Author Topic: [dump] Blackwater Operations  (Read 24391 times)

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Offline Fusion

  • 26
Re: [dump] Blackwater Operations
I'm not sure a dump constitutes a release. Sounds like you're wanting to transform this unfinished work into a full release complete with developer support and everything. Is that what we have? It doesn't seem like it.

To be fair, after we get the final bugs out, the dump will hopefully have a complete, functional campaign, so it would've evolved from dump to release at that point.

 

Offline Trivial Psychic

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Re: [dump] Blackwater Operations
This could at least warrant a highlight.
The Trivial Psychic Strikes Again!

 

Offline QuakeIV

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Re: [dump] Blackwater Operations
Could someone just re-up the dump please instead of having to wait for someone to mess with it

 

Offline Fusion

  • 26
Re: [dump] Blackwater Operations
Could someone just re-up the dump please instead of having to wait for someone to mess with it
It's on Knossos right now under Blackwater Operations Dump.

 

Offline Mobius

  • Back where he started
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Re: [dump] Blackwater Operations
I'm not sure a dump constitutes a release. Sounds like you're wanting to transform this unfinished work into a full release complete with developer support and everything. Is that what we have? It doesn't seem like it.

To be fair, after we get the final bugs out, the dump will hopefully have a complete, functional campaign, so it would've evolved from dump to release at that point.

In addition to that, I would like to point out that BWO is part of the Cold Element continuity and all other projects in CE have been released (Aftermath, Warzone, Derelict, Twilight). New versions of these campaigns even have voice acting, and are fully compatible with the latest FSO builds and MVPs. BWO was the only campaign in CE that got stuck in a development limbo.

I'm not familiar with the community lore behind the choice of having an ad hoc BWO board instead of a full CE portal, but at this point, I don't see why the Blackwater Operations board shouldn't be renamed "Cold Element". Relevant threads related to Derelict, Warzone, Aftermath and Twilight releases/upgrades should be moved there, too.

All these campaigns are part of a single, consistent continuity: let's group them in one place.
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Offline Colonol Dekker

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Re: [dump] Blackwater Operations
I'm in agreement with MJN here.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Gloriano

  • silver dracon
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  • Oh
Re: [dump] Blackwater Operations
I'm not sure a dump constitutes a release. Sounds like you're wanting to transform this unfinished work into a full release complete with developer support and everything. Is that what we have? It doesn't seem like it.

To be fair, after we get the final bugs out, the dump will hopefully have a complete, functional campaign, so it would've evolved from dump to release at that point.

In addition to that, I would like to point out that BWO is part of the Cold Element continuity and all other projects in CE have been released (Aftermath, Warzone, Derelict, Twilight). New versions of these campaigns even have voice acting, and are fully compatible with the latest FSO builds and MVPs. BWO was the only campaign in CE that got stuck in a development limbo.

I'm not familiar with the community lore behind the choice of having an ad hoc BWO board instead of a full CE portal, but at this point, I don't see why the Blackwater Operations board shouldn't be renamed "Cold Element". Relevant threads related to Derelict, Warzone, Aftermath and Twilight releases/upgrades should be moved there, too.

All these campaigns are part of a single, consistent continuity: let's group them in one place.


Twilight was never part of the CE continuity it was Ace own project that was going to continue in his own project called Babel Effect that was cancelled
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Fusion

  • 26
Re: [dump] Blackwater Operations
I'm not sure a dump constitutes a release. Sounds like you're wanting to transform this unfinished work into a full release complete with developer support and everything. Is that what we have? It doesn't seem like it.

To be fair, after we get the final bugs out, the dump will hopefully have a complete, functional campaign, so it would've evolved from dump to release at that point.

In addition to that, I would like to point out that BWO is part of the Cold Element continuity and all other projects in CE have been released (Aftermath, Warzone, Derelict, Twilight). New versions of these campaigns even have voice acting, and are fully compatible with the latest FSO builds and MVPs. BWO was the only campaign in CE that got stuck in a development limbo.

I'm not familiar with the community lore behind the choice of having an ad hoc BWO board instead of a full CE portal, but at this point, I don't see why the Blackwater Operations board shouldn't be renamed "Cold Element". Relevant threads related to Derelict, Warzone, Aftermath and Twilight releases/upgrades should be moved there, too.

All these campaigns are part of a single, consistent continuity: let's group them in one place.


