Author Topic: [Open Beta] New Path Chapter 2  (Read 145683 times)

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Re: [Open Beta] New Path Chapter 2
Version 1.9.9-beta3 is now on Nebula. I've included everything reported to me so far, both here and on Discord.

Change Log:
  • [General] mixups with default messages for the Petrovica persona corrected
  • [General] some texts in the ship database have been extended and some typos fixed
  • [Mission 2-01] wrong sender for Alpha 3's welcome message corrected
  • [Mission 2-01] fallback mechanism added to deal with the survival of the GTC Vigilant
  • [Mission 2-08] disarmed and disabled transports now switch to unknown IFF
  • [Mission 2-08] event triggers for the secondary objective and RTB directive changed (see note below)
  • [Mission 2-08] engine protection for the towing drones should now work reliably
  • [Mission 2-12] disarmed and disabled transport now switches to unknown IFF
  • [Mission 2-14] time-based fallback added to start the event chain resolving the Hera's invulnerability
One remark regarding the changes to the event triggers in 2-08 for the secondary objective and then the RTB:
This was the most finicky change in this update in order to get it the way I want it to work, and I hope I have succeeded. But this could be the point that should be checked most in the next phase of the beta.

Here's how it should work: Once all 4 transports are gone no more hostile fighters should arrive since there is nothing left to protect (stop condition) and all hostile fighters already present will depart. The secondary objective should be completed successfully when all fighters that have arrived so far are destroyed. When any fighter manages to depart it should fail. The challenge was making that objective dynamic since it depends on the timing of the capturing operation which wings are to be considered by the objective - and which are not.
As I said, I think it should work now, but I haven't tested all combinations imaginable. So maybe have a closer look at this mission.

Thanks to everyone who has participated so far.

KR Silver

 
Re: [Open Beta] New Path Chapter 2
Quick announcement: Since I have received no new bug reports and the cutscenes are almost done, I have decided to end the beta this Friday (Nov 29th).

Last chance for anyone who wants to participate.  ;)

 
Re: [Open Beta] New Path Chapter 2
Time's up!  ;)

Thanks to everyone who has participated.

Now it's up to me to finish the integration of the cutscenes, complete the credits and do a final playthrough. If nothing unforseen happens the final release should be happening before christmas.

 

Offline Tiranja

  • 23
Re: [Open Beta] New Path Chapter 2
Hey :)

I want to say that mode makes fun so far.

But a question: Why is the "raiding raiders" missions so brutally hard? I don“t know how many tries I had before I finally could progress. Even on very easy enemies pop up and instantly shoot at the freighters. There is almost no chance to stop them.

One time I had managed to not loose even one and all 3 made it out and nothing more happened. I waited some time then warped out - mission failed.

Now I finally had one run where I lost one freighter and the 4th came in and survived barely.

Please take a look into that misson, I feel it is (compared to all others so far) veeeeery hard and almost impossible to beat.

 
Re: [Open Beta] New Path Chapter 2
I just played a couple of rounds of that mission. I don't think it's necessarily too difficult, but it can be very random, depending on which ship gets attacked by the later wings and how far they come in their attack run. I had a run where they shredded a freighter before I could react and several rounds where they only achieved moderate damage. I think overall I will increase the freighter HP a bit to make them more resilient and I'll check the arrival points for the hostile wings to make it a bit more consistent.

I also have to check the objective conditions since I had two rounds where all freighters jumped away without a problem and then the mission didn't resolve properly. Maybe there's something wrong with the interaction between the fighter's stop condition and the objective...

 

Offline easylum

  • 22
Re: [Open Beta] New Path Chapter 2
Thanks for the Fred2 videos!


« Last Edit: December 11, 2024, 10:33:03 am by easylum »