Author Topic: FREESPACE Doom III Project  (Read 10245 times)

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FREESPACE Doom III Project
Hey everyone,  I am starting a Freespace project for Doom 3, it will turn doom 3 into basicly a revamped freespace with a new plot which will be after freespace 2.  I am a 3d modeler myself but if anyone else wants to help me right now i especially need someone to help me to make a story line that can live up to freespace 1 and 2.  I have a website (on geocites as i dont have a better host yet),  also here is some of my work:



And here is waht i'm working on now, its the Shivan Basilisk fighterm, note that this model is far from complete :)


 
FREESPACE Doom III Project


flamethrowers are under the seats, exits on your left right and rear, and if a big, hungry shivan comes looking for yu, it's just carl, give him your lunch and he'll go away.
oh, and if you see anyone with heavier weapons than the flamethrower, don't mind, everyone  has his own secret weapons stash.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Knight Templar

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FREESPACE Doom III Project
Basillisk? Are you gonna make it flyable or something?

Sounds kool though i won't be able to run DIII on this machine for a long time :(

AS for story, I'd suggest 1 of 3 things.

1) the T-V war. Make up a story corresponding to the TVWP with ground battles

2) The NTF War. There was alot of battling, fighting for planets like sirius and so on.

3) Have like a certain specialist squad or platoon that goes around captring enemy ships, stations, storngholds, etc.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

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FREESPACE Doom III Project
yes flyable :) basicly going to turn doom 3 into freespace, ground battles too :)

 
FREESPACE Doom III Project
actually, i would concentrate on the ground batlle stuff, since most in space stuff is done in ordinary fs2 mods,wich perhoas are not as good looking as doom3, but already there. and i think the story ideas from KT are good, but i numbers 2and 3 are the best,since you've already flown in those kind of situations, and it would be cool to see the action from a different POV. but on the other hand, once the TVWP is finished the same goes for idea 1.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 
FREESPACE Doom III Project
Yes i agree,  but many more pssibilities with doom 3 space combat,  it would look better than the cutscenes in freespace or freespace 2.  Ground battles will be included but i think mayby have a pilot campaign and a marine campaign, or mix em togeather for more variety.

 
FREESPACE Doom III Project
i doubt you'd want to mix them, it6 just doesn't fit with fs2 storyline, you've got marines, and you've got pilots, no-one's both. and BTW, what are the minimum specs for doom3?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 
FREESPACE Doom III Project
don't know but i know that the poly limit for models is a whopping 170,000 compared to say half-life's 2,000.

 

Offline Knight Templar

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FREESPACE Doom III Project
*didn't know doom3 could be a flight sim*

sure, whatever's in your bag, Although i'd rather play a FPS myself.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 
FREESPACE Doom III Project
its all in the code, i know coders and i asked them about it and they said it is very possible, don't worry FPS will be their too :)

 

Offline Ulundel

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FREESPACE Doom III Project
Something like BF 1942 or Renegade then... :)

 
FREESPACE Doom III Project
well heres what i was thinking,  have a standard type freespace campaign where you play as a pilot, there could be missions on planets too.  Have a marine campign also which is self explanatory.  I have not thought about multiplayer options yet though.

 

Offline SKYNET-011

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FREESPACE Doom III Project
Quote
Originally posted by kasperl
[IMG]everyone has his own secret weapons stash.


And everyone has their own secret arms dealer.

Off-Topic>Ion Cannons! In Freespace!

On-Topic>Doom III? Is it out yet? :wtf: Did I miss something?
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

 
FREESPACE Doom III Project
no its not out yet, but its supposed to come with a lot of modding tools.  That doesn't mean that i can't get a head start and have a lot of work already done so when it is out there will be stuff to release :)

 

Offline LtNarol

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FREESPACE Doom III Project
Quote
Originally posted by kasperl
you've got marines, and you've got pilots, no-one's both
Theres always special operatives, and besides, you have marine aviators too ya know ;)

As for modeling fs2 ships, you do realize you can just convert them right?

 
FREESPACE Doom III Project
well yeah i know that but i want better graphics so i guess they would be good to go by but as i said before doom 3 can handle 170,000 polys per model.  It would make no sense to use the doom 3 engine and not update the graphics.  Thanks for the advice anyway :)

 

Offline mikhael

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FREESPACE Doom III Project
170k polys? That should handle a Mjolnir. ;)

It'll handle a Herc Mk1 too--for now. ;)

OT: those damn size gaps on the Herc1 SUCK ASS.
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Offline Nico

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FREESPACE Doom III Project
Quote
Originally posted by mikhael
170k polys? That should handle a Mjolnir. ;)

It'll handle a Herc Mk1 too--for now. ;)

OT: those damn size gaps on the Herc1 SUCK ASS.


well, thos damn curves on the Harc2 SUCK MONKEY BALLS ( sorry :p )
btw, did I miss something, is Doom3 out already? :confused:
SCREW CANON!

 
FREESPACE Doom III Project
no its not out yet but im starting the project now.

 
FREESPACE Doom III Project
im curious, although the alpha leak of d3 is out, how do u know what ur making is gonna translate easily into a "Doom 3" engine? unless ID got its new habit of making all its games from quake1 and up moddable...