Twilight was never part of the CE continuity it was Ace own project that was going to continue in his own project called Babel Effect that was cancelled

Twilight was listed as part of Cold Element per the wiki since 2008: https://wiki.hard-light.net/index.php/Cold_Element

 
Re: [dump] Blackwater Operations
I'm not sure a dump constitutes a release. Sounds like you're wanting to transform this unfinished work into a full release complete with developer support and everything. Is that what we have? It doesn't seem like it.

To be fair, after we get the final bugs out, the dump will hopefully have a complete, functional campaign, so it would've evolved from dump to release at that point.

I think there is a big difference between fixing the missions ("functional") and having a "complete campaign". Probably the most accurate statement on BWOs progress was "the missions dont communicate what they're supposed to". Having played and actually worked on BWO like half a decade ago, I remember that a lot of the worldbuilding did not make sense or wasn't coherent, but if I look at Aces explinations regarding the plot in the other thread they were in fact intentional, just that nobody remembered why, say, all of Sol was declared a ragtag army in techroom descriptions when they clearly were pretty strong. Unless you were part of the original (2000s era) dev team a fair ammount of the plot and everything tied to it will not make sense, and will not unless a major edit (either in favor of the original vision or a different one).
« Last Edit: July 30, 2024, 11:18:29 am by Nightmare »

 
Re: [dump] Blackwater Operations
I'm not sure a dump constitutes a release. Sounds like you're wanting to transform this unfinished work into a full release complete with developer support and everything. Is that what we have? It doesn't seem like it.

To be fair, after we get the final bugs out, the dump will hopefully have a complete, functional campaign, so it would've evolved from dump to release at that point.

In addition to that, I would like to point out that BWO is part of the Cold Element continuity and all other projects in CE have been released (Aftermath, Warzone, Derelict, Twilight). New versions of these campaigns even have voice acting, and are fully compatible with the latest FSO builds and MVPs. BWO was the only campaign in CE that got stuck in a development limbo.

I'm not familiar with the community lore behind the choice of having an ad hoc BWO board instead of a full CE portal, but at this point, I don't see why the Blackwater Operations board shouldn't be renamed "Cold Element". Relevant threads related to Derelict, Warzone, Aftermath and Twilight releases/upgrades should be moved there, too.

All these campaigns are part of a single, consistent continuity: let's group them in one place.


Twilight was never part of the CE continuity it was Ace own project that was going to continue in his own project called Babel Effect that was cancelled

Twilight was listed as part of Cold Element per the wiki since 2008: https://wiki.hard-light.net/index.php/Cold_Element

It wasnt listed on the original website of CE: http://web.archive.org/web/20090604090207/http://ce.hard-light.net/

Also, on the list of Twilight/TBE mods I have from the Twilights webarchive site you can find things like a Vasudan Akrotiri (GVJ Semnai) and a Terran carrier that obviously dont fit into CE. http://web.archive.org/web/20060504122435/http://freespace.volitionwatch.com/babel_effect/plot_ships.htm

 

Offline Ace

  • Truth of Babel
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Re: [dump] Blackwater Operations
I'm not sure a dump constitutes a release. Sounds like you're wanting to transform this unfinished work into a full release complete with developer support and everything. Is that what we have? It doesn't seem like it.

To be fair, after we get the final bugs out, the dump will hopefully have a complete, functional campaign, so it would've evolved from dump to release at that point.

I think there is a big difference between fixing the missions ("functional") and having a "complete campaign". Probably the most accurate statement on BWOs progress was "the missions dont communicate what they're supposed to". Having played and actually worked on BWO like half a decade ago, I remember that a lot of the worldbuilding did not make sense or wasn't coherent, but if I look at Aces explinations regarding the plot in the other thread they were in fact intentional, just that nobody remembered why, say, all of Sol was declared a ragtag army in techroom descriptions when they clearly were pretty strong. Unless you were part of the original (2000s era) dev team a fair ammount of the plot and everything tied to it will not make sense, and will not unless a major edit (either in favor of the original vision or a different one).


I do support technical fixes for missions and I have provided comments for the campaign file. I do not support dialog rewrites proposed to missions that are being floated as "bug fixes."

I do not support this line of discussion of current community members wanting to rewrite or "remaster" BWO in their own image. Or framing it as making it "complete." Of course there is nothing I can do to stop someone from doing their own version, other than state it does not have my support or consent.

I want to be clear, this leak is a massive breach of community trust. HLP admins having access to a project SVN and FTP in this manner is incredibly problematic.

I think both BD and I are taking the high ground on this, with the "release with critical bug fixes" stance to make the best of this.

---

Twilight is part of Cold Element.

