invisible and does not « impact » enemy craft.

As a matter of fact, is it even possible to create a weapon in FS that does not impact enemy craft?

Novachen: a colony wars TC truly is the bee’s knees. What happened? Was it compromised by a cease and desist? Any chance we could at least save a ship pack?

This could probably be done via sexps or a script solution. Create a dummy weapon the player can select. If that weapon is in bank N and bank N is selected, lock primaries, else unlock. When trigger key is pressed, check for target in line of site and within range. If yes, do a thing to that target (lock weapons, ship-lat-maneuver, or whatever). If no, don't do a thing.
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Offline Mobius

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Hold on, you're telling me there were two Colony Wars TCs being worked on? Ages ago I found a guy somewhere on the internet who was good enough at modeling and eventually came out with a WIP Navy Frigate from CW2. Said guy eventually became a FreeSpace fan. I was supposed to take care of the FREDding part of this CW TC but, unfortunately, the project didn't go past that early stage of development. A Colony Wars TC has truly been one of my most desired projects.

Back on topic, tractor beams and similar weapons have been considered a serious possibility several times, but I don't recall any successful attempts at creating them in FSO. If anything, just like in CW, they could serve many purposes and add more degrees of variability to the game. The player could perform several additional tasks thanks to a tractor beam.
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Offline 0rph3u5

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Have you tried combining +new style $Electronics parameter with a high $Mass parameter? - could give you a fake if mounted on an invisible beam... that is if beams can trigger $Electronics

(Electronics to disable engines, high mass so the targeted ship doesn't stop dead)
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 
If we are going that road, a jamming beam would be great too: same thing as the tractor beam, except instead of preventing a ship’s movements, it jams a ship’s primaries and secondaries (prevents firing).

Both weapons work by line of sight (get the craft in your sights and sustain the beam). The beam itself is invisible and does not « impact » enemy craft.

As a matter of fact, is it even possible to create a weapon in FS that does not impact enemy craft?

Novachen: a colony wars TC truly is the bee’s knees. What happened? Was it compromised by a cease and desist? Any chance we could at least save a ship pack?

There was also a "decoy beam" that would prevent enemy missiles from locking onto your ship, and any missiles that were already locked on would lose their target. IIRC, it was a bit OP.

Shivans view most other species the way we view infectious diseases. They think they are doing good by curing the universe of them. After all, no one mourns the fate of smallpox.

The Final War For The Multiverse

 

Offline starlord

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Yeah, although this one’s comparatively easy compared to other Star Wars beams, and doesn’t qualify as a weapon, more as a player activated stealth suite.

Out of all the beams this one was the least given it’s ability to shine (as were the beams in general, despite their minimal support in x wing alliance). Tie fighter featured the tractor beam extensively, the jamming beam very minimally, and the decoy not at all (a shame)

 
Yeah, although this one’s comparatively easy compared to other Star Wars beams, and doesn’t qualify as a weapon, more as a player activated stealth suite.

Out of all the beams this one was the least given it’s ability to shine (as were the beams in general, despite their minimal support in x wing alliance). Tie fighter featured the tractor beam extensively, the jamming beam very minimally, and the decoy not at all (a shame)

Like I said it was OP though. When I used it in XvT I would never get hit by missiles, unless they were fired at point-blank range.

Shivans view most other species the way we view infectious diseases. They think they are doing good by curing the universe of them. After all, no one mourns the fate of smallpox.

The Final War For The Multiverse

 

Offline starlord

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Could have used it in tie fighter though, for instance in the missions where you protect the asteroid base from all the muurian transports. This one was close to impossible.

 
I could see a small ship using these to lob Tractor captured asteroids at a Cap ship. Imagine you have to chase down and shoot the ship AND Asteroids as well. Might be fun :)
 
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Offline Colonol Dekker

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It'd make some fs port missions a bitbmore interesting.

 

Offline starlord

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So a tractor/pusher beam then... is this even doable?

 

Offline 0rph3u5

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So, I just made a SEXP based solution to pick up containers and move them... which probably can be developed into a holding beam of some sort.

Slight hick-up with weaponizing it ATM - because of SEXPs I used it bypasses collision checks ATM.

EDIT - video evidence
« Last Edit: February 22, 2021, 10:13:19 am by 0rph3u5 »
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

  

Offline Colonol Dekker

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This will feature in a jad tribute/huge game of orion/omega jenga..

 
I've done this before with a negative $Mass and a very high rate of fire. That might be the simplest approach, if it meets your use case.