Author Topic: Dump of my various stuff  (Read 2350 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
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Dump of my various stuff
I guess I'll put this here:

https://drive.google.com/drive/folders/120aul-42P8zOw-dI-RFGOIwdBdXqxXLO?usp=drive_link

Link to my Freespace google drive. It contains everything I'm working on.

From Blender scenes to the entire working FOW Knosos folder with everything inside (tables, models, textures, etc), compressed.*
It naturally contains the latest and fixed versions of my models - I've cleaned up the pof data and fixed some issues, updated tables and animations and so on, so it's the best place to get my stuff.


Also included are two compressed files with variations of the MVP Orion and Typhon.

3 versions of the Orion, all with 24 turrets, just the turret models are different (FS1 version, FS2 version and FS2A, which keep the beam cannons on the sides but has a regular cannon turret on the front). Will probably make more.

For the Typhon, also 3 versions - with 24, 30 and 34 turrets (4 of new turrets are big doubles). One of the turrets is a nice frontal cannon shamelessly stolen from a zod cruiser.


*You can just extract it into your Knosses and try to play the campaign. Hard block at mission 6 atm due to fred issue. Fair warning, it contains everything, including WIP missions and chapter 3 stuff.
« Last Edit: May 20, 2025, 07:37:03 am by TrashMan »
Nobody dies as a virgin - the life ****s us all!

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Offline TrashMan

  • T-tower Avenger. srsly.
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Re: Dump of my various stuff
Added a 34 turret Hecate version and a 33 turet Orion version
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
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Re: Dump of my various stuff
Added a modified Haven core. Still needs debris and lod, but now those windows aren't just for show
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Colonol Dekker

  • HLP is my mistress
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Re: Dump of my various stuff
Dude   thats so cool
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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The only good Zod is a dead Zod
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Re: Dump of my various stuff
I've been wanting to see windows/glass be usable for stuff like cutscenes. Getting to see how people live on space stations has always interested me too.
If I have the time I might play around with this, like making little scenes.
Keep up the good work, Trashman.
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

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Offline TrashMan

  • T-tower Avenger. srsly.
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Re: Dump of my various stuff
I was planning of having tiny low-poly human models or carboard cutouts move around, but animating that would be a nightmare.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: Dump of my various stuff
If collision worked better I'd say, create the models and then let FREDders move them around themselves. If they're good enough, they could be used in a variety of places like on planets, but the more polies, the less you can place.

Maybe with collision turned off and limit them to the height axis they're on?

But else, it does seem the only option would be something like what you described.

But as they say, limitations breed creativity.
« Last Edit: June 21, 2025, 05:24:11 am by JCDNWarrior »
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

-----------------

The End of History has come and gone.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Dump of my various stuff
Particles... using transparent textures/cutouts of people as particles and just shoot them slowly so they "walk"
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

  
Re: Dump of my various stuff
I didn't even consider that option, but that sounds like a very cost-effective way to go about it. At the very least, worth trying out!
Fired from six or eight directions it could make a crowd possible moving in all directions. It might need tinkering to make it look more organic, but good camera work helps too.

Returning to billboards that can be moved individually, I'm reminded that even games like Mass Effect 3 used something like billboards to show people running around in the opening level far from the player's sight. Or in ME2 on Illium, distant crowds were basically just static images, with ones closer by being animated images.
It might give a good visual example of the possibilities.
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

-----------------

The End of History has come and gone.