Again on SCP ships the design and tech descriptions are intentional. SCP ships are "strong" but are "ragtag" because of resource constraints in the Sol system. That's why they focused on heavy torpedo weapons and heavy armor. Chinese navy vs. US navy.
« Last Edit: July 30, 2024, 06:46:23 pm by Ace »
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
Re: [dump] Blackwater Operations
It is slightly concerning to me to see BlackDove's reasons for keeping the campaign under wraps just immeadiately manifest themselves in public now that a dump is available.

 
Re: [dump] Blackwater Operations
Quote
I want to be clear, this leak is a massive breach of community trust. HLP admins having access to a project SVN and FTP in this manner is incredibly problematic.

... Hold up. That's a pretty big deal

 

Offline NeonShivan

  • Previously known as BTA
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Re: [dump] Blackwater Operations
Quote
I want to be clear, this leak is a massive breach of community trust. HLP admins having access to a project SVN and FTP in this manner is incredibly problematic.

... Hold up. That's a pretty big deal

Correct. This should be a red flag.
In German even the most beautiful love letter sounds like an execution order -Mito

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Author of Dusk Wars - A modification for Freespace 2.

 
Re: [dump] Blackwater Operations
I do support technical fixes for missions and I have provided comments for the campaign file. I do not support dialog rewrites proposed to missions that are being floated as "bug fixes."

I do not support this line of discussion of current community members wanting to rewrite or "remaster" BWO in their own image. Or framing it as making it "complete." Of course there is nothing I can do to stop someone from doing their own version, other than state it does not have my support or consent.

---

Again on SCP ships the design and tech descriptions are intentional. SCP ships are "strong" but are "ragtag" because of resource constraints in the Sol system. That's why they focused on heavy torpedo weapons and heavy armor. Chinese navy vs. US navy.

Yes, per above, it was what I'd consider "vision does not translate well into player experience". Even taking propaganda in techroom entries into account, dismissing a cruiser of which 2 or 3 can wipe an Orion as "weak" and calling every advanced fighter trashy will lead to disastrous casaulties. The impression I got was ironically that the project had been through so many hands that the original vision (such as regarding Sols capabilities) was lost somewhere in development hell, when it was actually just the opposite - yet, there was nobody left to explain it, nor anything to hint about it in-game (well, IIRC) so I'd presume that many people could come to the same conclusion that it was just a lack of consistency.

Altering the vision and calling it "bug fixes" is unfair though. There are different takes on a story, and how to tell it. What I remember explicetly was that "improve writing and dialog" was part of the goal list when I was working on it... 4 years ago? But the extent was rather vaguely defined.

Regarding the SCP ships themselves as well as their MagLev weapons, I think they're an amazing take on a FS2.5 Sol fleet, and even with many other Sol-war campaigns around I think BWO had the best approach. Dont think I asked it before, but who made the SCP designs/weapons back then, Dark? Or were they based on things :v-old: revealed what they would have done in that FS2.5 expansion?

Quote
Twilight is part of Cold Element.

Wasn't The Babel Effect a sequel to Twilight? I'm wondering because the description on the TBE-website I linked said something of 6 GVJ Semnai class juggernauts what doesnt really fit into BWO/CE continuity that was about mass-producing Golgothas AFAIK

 

Offline Fusion

  • 26
Re: [dump] Blackwater Operations
I think there is a big difference between fixing the missions ("functional") and having a "complete campaign". Probably the most accurate statement on BWOs progress was "the missions dont communicate what they're supposed to". Having played and actually worked on BWO like half a decade ago, I remember that a lot of the worldbuilding did not make sense or wasn't coherent, but if I look at Aces explinations regarding the plot in the other thread they were in fact intentional, just that nobody remembered why, say, all of Sol was declared a ragtag army in techroom descriptions when they clearly were pretty strong. Unless you were part of the original (2000s era) dev team a fair ammount of the plot and everything tied to it will not make sense, and will not unless a major edit (either in favor of the original vision or a different one).

Having played through the campaign 3 times now for bug testing (piecemeal, the campaign itself still has enough issues that a proper playthrough from start to finish to both endings isn't doable yet), the story seems sound and cohesive. Incidentally, about 90% of the bugs have been quashed, albeit the Magtorps are definitely gonna need a significant nerf. At least 3, maybe 4 missions that are impossible to complete properly due to how strong they are, even with them having gotten the nerf bat.

I do support technical fixes for missions and I have provided comments for the campaign file. I do not support dialog rewrites proposed to missions that are being floated as "bug fixes."

I do not support this line of discussion of current community members wanting to rewrite or "remaster" BWO in their own image. Or framing it as making it "complete." Of course there is nothing I can do to stop someone from doing their own version, other than state it does not have my support or consent.

As the guy who snagged the copy, there's been zero dialog rewrites and frankly it's not worth the effort to "remaster" given so much as sneezing on the campaign seems to break it. So far as "complete" goes, you gave the mission list, and the campaign follows it to the letter. The fully debugged release should be exactly as was described - every mission should be fully playable, and people will be able to play the campaign from start to finish. Frankly the only thing I've talked with Nelson about doing that wouldn't follow the original mod would be taking a page out of Scrolls and having a second campaign set up at the split, so players don't have to replay the campaign from start to finish just to play the other path for the third act. Again, if the worry is that BWO's story, writing, missions, or campaign are going to somehow be altered in any way that does not involve making them work as intended, then there's no need to worry, since that isn't happening.

I want to be clear, this leak is a massive breach of community trust. HLP admins having access to a project SVN and FTP in this manner is incredibly problematic.

I'm a little confused on this - what HLP admin has access to the BWO SVN? The only other people who have access to the SVN being used to bugfix are Nelson (handling the bug fixing), Goober (made the SVN after I asked so updates to the mod can be done more easily), and possibly Colt (made a fix for the SMB Medusa, but can't remember if it was included by Nelson in the SVN). I don't believe any of them are current admins (I know Goober used to be one, but he's just staff on keeping the FSU stuff going now iirc). I'm not exactly sure how this can be "problematic" when to my knowledge no one actively working on bugfixing has even seen the original BWO SVN - I don't even know if there is or was one at any point. I just snagged the Mediafire copy.

I think both BD and I are taking the high ground on this, with the "release with critical bug fixes" stance to make the best of this.

I mean, that's basically been the plan since the initial dump turned out to be more bug-ridden than a log full of termites. I don't get why people are either being concerned over the plot being changed (it won't be) or, frankly, why they'd think the plot would be changed given how long it's been (which makes no sense). It really wouldn't be worth trying to change the story of a twenty-year old basically complete mod when there are other campaigns in active development and the only thing BWO needs is significant bug fixing to work with the current FSO and MVP versions. Again, there's no reason to be concerned that the story, plot, lore, missions, or campaign will be changed in any way from what they were intended to be, if for no other reason than it wouldn't be worth the effort.

 

Offline Ace

  • Truth of Babel
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    • http://www.lordofrigel.com
Re: [dump] Blackwater Operations
Considering IceFire handed the project to BlackDove, and BlackDove was clear about preserving plot points, I must view that statement on rewrites to be factually incorrect.

The specifics of SVN or a Mediafire leak from another source is irrelevant. The key point is the breach of community trust by the leak and other statements are merely to obscure that simple truth.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Fusion

  • 26
Re: [dump] Blackwater Operations
A sincere question: if the mod hadn't been leaked by a former team member, and others and I weren't working to get the mod functional to a point where it could be enjoyed as it was, per you, explicitly intended, would anyone from the BWO team have finished the mod at some indeterminate point in the future and released it to the public? I'm genuinely curious because both answers to that raise other questions that are admittedly a bit confusing insofar as the concern regarding the bugfixed campaign.

 

Offline Colonol Dekker

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    • My old squad sub-domain
Re: [dump] Blackwater Operations
I don't think they would, if they could it wouldn't have been dumped.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
Re: [dump] Blackwater Operations
Blackdove raised the issues regarding this dump already.

Again this is a breach of trust and this alleged former team member made no effort to reach out to other active community members who were involved with BWO to address the very valid concerns raised about releasing it versus letting it it.

If the campaign is in such a sorry state, why permit this leak at all? Let it die? Unless of course the actual reason are tied to the concerns Blackdove raised.

There are very valid reasons to be concerned 1) on the very fact this leak happened and 2) the rationale behind this leak

Actually making an effort to reach out to the different former team members and being clear "this was a warts and all data dump" is a bare minimum.

To hammer home how problematic this issue is: members of the Diaspora team worked for BtRL. We have FS Open assets for Galactica and the Viper MK2. We have not leaked it because although some of those assets were done by Omni and other arists as well he raised concerns, like Blackdove, about them being released in the "wild."

How is this different than "a former BtrL member" deciding to violate that trust?
« Last Edit: August 02, 2024, 10:17:56 am by Ace »
Ace
Self-plagiarism is style.
-Alfred Hitchcock